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03/23/07, 6:09 PM
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#1701
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Bald Bull
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Originally Posted by Morwen
What really surprises me on that log is how few shadow bolts (only 14?) the 4th place affliction lock is shown as casting (and he isn't using drain life either). Adding up the expected cast times (1.5 seconds for each DoT application, 2.5 for bolt) I only get about 150 seconds of actual time spent dpsing for him, vs. about 200 seconds for you. Could the the combat log be missing something due to limited range?
I had a similar suspicion when reviewing our warlocks on Gruul:
http://morwen.150m.com/wws-20070321-2115/c-wrl.html
This was with 150 yard range (default setting for the DBM addons) and I just could not reasonably believe that the other warlocks were only throwing half as many bolts unless it was a range issue.
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Well, it's boosted somewhat by UA which has a two second cast, makes it about 160 seconds. Yeah, I have clue where that other 40 seconds went.
The values also seem off. We had Misery/5xSW/CoS on the whole fight, but his damage done looks odd. 1990 non-crits and 2500 crits?
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<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
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03/23/07, 7:22 PM
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#1702
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Bald Bull
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Originally Posted by Zellyn
Well, it's boosted somewhat by UA which has a two second cast, makes it about 160 seconds. Yeah, I have clue where that other 40 seconds went.
The values also seem off. We had Misery/5xSW/CoS on the whole fight, but his damage done looks odd. 1990 non-crits and 2500 crits?
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25 seconds or so to lag (.3 seconds per cast isn't that unusual) and 15 seconds of just not casting when you were doesn't seem that unreasonable.
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03/23/07, 7:29 PM
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#1703
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Soda Popinski
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Originally Posted by Morwen
I had a similar suspicion when reviewing our warlocks on Gruul:
http://morwen.150m.com/wws-20070321-2115/c-wrl.html
This was with 150 yard range (default setting for the DBM addons) and I just could not reasonably believe that the other warlocks were only throwing half as many bolts unless it was a range issue.
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I've gotten frustrated at the lack of syncing of spell details in swstats. And given how wws works, it'd 'suffer' from the same thing.
It'd be so nice if you could do something with sws like configure it to sync details with your class each time when combat ends. In the end I've just bumped up the range on my combat log, and if they're not running swstats and I'm really curious, I find someone near them and ask. On gruul, that can be a challenge.
Add up the total damage done. If it doesn't add up to the total damage shown in the sync'd meters, you'll know how much damage you're missing.
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03/23/07, 7:40 PM
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#1704
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Don Flamenco
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Originally Posted by deetee
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Out of curiosity: no Hunters? but four Rogues? Was it a bad day for Hunter attendance, or do they suck so hard that you brought melee to replace them?
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03/23/07, 8:28 PM
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#1705
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Von Kaiser
Human Paladin
Ravencrest (EU)
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Originally Posted by Tibor
Out of curiosity: no Hunters? but four Rogues? Was it a bad day for Hunter attendance, or do they suck so hard that you brought melee to replace them?
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Hmm, little short on active ppl currently. So have to do with what we have  We currently have _one_ active hunter, and one of the rogues ( Tigris ) just dinged 70 the other day. Still using the Fish sword from AQ and some crappy tier2 pieces.
Luckily I get to bodypull Maulgar cause of the lack of hunters \o/
Hey, even had a meleeshaman with crapgear to get some more DPS in - Currently our healers outnumber our dps - but noone really shows for raids 
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03/23/07, 8:43 PM
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#1706
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Von Kaiser
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Sustaining over 1000dps as a ranged class with an ability like Soulshatter and Salvation isn't really that hard. Our main tank never had a TF and I've done well past 1kdps without pulling aggro. Granted, I give a little bit more lead time to allow for possible early misses, but when the fight is done I'm still doing well over 1000 "effective" dps.
However, without Salvation pulling aggro is a lot easier. Just last night we were doing Prince in Karazhan with no Paladin. I was doing ~800dps (no consumables) and I forgot to Soulshatter when I normally do. I actually pulled aggro at around 55%. We're really lucky he didn't enfeeble our tank  . Thanks to Soulshatter I was able to pop it and Prince went right back to our tank.
As to Affliction Warlocks and less time spent casting: We have a lot of GCD spells in our cycles. These suffer a lot from latency. We also spend a large amount of time regaining mana. GCD for every 1600 or so mana every 15 seconds isn't uncommon.
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03/23/07, 8:44 PM
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#1707
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Von Kaiser
Night Elf Hunter
Aerie Peak (EU)
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Originally Posted by Morwen
This was with 150 yard range (default setting for the DBM addons) and I just could not reasonably believe that the other warlocks were only throwing half as many bolts unless it was a range issue.
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Could you explain please what "DBM addons" means exactly or give any info in how to enlarge the yards range of WWS, thank you
Originally Posted by Tibor
Out of curiosity: no Hunters? but four Rogues? Was it a bad day for Hunter attendance, or do they suck so hard that you brought melee to replace them?
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This was my curiosity too, im happy to hear that it was only the attendance problem
Last edited by Phantasmique : 03/23/07 at 8:53 PM.
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03/23/07, 9:51 PM
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#1708
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Bald Bull
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Originally Posted by Phantasmique
Could you explain please what "DBM addons" means exactly or give any info in how to enlarge the yards range of WWS, thank you
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Deadly Bossmods
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03/23/07, 11:58 PM
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#1709
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Piston Honda
Human Warlock
Dragonblight
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Originally Posted by Phantasmique
Could you explain please what "DBM addons" means exactly or give any info in how to enlarge the yards range of WWS, thank you
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Deadly Boss Mods as mentioned, specifically there are a few lines in the API.lua file that set the combat log distance. You can also directly set the values to, say, 200 yards by inserting some lines into your config.wtf:
SET CombatLogRangeCreature "200"
SET CombatDeathLogRange "200"
SET CombatLogRangeParty "200"
SET CombatLogRangePartyPet "200"
SET CombatLogRangeFriendlyPlayers "200"
SET CombatLogRangeFriendlyPlayersPets "200"
SET CombatLogRangeHostilePlayers "200"
SET CombatLogRangeHostilePlayersPets "200"
DBM will overwrite these distances when you run the addon though, max 150 yards unless you go in and change API.lua by hand.
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03/24/07, 12:24 AM
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#1710
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Soda Popinski
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Originally Posted by Zarat
Sustaining over 1000dps as a ranged class with an ability like Soulshatter and Salvation isn't really that hard. Our main tank never had a TF and I've done well past 1kdps without pulling aggro. Granted, I give a little bit more lead time to allow for possible early misses, but when the fight is done I'm still doing well over 1000 "effective" dps.
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Ditto. Gruul for me over 1k dps (counted over in-combat time), and we've never had a TF tank. I'm sure I can do more damage on our next kill now that I have a better feel for the rhythm of the fight, and I don't expect to pull aggro (although I had the benefit of Tranquil air, I think that only helps the beginning of the fight where you're building up a threat cushion to soulshatter against.)
TF makes it easier for sure, but it's not required.
I shattered at ~50k threat, and then again when the cooldown was up. I also dropped a bit more damage gear in favor of +hit gear to help guard against soulshatter resists than I do against the Kara bosses (where a resist isn't as much the end of the world.)
We had a lock get his first soulshatter resisted and it was a sad, sad sight. I told my group if mine resisted, I'd just afk out of the way and go out to dinner :p.
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03/24/07, 9:22 AM
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#1711
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Von Kaiser
Night Elf Hunter
Aerie Peak (EU)
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Thank you very much Morwen and i appreciate your post, i will test things and come later with news about it
I changed the combat log range from DBM Misc Options in game to be at maximum, i hope that i will be able to get data from all players now with WWS even at fights such as Gruul
These values were already in my config.wtf
SET CombatLogRangeCreature "200"
SET CombatDeathLogRange "200"
SET CombatLogRangeParty "200"
SET CombatLogRangePartyPet "200"
SET CombatLogRangeFriendlyPlayers "200"
SET CombatLogRangeFriendlyPlayersPets "200"
SET CombatLogRangeHostilePlayers "200"
SET CombatLogRangeHostilePlayersPets "200"
This means that the combat log range radius is set to 200 yards or im missing something?
I checked API.lua and i have found
["CombatLogValue"]
[top] 2,
And
DBM.Options.Gui.CombatLogValue
2;
But i have no ideea what the number 2 means as in yards in game, Thanks again
Last edited by Phantasmique : 03/24/07 at 5:37 PM.
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03/24/07, 4:09 PM
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#1712
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Von Kaiser
Gnome Warlock
Shattered Hand
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Originally Posted by Morwen
What really surprises me on that log is how few shadow bolts (only 14?) the 4th place affliction lock is shown as casting (and he isn't using drain life either). Adding up the expected cast times (1.5 seconds for each DoT application, 2.5 for bolt) I only get about 150 seconds of actual time spent dpsing for him, vs. about 200 seconds for you. Could the the combat log be missing something due to limited range?
I had a similar suspicion when reviewing our warlocks on Gruul:
http://morwen.150m.com/wws-20070321-2115/c-wrl.html
This was with 150 yard range (default setting for the DBM addons) and I just could not reasonably believe that the other warlocks were only throwing half as many bolts unless it was a range issue.
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Depending on where each warlock is standing relative to Grull a difference of casting uptime like the one you're seeing here is entirely possible, no explanation beyond the mechanics of the fight is needed. Especially since your affliction warlocks won't have range increasing talents for their shadow bolts.
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03/24/07, 8:15 PM
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#1713
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Soda Popinski
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Originally Posted by Lycur
Especially since your affliction warlocks won't have range increasing talents for their shadow bolts.
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Depends on spec. I am affliction (42 points including UA), and I have -threat and +range on both trees of spells.
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03/26/07, 1:46 AM
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#1714
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Ziggurat
You should check combat logs to see what your tank is doing, because 500-600 tps is absolutely horrible. With a full rage bar, every single auto attack should be a heroic strike, and he should be doing shield slam, revenge and sunder/devastate constantly. Checking the tanks heroic strike usage is a decent meter I think. If they are around 20% or less, they are failing.
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HS was definitely the issue. We went over this with the tanks and just downed him tonight on our 2nd try with no aggro problems whatsoever (first try a couple healers shattered themselves or something apparently). I was able to do 700 dps with VE on the whole time with no problems.
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03/28/07, 4:08 AM
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#1715
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by Phantasmique
SET CombatLogRangeCreature "200"
SET CombatDeathLogRange "200"
SET CombatLogRangeParty "200"
SET CombatLogRangePartyPet "200"
SET CombatLogRangeFriendlyPlayers "200"
SET CombatLogRangeFriendlyPlayersPets "200"
SET CombatLogRangeHostilePlayers "200"
SET CombatLogRangeHostilePlayersPets "200"
This means that the combat log range radius is set to 200 yards or im missing something?
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Yes this should be it.
And we had problems with this (4 people combat logging) when we extended logging range.
2 had same data, 2 were slightly off in own direction. So we still merge data and don't rely on single person doing the logging.
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03/28/07, 4:49 PM
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#1716
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Don Flamenco
Night Elf Druid
Dragonblight (EU)
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We had a hunter on top for our Gruul at 669 dps, and an undergeared elemental shaman at the bottom with 373.
Top 6 are all different classes :p hunter->priest->combat swords rogue->fire mage->affliction warlock->feral druid
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03/28/07, 7:19 PM
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#1717
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Von Kaiser
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Originally Posted by Zellyn
The values also seem off. We had Misery/5xSW/CoS on the whole fight, but his damage done looks odd. 1990 non-crits and 2500 crits?
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Those values look okay for a lock without 21 points in destro, since without ruin crits do 150% of normal damage.
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03/29/07, 12:58 AM
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#1718
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Glass Joe
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The new and "improved" Gruul offers a lot more time in stationary position, but I find myself challenged to push over 800 dps as a hunter in this encounter.
How is Hau doing on the latest kills, Praetorian?

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03/29/07, 3:18 AM
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#1719
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Mike Tyson
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This was our kill tonight. First experience with the new Gruul.
http://www.lossendil.com/wws/?report=bq5av2qakqxjc
This was pretty much completely unbuffed (food and such, that's about it), with some nubs (i.e., undergeared and never seen the fight before) rotated in for attunement. We had no shadow priests at all, and it's surprising how much that hurts caster DPS.
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03/29/07, 3:23 AM
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#1720
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Don Flamenco
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Originally Posted by Praetorian
This was our kill tonight. First experience with the new Gruul.
http://www.lossendil.com/wws/?report=bq5av2qakqxjc
This was pretty much completely unbuffed (food and such, that's about it), with some nubs (i.e., undergeared and never seen the fight before) rotated in for attunement. We had no shadow priests at all, and it's surprising how much that hurts caster DPS.
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Seems like 600 DPS is the standard from what I've seen on Gruul for ranged. Getting > 600 and especially for your Hunter at 800+ is icing on the cake. Shadow Priests help a ton though, you're right about that. I'd be curious to see how dramatic the loss of DPS for Warlocks is w/o Shadoweaving 5/5 up. A few posts up, this Warlock claims 1000+ DPS sustained for Gruul "isn't that hard", which doesn't seem right. Even with Shadoweaving, safely pulling off 1k+ sustrained seems like a pretty big leap. I certainly wouldn't call it "the norm" or "easy" at all.
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03/29/07, 4:36 AM
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#1721
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Piston Honda
Human Warlock
Grim Batol (EU)
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1k sustained is all dots (incl CoA),shadow priest, fullpotted/flasked and a stationary spot.
at least 1k shadow gear
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03/29/07, 4:45 AM
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#1722
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Glass Joe
Human Warlock
Silvermoon (EU)
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Even with Shadoweaving, safely pulling off 1k+ sustrained seems like a pretty big leap. I certainly wouldn't call it "the norm" or "easy" at all.
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really depends, i am a firelock and by that dont need shadow priests as much as shadowbolt nukers, Though misery ofcuz is nice.
But anyways a 21 demon/40 destro lock has to sleep to not pull off 1k dps, ofcuz assuming you have fire mages in raid. But how often dont you have that. so really depends on spec more than anything.
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03/29/07, 4:49 AM
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#1723
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King Hippo
Gnome Warlock
Spinebreaker
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Originally Posted by deetee
Luckily I get to bodypull Maulgar cause of the lack of hunters \o/
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As a long term warlock body puller of both flamegor and ebonroc I sympathise. I've even pulled chromagus when rogues were farting around, I just ssed myself and ran in >_>
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This was pretty much completely unbuffed (food and such, that's about it), with some nubs (i.e., undergeared and never seen the fight before) rotated in for attunement. We had no shadow priests at all, and it's surprising how much that hurts caster DPS.
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I usually go full burn on gruul from 20 seconds into the fight so not having a shadow priest means I do 15% less damage(90% shadow then dividing by 1.15 and 1.05). I would go from best to merely okay without our lovely shadow priests.
Our first Gruul kill was very boring because gruul didn't slam or reverberate once.

The tank, miyuki and I were flasked. All the top warlocks were affliction with xelos doing coe. Without a shadow priest we would have been far closer to the mages than we were.
http://img379.imageshack.us/img379/1...uuldpsjbv8.jpg <- the rather more amusing kill shot with me lying dead underneath gruul's corpse. Both High king and Gruul decided to kill the MT at 1% and come kill me that day >_<
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03/29/07, 5:19 AM
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#1724
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Piston Honda
Human Warlock
Grim Batol (EU)
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Originally Posted by xavier
really depends, i am a firelock and by that dont need shadow priests as much as shadowbolt nukers, Though misery ofcuz is nice.
But anyways a 21 demon/40 destro lock has to sleep to not pull off 1k dps, ofcuz assuming you have fire mages in raid. But how often dont you have that. so really depends on spec more than anything.
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I would say the majority of locks arent afforded the luxury of saccing their pets.
Shitty but true.
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03/29/07, 5:56 AM
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#1725
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Bald Bull
Undead Mage
Bloodhoof (EU)
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I wish warlocks wouldn't see things like that. As fun as seeing huge numbes is on screen with a sacced pet, the extra health the imp brings can easily make the difference between a death and a a save on a Shatter, or a High King Whilwind, or any of the many random AE situations present in TBC content. It's not all about the damage, and warlocks now bring a very healthy amount of utility as well.
As a raid leader, when presented with fights that involve everyone taking damage at once, often randomly, I'm never more happy when I can put 3 warlocks across my raid to boost the hitpoints up of my mages / priests and other low hitpoint classes. The extra damage from a sacced pet doesn't come close to the damage the mage would put it out of they hadn't died on the first shatter, or the priests healing.
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