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Old 07/03/06, 11:33 AM   #101
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
p.s. sorry to hear that you guys don't have any thunderfury's
p.s. it was a joke, the person who posted that has a thunderfury

also Hellsoap has one too, just that neither he nor Moz was available

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Old 07/03/06, 11:35 AM   #102
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Yeah, I have that unchecked Kalman, it's still resetting every fight.

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Old 07/03/06, 11:38 AM   #103
christide
Von Kaiser
 
Tauren Druid
 
Blackrock
Originally Posted by Kalmiroth
This is what I do: We got 4 firemages and everyone of them with imp. scorch. 1 of them is @ scorch duty, rest just spam fireball on stationary matches. I do use fireblast on bosses like Sartura. 5/5 scorch up and keep it up with every 4th fireball or something.
This is pretty much what we have going as well. We have one new undergeared app who's been dubbed 'scorch bitch'. His only job is to make the other mages look better basically!

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Old 07/03/06, 11:46 AM   #104
Kalman
Super Macho Man
 
Kalman's Avatar
 
<>
Orc Shaman
 
No WoW Account
Originally Posted by Deathwing
Yeah, I have that unchecked Kalman, it's still resetting every fight.
Then the mod probably only accumulates time-in-combat on a per-fight basis. It'd actually probably not be that hard to hack the code to fix that; I might take a look if I get bored.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 07/03/06, 11:57 AM   #105
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by christide
Originally Posted by Kalmiroth
This is what I do: We got 4 firemages and everyone of them with imp. scorch. 1 of them is @ scorch duty, rest just spam fireball on stationary matches. I do use fireblast on bosses like Sartura. 5/5 scorch up and keep it up with every 4th fireball or something.
This is pretty much what we have going as well. We have one new undergeared app who's been dubbed 'scorch bitch'. His only job is to make the other mages look better basically!
We need a new version of Damage Meters to subtract that extra damage from imp scorch and give it to that mage then. Then you can remove the extra CoE damage and give it to the warlock and on and on.

Oh yes.

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Old 07/03/06, 12:43 PM   #106
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Ultramax
We need a new version of Damage Meters to subtract that extra damage from imp scorch and give it to that mage then. Then you can remove the extra CoE damage and give it to the warlock and on and on.

Oh yes.
If you're doing that, you need to give the salvation pally his due so the new pally recruits stop blathering about how much leet damage they can do, while letting salv fall off....Silly paladins.

First star to the right, and straight on till morning.
in BSG 15

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Old 07/03/06, 12:52 PM   #107
Hamoshin
Piston Honda
 
Murloc Mage
 
Gorefiend
Originally Posted by Ultramax
We need a new version of Damage Meters to subtract that extra damage from imp scorch and give it to that mage then. Then you can remove the extra CoE damage and give it to the warlock and on and on.

Oh yes.
And rolling ignites should be attributed to individual mages rather than whoever happens to gets the first crit.

I used to have a huge image here, but then it got removed and now I\'ve developed chronic depression and suicidal tendencies. /wrists
http://ctprofiles.net/7275

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Old 07/03/06, 2:11 PM   #108
Gauss
Piston Honda
 
Human Mage
 
<Ret>
Mal'Ganis
Originally Posted by Navaash
- Much as people may hate their AQ sets, Enigma is a superior set for boss killing hands down (and even raiding in general - free spell hit as needed is just so much unbelievably better than 8/8 NW and you can maximize your non-Enigma slots with whatever you like).
Yes it is better than 8/8 NW, but is it really better than just cobbled together epics? Personally, I never thought sets were powerful enough that I ever needed to stay locked into one... the most I ever had was 4 piece netherwind, I have 3 piece enigma now and the most frostfire I plan on getting are 4 pieces. With the random shit I wear: http://ctprofiles.net/94193 I can get 16 spell hit by switching out the signet for a band of forced concentration and the frostfire bracers for arcane accuracy, and by picking up the right pieces of frostfire I won't even have to do that anymore. I just couldn't see picking up enigma circlet or legs because they felt too sidegrade-y.

Noobing it up on Mal'Ganis since '06

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Old 07/03/06, 2:14 PM   #109
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Gauss
Yes it is better than 8/8 NW, but is it really better than just cobbled together epics? Personally, I never thought sets were powerful enough that I ever needed to stay locked into one... the most I ever had was 4 piece netherwind, I have 3 piece enigma now and the most frostfire I plan on getting are 4 pieces. With the random shit I wear: http://ctprofiles.net/94193 I can get 16 spell hit by switching out the signet for a band of forced concentration and the frostfire bracers for arcane accuracy, and by picking up the right pieces of frostfire I won't even have to do that anymore. I just couldn't see picking up enigma circlet or legs because they felt too sidegrade-y.
What are Legs a sidegrade off of? I'm generally someone who goes the "mix and match" route for Mage gear, and I find most Enigma pieces a slot-for-slot upgrade. Only exceptions might be the head over Mish'undare, and the boots over Ringo's for Frost, but even that one's a bit sketchy.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 07/03/06, 2:23 PM   #110
radikal
Von Kaiser
 
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Human Mage
 
Black Dragonflight
Ignite rolling imo is still not understood very well in terms of how we change DPS strategy.

Instead of all the mages just going all out sustained gear with fireball spam, it would be somewhat interesting to see how effective the strategy of maxing burst dmg to get a big initial stack (say 4-4.5k ignite ticks), and just have every mage scorch spam to maintain the stack. Not too many mages I know have the gear for this yet, since you'd really need 4-5 mages with 25% crit or more (and still have extremely high +dmg to get a good initial stack) for this to be feasible.

But if you figure that each mage gets 2 chances to refesh the stack (2.25 would be more accurate really), his chances of critting at least one are: 1-(.75^2) ~ = .4375, with 5 mages we get, 1-(.5625^5) ~ = .9437
Using 2.25 as our guide, we get .9607. Which gives us an average of 12 ignite periods for the first scenario, and 17 for the second.

As crit scales, the length of these periods extends greatly, with 5 30% crit mages (not hard with 2/2 incin with naxx gear really), under the 2.25 assumption, we see 38 ignite periods (or 76 "ticks").

When you think about how a 4k ignite tick is basically 2k dps spread among the 5 mages, its 400 extra dps per mage in the ignite, on top of the scorch dps (500ish). Tossing in fireblasts to up the baseline dps of each mage and using combustion to help maintain stacks also would up theorycraft damage.

This is all silly theorycraft rambling really, and might mean extremely little since debuff priority seems to be based mostly on debuff duration and since ignite lasts only 4 seconds, its extremely easy for it to get bumped off.

It would be really nice to have a mod that keeps track of the current ignite, shows who owns it and refeshes a little 4 second bar till expiration that updates each time a mage crits and refreshes the stack.

As for the philosophical question of rogue vs mage single target damage, I have to agree with the sentiment that its not a fair comparison since for a mage to get these sort of dmg outputs, he's dumping nearly a 100g in consumables. I've always felt mages specc'd for it should be comparable to rogues in DPS except in fights where there are aggro or blue bar concerns.

radikalnoise.com :: Dicks, Strats, Drama, eFame, and More Dicks
FH - LF 1 Baller PvE Mage
All noncrit DoTs (not Ignite) generate Combustion charges (Bug?)

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Old 07/03/06, 2:29 PM   #111
Gauss
Piston Honda
 
Human Mage
 
<Ret>
Mal'Ganis
Originally Posted by radikal
Ignite rolling imo is still not understood very well in terms of how we change DPS strategy.
I tried my best to make this work with 3 mages who have 20-25% crit with scorch, but it inevitably stops abruptly. I think there is still some bug in ignite which causes it not to "roll" on crits, because oftentimes I will crit many scorches in a row while soloing and the ignite will simply stop randomly. Once that bug gets fixed though (and I bet by then mages will have 30% crit with scorch easily) we could see some interesting dps strategies among mages.

Also, to the post above radikals, in terms of damage enigma leggings by themselves are a sidegrade or very weak upgrade to netherwind, not to mention the other leggings that are just flat out better for damage.

Noobing it up on Mal'Ganis since '06

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Old 07/03/06, 2:32 PM   #112
Moos3d
Von Kaiser
 
Human Paladin
 
Stormreaver
Originally Posted by Arawethion
Originally Posted by Gauss
Yes it is better than 8/8 NW, but is it really better than just cobbled together epics? Personally, I never thought sets were powerful enough that I ever needed to stay locked into one... the most I ever had was 4 piece netherwind, I have 3 piece enigma now and the most frostfire I plan on getting are 4 pieces. With the random shit I wear: http://ctprofiles.net/94193 I can get 16 spell hit by switching out the signet for a band of forced concentration and the frostfire bracers for arcane accuracy, and by picking up the right pieces of frostfire I won't even have to do that anymore. I just couldn't see picking up enigma circlet or legs because they felt too sidegrade-y.
What are Legs a sidegrade off of? I'm generally someone who goes the "mix and match" route for Mage gear, and I find most Enigma pieces a slot-for-slot upgrade. Only exceptions might be the head over Mish'undare, and the boots over Ringo's for Frost, but even that one's a bit sketchy.
He may be referring to leggings of the black blizzard or maybe festering swarm (not sure how fire mages value crit to +dmg). It doesn't seem like you stand to gain or lose a lot wether you go with 5/5 enigma or mixed gear.

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Old 07/03/06, 2:45 PM   #113
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
been sitting at 4/5 enigma for a while myself (black blizzard pants) and cant seem to see the side-grade of slot-for-slot or the set bonus being worth it... or worth the dkp ;)

how are you guys finding combustion ? been thinking of re-specing away from 21/30 to maybe something more pve-oriented(pvp alt ftw) like 18/30/3 with 3 points in MoE but im not sure how big missing out combustion would be as the last time i tried it... well it still felt like it was shit

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Old 07/03/06, 3:05 PM   #114
Lagomorph
Piston Honda
 
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Night Elf Priest
 
Elune
Originally Posted by Deathwing
Originally Posted by Silverblood
Recap is a very unaccurate mod. As for SW stats it has a preety interface..But damage meters does everything + allows you to see information of indiviudals by hitting ctrl while mousing over. Syncing is just as easy.
I'd use DM soley if I could just figure out how to do DPS over time. It keeps resetting every fight.
I just found and started using SWStats recently. I like it over Damage meters because I can filter the data to see who people are healing, and who people are being healed by. If you aren't dealing with recruiting then that isn't a concern, but if you're trying to evaluate a new healer in a 40 man - I've found it a nice way to drill down to exactly what they're doing.

On the flip side - damage meters is WAY more intuitive to use - the UI for SWstats is prettier, but the added functionality comes at a loss of ease of use.

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Old 07/03/06, 3:08 PM   #115
Gauss
Piston Honda
 
Human Mage
 
<Ret>
Mal'Ganis
Originally Posted by Darkchani
how are you guys finding combustion ? been thinking of re-specing away from 21/30 to maybe something more pve-oriented(pvp alt ftw) like 18/30/3 with 3 points in MoE but im not sure how big missing out combustion would be as the last time i tried it... well it still felt like it was shit
Combustion is about the only thing that makes 17/31/3 bearable (I hate getting destroyed in pvp with the spec though). It's very good for creating the initial 4k ignite stack.

Noobing it up on Mal'Ganis since '06

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Old 07/03/06, 3:35 PM   #116
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Darkchani
been sitting at 4/5 enigma for a while myself (black blizzard pants) and cant seem to see the side-grade of slot-for-slot or the set bonus being worth it... or worth the dkp
:kaubel:

If you're not going to get the 5 piece bonus just go throw on a set of random high +damage pieces.

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Old 07/03/06, 3:42 PM   #117
Kalmiroth
Von Kaiser
 
Undead Mage
 
Grim Batol (EU)
Originally Posted by Darkchani
how are you guys finding combustion ? been thinking of re-specing away from 21/30 to maybe something more pve-oriented(pvp alt ftw) like 18/30/3 with 3 points in MoE but im not sure how big missing out combustion would be as the last time i tried it... well it still felt like it was shit
Combustion is unreliable but fun. Nothing is more funnier than hit combustion kill one guy, sit down to drink and laugh your ass off when -insert class here- comes, tries to do something, gets sheeped and gets 2 shotted by 2.7k fireball and 1.4k fireblast <3

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Old 07/03/06, 3:52 PM   #118
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
can already do that with pom tho hehe
on a 3mins cooldown only as well... doing a pyro pom pyro, while silly, looks awsome... hard to give up ;)

with my pvp alt up to 60, going the gimp way with no ICS no pom no iceblock no combustion but awsome mana regen seems like the only way to have mana for patchwerk as horde mage to top the chart (to make up for my undergeared guildmates heh)

(i hope all you guys leaving to malganis will make arthas playable again at least... silly how bad alliance is now... our group of alts + mains(about 10 tg total) rolled AV all weekend long, with a record of a 14mins victory heh... )

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Old 07/03/06, 4:42 PM   #119
tenarius
Piston Honda
 
Rogue
 
I have had this very same problem - Gurgthock, do you have some sort of trick to make DM's DPS tracking actually work?

Also, regarding my first-page comment - I hadn't thought there was a rogue gimmick, but I figured I must have read wrong for Wodin and Death's Sting to be deprived of Windfury. The fact that he placed where he did is pretty impressive - static buffs have nothing on the insane scaling of Windfury.

Originally Posted by Deathwing
Originally Posted by Silverblood
Recap is a very unaccurate mod. As for SW stats it has a preety interface..But damage meters does everything + allows you to see information of indiviudals by hitting ctrl while mousing over. Syncing is just as easy.
I'd use DM soley if I could just figure out how to do DPS over time. It keeps resetting every fight.

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Old 07/03/06, 5:00 PM   #120
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
Gurg didn't actually take the picture of the DPS meter - I did. Right after Patchwerk dropped I immediately paused DM parsing to prevent it from snap resetting in case someone nearby decided to gib a rat.

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Old 07/03/06, 5:11 PM   #121
Chimera2402
Von Kaiser
 
Murloc Warlock
 
Shadowsong
The fact the highest warlock is 15th makes me cry:<

That or your warlocks fail but i'd assume otherwise.

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Old 07/03/06, 5:18 PM   #122
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Ok, ignorant warrior here. Can someone explain rolling ignites to me? Do I understand it correctly, all ignites stack with each other, but you have to keep it up with more crits because the older ones are fading off?

Why can't they do this with Deep Wounds?

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Old 07/03/06, 6:07 PM   #123
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Fire mage one: crits mob, procs Ignite
Fire mage two: crits mob, Ignite stacks to (2)
Fire mage three: crits mob, Ignite stacks to (3) - all this damage is credited to mage one.

And nobody has any idea why they don't do it with deep wounds. It would probably make deep wounds a bit too good because melee critrate is much higher than spell critrate.

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Old 07/03/06, 6:07 PM   #124
Hamoshin
Piston Honda
 
Murloc Mage
 
Gorefiend
Originally Posted by Deathwing
Ok, ignorant warrior here. Can someone explain rolling ignites to me? Do I understand it correctly, all ignites stack with each other, but you have to keep it up with more crits because the older ones are fading off?

Why can't they do this with Deep Wounds?
The way Ignite works is that if you get a crit with a fire spell, it will put a DoT on your target that lasts 4 seconds and does an extra 40% damage (two ticks of 20%, one after 2 seconds and one after 4 seconds). Now, if you or another mage get a fire crit on the same target before the 4 seconds of your previous ignite are gone, then not only will the timer on the initial ignite be reset, but the ignite damage from this new ignite will be added to it. This will mean ignite has stacked twice, and it's called rolling the ignite.

It can stack up to a maximum of 5, and all damage from rolling ignites is attributed to the person who first put ignite up there.

If I'm wrong on any points someone should feel free to correct me. I've been frost 99% of the time playing my mage, but I think I've got it down.

I used to have a huge image here, but then it got removed and now I\'ve developed chronic depression and suicidal tendencies. /wrists
http://ctprofiles.net/7275

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Old 07/03/06, 6:17 PM   #125
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
So, if it only stacks to 5 times, how would you get 2k/tick ignites with just a bunhc of mages spamming scorch?

Also, wouldn't reseting a timer be a bad thing? That's what kills DW for warriors.

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