Also im standing at 18% hit (+3% from precision that isnt displayed in the tool tip) and im missing more then 6% of white attacks as well. havent found a working recap with curse being down and all but it seems im missing a whole hell of a lot
I can second this someway. I have 15% toHit with gear, leaving me with 9% miss chance. Yet on that Patchwerk kill I missed 14,4% of my white attacks.
Also my glancing blow rate skyrocketed to 44,61% (with around 75% damage of my normal white swings). I thought it was reduced to 24%?
The glancing blow rate has always been 40% of all white attacks. The penalty on glancing blows was reduced from 30% to 24% to partially compensate for the nerf to +skill.
You're right, I messed up that one. 77.51% is fairly close to the expected 76%, so that matches.
Also, I've reposted this in the Combat Mechanics thread , since it doesn't really belong in here.
Patchwerk this thursday, fight was shorter than usual couse of overall dps boost, fight took ~5min. We had 2 wipes couse healers had to learn to heal with the downranking nerf and stuff. Me and Kalle both Water Elemental speced, interesting thing is no fire mage made it into top ten....but neither of us mages had any kind of support, no shaman, no shadow priest and one lock with melediction did CoS instead of CoE so we had the usual 10% one :( Melees had the usual support with ench speced shamans and hunters for aura i think. If i had a 13% coe and malice, sp and shaman in group for support in group i could have reached 300k i think o_O. And i was kinda unlucky, on wipe before the kill i had much higher crit chance and elemental had far less resists and higher crits too :/
The warlock was affliction speced and impressed everyone in raid :D
Water Elemental is very good 41pt talent, and it shines even more when threat is the issue. On grobbulus everyone had to make pauses, i had to cast AM several times and fire mages/lock where cursing on TS for tank to make more threat. Yeah it sucks for horde mages now big time, even with threat totem and frost spec i had to gimp my dmg in order to avoid pulling aggo :( (tank was ofc devastate spec)
Patchwerk this thursday, fight was shorter than usual couse of overall dps boost, fight took ~5min. We had 2 wipes couse healers had to learn to heal with the downranking nerf and stuff. Me and Kalle both Water Elemental speced, interesting thing is no fire mage made it into top ten....but neither of us mages had any kind of support, no shaman, no shadow priest and one lock with melediction did CoS instead of CoE so we had the usual 10% one :( Melees had the usual support with ench speced shamans and hunters for aura i think. If i had a 13% coe and malice, sp and shaman in group for support in group i could have reached 300k i think o_O. And i was kinda unlucky, on wipe before the kill i had much higher crit chance and elemental had far less resists and higher crits too :/
The warlock was affliction speced and impressed everyone in raid :D
Water Elemental is very good 41pt talent, and it shines even more when threat is the issue. On grobbulus everyone had to make pauses, i had to cast AM several times and fire mages/lock where cursing on TS for tank to make more threat. Yeah it sucks for horde mages now big time, even with threat totem and frost spec i had to gimp my dmg in order to avoid pulling aggo :( (tank was ofc devastate spec)
This is very interesting to me. Without Malediction/Misery and only regular CoE, you hit for an avg of 1669, with about 980 +dmg gear. Were you fully buffed, ie Greater Arcane/Flask/Wizard Oil? If so, it's not a very good measure of frost dps (who uses a flask at PW anymore?). I'd be curious to see how an equally geared/potted fire mage would do, being one myself.
One our recent PW kill, I smashed all the other dps, but that was partially attributed to losing the fury warriors about 2 min in (MT went down due to uneasy healing and OT1 became MT etc) and using expensive consumables (1 major mana/1 demonic rune during an OOM PI >.<, brilliant wizard, elixir of firepower), followed by surviving rogues and frost mages later.
7/9 Tier 3
Broken Tooth + Claw
Hunter DPS is starting to pull out on top it is actually pretty impressive.
Only problem that bugs me is that fact that I have to full MP consumables again, finally got to the point where I didnt even need to use major manas anymore.. Just combats were good. To reach that kind of DPS though I think it is worth it.
Two rampage-specced warriors, all fire mages, rogues are a mix of combat & mutilate specs. Lock is affliction specced. The two lower warriors are also rampage specced, but afaik have rather crappy weapons.
This kill wasn't really faster or slower than our others. Usually we roll with more rogues though, they've also seem to have taken quite a nerf to their boss DPS now :-/
7/9 Tier 3
Broken Tooth + Claw
Hunter DPS is starting to pull out on top it is actually pretty impressive.
Only problem that bugs me is that fact that I have to full MP consumables again, finally got to the point where I didnt even need to use major manas anymore.. Just combats were good. To reach that kind of DPS though I think it is worth it.
Is the druid down about 15th there balance or feral, and what's their gear like for such?
It's interesting seeing warriors so high still, in some cases topping the meters. Is it safe to assume that these warriors were in no way rage limited before the patch, and that they are only forced to drop a few low damage rage dumpers now?
Are the warriors that are crying about massive damage nerfs exaggerating, or is there a gear level where the rage normalization is inconsequential?
Warriors are crying cause we dont have easymode swipe, or anything to compensate that. This is making druids better tanks at 5 mans, which are the common in beta.
Warriors are also crying because we have static threat values instead of scaling multipliers like Druids do, but that whole argument is for another thread...
7/9 Tier 3
Broken Tooth + Claw
Hunter DPS is starting to pull out on top it is actually pretty impressive.
Only problem that bugs me is that fact that I have to full MP consumables again, finally got to the point where I didnt even need to use major manas anymore.. Just combats were good. To reach that kind of DPS though I think it is worth it.
Was that damage pulled off as 39/12? or 7/43 something?
<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
Enhancement is the PVE shaman DPS tree, and I'll have some DM logs from patch maybe..next week? We have 7 resto shaman, with 4 of them looking to be enhance (1 raid geared w/ no weapons, 2 r14 with no raid gear, 1 w/ ambition and a dkp stockpile) so we have some ugly decision-making ahead of us. From the geared but underweaponed shammy (me, heh) in BWL, I could reliably come out fairly high on the DMs, though those numbers will go down as more people sort out thier UIs/new specs/ect. The 10% AP thing, btw, with the rage normalization actually seems to be having a suprisingly large effect on warrior dps- can anyone else give feedback on this?
Recap incorrectly reports dodges as misses, FYI, so those numbers look exactly accurate- 9 +5, allowing for error.
I'll be able to post DMs of a Patchwerk kill with me DPSing as soon as we get 18 healers online >_<. Near perfect enhancement gear (imo), weapons, but just lacking the chance. I have 6/9 ES and top our Patchwerk healing meters every week not to mention we have to use our shadow priest out of shadowform due to lack of healers every week. Basically, he gets first chance to DPS, then I'm next in line if we have the spare healers for it.
When my UI is set up and I got a good setup for it, I'll post some DMs of myself, but those may be few and far between. Doesn't help I'm not a fan of any level 60 Enh specs either. Can't get nature's guidance and/or healing focus without sacrificing Unleashed Rage, and it's not worth it to get a resto minor if you go all the way up to SR. I'm basically stuck with a 8/43/0 spec which I absolutely despise.
WTB level 70, 61 talent points and 9% hit through talents now.
mage 1/47/3
17/29/5 deathsting harbringer
5/41/5 harbringer pugio
5/41/5 harbringer pugio
mutilate pvp spec maexxna harbringer
Insert hunters at 200~k dmg each bugged because of autoshit bug
fire mage
full gm gear (lol) 17/34
fury warrior
ss rogue ripper iblis
41/xx locks
41/xx locks
....
MY crit was so incredibly low for the gear I have, it usually hovers around 35% for fireball including combustion. Add another 20k` damage because of that :(
Mana is a problem without CC !
No one buffed seriously but me, rogues usual mongoose.
OH: Recap was being stupid for me, it broke everyone down like this : Yes's fireball, Aauras' sinister strike etc etc.
Edit: I did not time my combustion for 20% either
I'll post loatheb whenever, we do it non flasked pretty much no potions but worldbuffs.
Sadly didnt get a screenshot of Patchwerk, which was dominated by mages too.
As 0/48/3 fire spec, mana was hard to find on patchwerk, even with mana spring, tide, nightfin, mageblood and major mana pots... but the damage was pretty insane.
Loatheb - normal buff pots only, only Rand flasked. 1 Warlock had was in a shaman group for spring and tide while the other 3 were with a shadow priest for vamp touch. Rand was getting heals from earth shield thus able to pump up significant more damage.
Molten Fury is pretty crazy for fire mages... I fucked up on thaddius and didnt had combustion ready again for the 20% part and still my dps went from about 850 to almost 1400 from the last 20%. Not as much damage as pre-patch with PI and rolling ignites but still solid, and much more split between fire mages. Overall fire damage increased, warlocks did more than before as well. Rogues significantly less damage than before 2.0 tho.
Hunters... well swstats seems bugged on their damage as they usualy rank much higher, even on thaddius where they end up meleeing more often than not... Next week should be interesting as everyone is more -set- into their spec... 4H tomorow(show up healers/warriors plz) should be interesting too... told all fire mages to bring alot of invul pots ;)
Used fire power, g arcane elixir, brilliant wiz oil, and flask. No world buffs. JoW wasn't up very often, misery was up some of the time, and CoE fell off I think near the end of the fight. It was about 5:30ish in length. Surprised myself a bit with a 4720 fireball crit when I expected the top end to be at the most 4500 so was kinda fun. I think I can get higher though, the fight was a bit sloppy due to it being our first patchwerk since 2.0 patch, and scorch debuff fell off one time which hurt dps a bit.
I'm 10/41/0, lock in 2nd wasn't using any dps consumables I think and did about 730 dps, he's 7/44/0, and mage after him in 3rd is same spec as me just about.
I'll post screenshots when I can, not 100% sure I actually saved one of the killshot or not though... Anyway, I flasked + oiled + elixired + you name it for Patchwerk this week. Kill time was pretty bad, close to 6 minutes (around 5:45-5:50). I was 1st with 309,000 damage done. I have no idea if damage meter mods are messed up, but several people confirmed numbers in that range using different damage tracking mods.
I know for sure I have screenies of some attempts at least that still put me on top every single time.
I received 2 Innervates, used 2-3 Major Mana Pots and 2-3 Dark Runes. Judgement of Wisdom was up on PW. I ended the fight with still quite a bit of mana though, around 30%... I could have Mind Blasted more often, maybe been 15-30k higher in damage dealt. Still working on optimizing my DPS routine, Patchwerk was one of the first bosses we did since the 2.01 patch though. I'll buff myself to the same amount on Tuesday when we visit him again and see how I do now that I've had more practice with the new damage cycles.
We've got a Nightfall Warrior specced Fury and spamstrining and our Warlocks are very well geared and put ISB up quite a lot. Also lots are heavy Affliction and due to 40 debuffs, they spend a lot of time applying DoTs... that means ISB procs last a lot longer since the mob isn't getting hit constantly by 12489 Shadowbolts.
Shadow Priests are horribly imbalanced right now if you're willing to spend the gold on mana consumables. I used to do alright, but encounters like Patchwerk simply stretched me far too thin, I'd end up 15th or maybe worse on damage. There simply was no way in sustaining any form of worthwhile DPS past around 5-6 minutes... and I was VERY methodical about potions and not frugal at all. Dark Rune once I was -1500 mana. Major Mana once I was -2000 mana. Then keep using both every time the cooldowns were up.
I attribute it to:
- Finally being motivated enough to fully buff on Patchwerk (when you only come 15th on damage... you really lose interest with min/maxing)
- Being in a group of 4 Holy Priests and 2 Resto Druids. This clinched me getting 2 Innervates since I'm by far the best man for the buff on that fight.
- Vampiric Touch of course. Restored ~15,500 mana to me over the course of 5:45... aka 224 mana/5.
- Slight buff to Mind Flay scaling, decent buff to Shadow Word: Pain scaling, small buff to Mind Blast scaling + 15% added crit.
- 15% cost reduction to bread and butter DPS spells.
All those factors really feed off each other in a multiplicative fashion.
Anyway, just in case mods are fucked this week and just because I'm almost in disbelief as well... I'll be trying to repeat this on Tuesday like I said.
I'm not bullshitting you though.
Edit: http://www.lornek.com/DamageMeters002.png
This was a very early wipe, nonetheless you still see me leading the pack though. The next two are Warlocks, after that is a Rogue in the SS. http://www.lornek.com/DamageMeters001.png
This was a 25%-30% wipe, the "so close" comment was made by a Fire Mage in reference to "so close to Molten Fury time". Screenshot puts me on track for ~280k if we didn't wipe. My mana was holding up fine as well so it wouldn't be a problem sustaining that level of damage. I refined my DPS cycle a little more for the kill and I buffed a slight bit harder than I had for the meter in the screenshot. Top 5 slots were all Warlocks and myself.
Or just going by the screenshots, both times I was approx. 8.25% - 8.3% of the raid's damage... Patchwerk has ~3,850,000 health, 8.3% of that is ~320,000. Naturally though the damage break down changes a bit under 20% which is what caused me to end up with around 7.9% total damage rather than 8.3% on the kill attempt.
I did these as .png so that the quality would be really high and thus easier to spot any Photoshop job I could have perhaps attempted or something stupid like that.
http://www.wowhead.com/?talent-bc=mxbh0xgRqumZVxb
Took spirit bond and thick hide for grinding, but shouldnt mather dps wise.
Also, took 5/5 imp mark since nobody else had it.
Thanks for that. Our raid group is in MC so the AOE-happy bosses in there might hurt a pet-based build, but I'm sure at least one of them will be up for giving this a try. I guess it becomes an excercise in micro-management, which should be easier with no strict shot rotation to worry about.