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Old 07/24/06, 4:43 PM   #276
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Regarding the GCD for life tap, why not make it channeled? As long as you're lifetapping, you're getting mana (evocation done warlock style). Also, maybe they could implement (along with the reduced threat, an increased damage buff). In other words the act of channeled lifetapping puts you into some sort of blood frenzy ... or something. Too much RP, sorry.

They could also change the mechanics of lifetap, to make it a % based feature, something like for every X% (of post gear/buffed stam) of life drained you get a temporary factor of X% damage self-buff. Again, just making up numbers. But the idea behind it to allow it to scale, increase threat reduction beyond its' current state, and to increase the efficiency of life tap (by limiting it to one GCD, as opposed to many multiple ones).

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Old 07/24/06, 6:43 PM   #277
Kasi
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Retired
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Yes I completely agree that things right now as it stands is fubar. Although on your AOE point other classes can do it. Warriors, warlocks, heck even holy priests. Although Silya if you switched warlock/mage damage you'd want to bring at least two locks cause of the COS, not COE of course. I think the misunderstanding was that people are arguing different things here. I'm not arguing that warlocks don't need help. They do. I was just arguing that mages don't have more (or more valuable) utility. That is all.

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Old 07/24/06, 6:52 PM   #278
Kytrarewn
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Kytrarewn
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Originally Posted by Kasi
Here is a question Silya. If mages were as ineffective in pve right now as warlocks are, and warlocks had the power of mages, how many mages would you want in your raid to do their utility since their damage is shit. You say 2 locks. They are there for imps on two tank groups, soulstones, healthstones and of course COR and COE. If the thing was different you'd want 1 mage only. For detect magic and AI and the occasional amp/dampen magic. (Food/water can be bought or made by people outside) Decursing druids can do. That's why warlock utility is better. It's important enough that you want at least 2 to do their utility in spite of the fact they're inferior dmg dealers. For mages you would only need 1 for the utility you'd need.
That's a pretty moot point. AI is a targeted spell, and, as such, you only need one to buff an entire raid. If they made it so that, for example, a mage automatically buffed AI on his group, but no others, as is the case for a Warlock, the raid would "require" more.

As it is, though, the marginal utility of adding an extra mage is relatively constant, whether it be from making water faster, more polymorphs, more slowing/rooting/kiting ability, etc. Not to mention that, at least in the case of fire, the mages work synergistically. Frost as well, with Winter's Chill procs, and Frostbite/Shatter.

The marginal utility of a warlock is relatively small after the first two. Maybe you'll have a few more people buffed with extra stam, or be able to apply a CoS as well. But what you're giving up (a fair amount of DPS, decent AoE skills, and synergy with other mages [though warlocks have the imp shadowbolt debuff]) is much larger if you bring an additional warlock instead of an additional mage.

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Old 07/25/06, 1:19 AM   #279
Sancus
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Executus
I no longer buy that Warlocks have less dps than Mages. It simply isn't true. Maybe, yes, if you have 5 Warlocks, they're not as viable, but that could be solved with a simple debuff slot size tweak. Other than that, Warlocks are fine. Lifetap tweaks would overpower them.

Why do I feel this? Simple:



Sorry about the shitty damage meters, my settings were bad :/ Anyway, the fight duration was 6:44. The top mage was top because he got most of the ignites, ending up with a 705 sustained dps. Warlock's dps was 589. He did not have a shaman. He had a flask and pots, just like the mages did, and nothing more.

I'd also point out that the Warlock at 10th also did extremely respectable dps, so this isn't a case of 1 Warlock taking all the debuff slots. Bottom line is, with 32 debuff slots, I don't see a single reason why you couldn't have 5 Warlocks doing that dps, and that _is_ competitive dps on a single target fight. Warlocks do vastly outdamage Mages(and basically anyone else) on Noth, and any other fight where they can use their dots on multiple targets. Don't know what more you could want.

People claiming Warlocks need a boost are either trying to use 5 and so they are cannibalizing eachother's dps, which is a debuff slot issue, or they don't know how to play their class.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 1:26 AM   #280
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
I love these 'warlocks are fine, look at my random damage meter screenshot' posts. Especially when you don't provide any information about relative gear, or evidence of everybody pulling their weight. On a long duration single target fight there's just no mathematical way for warlocks to get close to mages given equivalent gear, anecdotal evidence nonwithstanding.

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Old 07/25/06, 1:31 AM   #281
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
Originally Posted by Kasi
Although on your AOE point other classes can do it. Warriors, warlocks, heck even holy priests.
Mages don't have a serious competitor for the general AoE role. On Jindo you put a mage in the skeleton pit. During Nefarian warlock call it is mages that do the AoE. Red draconids in phase 1? Mages. Suppression room? Warlocks play second fiddle. Kicking the crap out of Rag's sons? Mages. etc. etc.

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Old 07/25/06, 1:31 AM   #282
Sancus
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Executus
Especially when you don't provide any information about relative gear, or evidence of everybody pulling their weight.
I love how you make random unsupported statements not based on any real evidence. I'm sorry, are 700 and 600 dps mages "not pulling your weight"? They certainly are to me. All of the top 4 players are geared extremely well, T2+, the Warlock is in 5pc AQ40 set.

On a long duration single target fight there's just no mathematical way for warlocks to get close to mages given equivalent gear, anecdotal evidence nonwithstanding.
Sorry, all the mathematical evidence I've seen would disagree.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 1:37 AM   #283
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
Originally Posted by Sancus
I love how you make random unsupported statements not based on any real evidence. I'm sorry, are 700 and 600 dps mages "not pulling your weight"? They certainly are to me. All of the top 4 players are geared extremely well, T2+, the Warlock is in 5pc AQ40 set.
So how much spelldamage do the top 4 folks have? If your fight lasts 7 minutes warlock dps would tank due to lifetap, that's just all there is to it. Although the 5 pc AQ40 WILL help quite a bit because of the -15% to shadowbolt mana, which is huge.

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Old 07/25/06, 1:41 AM   #284
Auphi
Von Kaiser
 
Murloc Warlock
 
Hakkar
Originally Posted by Sancus
I no longer buy that Warlocks have less dps than Mages. It simply isn't true. Maybe, yes, if you have 5 Warlocks, they're not as viable, but that could be solved with a simple debuff slot size tweak. Other than that, Warlocks are fine.

...

People claiming Warlocks need a boost are either trying to use 5 and so they are cannibalizing eachother's dps, which is a debuff slot issue, or they don't know how to play their class.
Don't you see, that this is exactly what's not fine? Warlocks are the only class that suffers diminishing returns with itself. The 6th Rogue you bring on a raid can do just as much damage and brings just as much to the raid as the first 5. The 6th Mage does just as much as the first five. The 6th Hunter you bring on a raid does just as much as the first five. Warlocks? Once you bring more than two, you have them stepping on each others toes. Once you have more than two Warlocks, each Warlock is limited by his companions.

You bring it up, and casually toss it aside as if bringing two Warlocks would be the perfect solution. That's exactly the problem we are trying to fix.

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Old 07/25/06, 1:45 AM   #285
Dolohov
Glass Joe
 
Tauren Druid
 
Ursin
Sancus is a mage, so his opinion is automatically disregarded. 99% of mages have gotten spanked too many times in PvP by Soul Linked Warlocks to be able to talk rationally with about Warlock PvE concerns.

Even if a Warlock is free to put up whatever DoTs he chooses, he still runs into mana problems in a long fight. It only takes me about 45 seconds to go from full mana to nothing when I'm chain casting Rank 10 Shadowbolt. I can spec DS Succy (at the cost of +15% shadow damage), wear 5 pieces of Doomcaller, and waste points in Cataclysm (5 points for only 5% less mana, wtf?) to ameliorate the problem, but even still a mage will be more mana efficient. Life Tap is not a viable solution, since it is affected by the global cooldown and its mana restoration does not scale.

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Old 07/25/06, 1:55 AM   #286
Sancus
I'm a wizzard
 
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Undead Mage
 
Executus
Originally Posted by silya
Originally Posted by Sancus
I love how you make random unsupported statements not based on any real evidence. I'm sorry, are 700 and 600 dps mages "not pulling your weight"? They certainly are to me. All of the top 4 players are geared extremely well, T2+, the Warlock is in 5pc AQ40 set.
So how much spelldamage do the top 4 folks have? If your fight lasts 7 minutes warlock dps would tank due to lifetap, that's just all there is to it. Although the 5 pc AQ40 WILL help quite a bit because of the -15% to shadowbolt mana, which is huge.
Vulturex:

Dmg: +720(shadow)
Crit: 7.59%(including int)
Hit: 7%

Sancus:
Dmg: +633
Crit: 9.88%
Hit: 10%

Halakarie:
Dmg: +697
Crit: 10.65%
Hit: 9%

Note, all these numbers include use of Rune of the Dawn in a trinket slot.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 1:59 AM   #287
Sancus
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Undead Mage
 
Executus
Originally Posted by Auphi
Don't you see, that this is exactly what's not fine? Warlocks are the only class that suffers diminishing returns with itself.
I realize this. The problem is, giving Warlocks more mana regen is not a direct solution to this problem, and will increase their power in areas where they don't need it. The only sensible way to fix the diminishing-returns-with-self problem is to raise the debuff slot limit.

Originally Posted by Dolohov
Sancus is a mage, so his opinion is automatically disregarded. 99% of mages have gotten spanked too many times in PvP by Soul Linked Warlocks to be able to talk rationally with about Warlock PvE concerns.
Nice ad hominem. I think you win at worst argument on this thread. PvP in WoW is an utter joke and a total waste of time. Anyone so foolish as to engage in it enough to end up biased against Warlocks that much started off as an idiot.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 2:05 AM   #288
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
I commend you for providing honest numbers. Now let's take a look:

Hala and Vult have about comparable gear, and Hala did about a fifth more damage. This is GIVEN the 5 piece AQ40 bonus, which gives warlocks much nicer efficiency than the average warlock can hope for.

Vult has better gear than Sanc, yet gets outdamaged.

Your bigger point that giving warlocks better mana efficiency would affect pvp seems false to me. Mana efficiency is basically a non-factor in PvP. Threat efficiency isn't either. I don't really see what mages are worrying about. Warlocks want comparable single target damage to mages. Personally, I think warlocks need more than that, to account for the fact that mages also have multiple elements to choose from and better AoE, but that's just me.

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Old 07/25/06, 2:08 AM   #289
hubar
Banned
 
Murloc Warrior
 
Frostwolf
Originally Posted by Hangman
crossbow of imminent doom , mark of cthun , even nozdormu mele dps ring
thats if the tanks know what to wear and are not OMG 8/8 WRATH ones
p.s. tbh i am happy that blizzard fiannyl realised this( better late than never) and started putting +hit on tanking gear(look tier3 and other naxx tanking gear)
This is gonna be the stupidest thing ever said by a WOWer.

I mean, tank should gimp their tanking ability, wearing a bunch of pre-naxx to-hit gears just so their ZOMGLETMESHADOWBOLT warlocks wanna have some DPS fun?

If you wanna see big #s, go shoot your shadow bolt to some level 1 rabbit in your spawn zone. Please spare the rest of raid from your stupidity.

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Old 07/25/06, 2:12 AM   #290
Sancus
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Undead Mage
 
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Hala and Vult have about comparable gear, and Hala did about a fifth more damage.
Yeah, but Hala also ended up with the majority of Ignites(we're all Fire mages). I should also add that all top three Mages had a shaman providing spring and tide, while Warlocks did not. I will have to save a full event parse from our next patchwerk so I can normalize the Ignite damage based on people's crit rates so I can account for the fact that a lucky person steals more Ignite damage.

Anyway, one set of damage meters isn't a perfect test, and there are some other issues(Warlocks were missing CoS for the first couple of minutes because the person in charge of that was asleep...).

My purpose was not to show that Warlocks are *equal* to Mages, but that they are competitive.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 2:17 AM   #291
Sancus
I'm a wizzard
 
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Undead Mage
 
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Your bigger point that giving warlocks better mana efficiency would affect pvp seems false to me. Mana efficiency is basically a non-factor in PvP. Threat efficiency isn't either. I don't really see what mages are worrying about. Warlocks want comparable single target damage to mages. Personally, I think warlocks need more than that, to account for the fact that mages also have multiple elements to choose from and better AoE, but that's just me.
I didn't say better mana efficiency would affect PvP. I said it would affect other areas. Mostly, I mean dot multi-target fights. Warlocks already outdps the rest of the raid here, and there's not even a remote chance anyone could ever compare. Add improved mana regen, and it'd be off the scale.

If -anything-, Warlock dot superiority matches mages AoE superiority as a secondary dps job, but, Warlocks have a significantly useful AoE, and Mages have zero dots... Warlocks can do single target and dot dps well, and aoe dps mediocre(actually, they synergize well with mages aoeing, so I would call their aoe decent at worst). That's three things to a Mage's two.

Not to mention, the fact that Warlocks will have higher hp matters a great deal for survivability more than a Mage's "avoidance" spells, which are rendered completely useless in raids.

It's pretty clear that you want to be blatantly superior in dps in the vast majority of situations. That's not going to happen, and it's unreasonable.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

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Old 07/25/06, 2:26 AM   #292
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
Originally Posted by Sancus
I didn't say better mana efficiency would affect PvP. I said it would affect other areas. Mostly, I mean dot multi-target fights. Warlocks already outdps the rest of the raid here, and there's not even a remote chance anyone could ever compare. Add improved mana regen, and it'd be off the scale.
There are maybe 2 boss encounters where it's possible to dot but not possible to AoE, maybe 3.


If -anything-, Warlock dot superiority matches mages AoE superiority as a secondary dps job, but, Warlocks have a significantly useful AoE, and Mages have zero dots... Warlocks can do single target and dot dps well, and aoe dps mediocre(actually, they synergize well with mages aoeing, so I would call their aoe decent at worst). That's three things to a Mage's two.
AoE is far, far, far more applicable than dots in raids as a means of scaling damage to multiple opponents.

Not to mention, the fact that Warlocks will have higher hp matters a great deal for survivability more than a Mage's "avoidance" spells, which are rendered completely useless in raids.
That's stupid. If a clothie gets aggro in raids a clothie gets one shotted -- the extra 1-2k hp warlocks have will do diddly squat. You know what WILL help? Things like blink and ice block.

It's pretty clear that you want to be blatantly superior in dps in the vast majority of situations. That's not going to happen, and it's unreasonable.
Ok buddy. Whatever you say. I am done here, this thread has turned into wowforums.

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Old 07/25/06, 2:32 AM   #293
hubar
Banned
 
Murloc Warrior
 
Frostwolf
Originally Posted by silya
Originally Posted by Sancus
I didn't say better mana efficiency would affect PvP. I said it would affect other areas. Mostly, I mean dot multi-target fights. Warlocks already outdps the rest of the raid here, and there's not even a remote chance anyone could ever compare. Add improved mana regen, and it'd be off the scale.
There are maybe 2 boss encounters where it's possible to dot but not possible to AoE, maybe 3.


If -anything-, Warlock dot superiority matches mages AoE superiority as a secondary dps job, but, Warlocks have a significantly useful AoE, and Mages have zero dots... Warlocks can do single target and dot dps well, and aoe dps mediocre(actually, they synergize well with mages aoeing, so I would call their aoe decent at worst). That's three things to a Mage's two.
AoE is far, far, far more applicable than dots in raids as a means of scaling damage to multiple opponents.

Not to mention, the fact that Warlocks will have higher hp matters a great deal for survivability more than a Mage's "avoidance" spells, which are rendered completely useless in raids.
That's stupid. If a clothie gets aggro in raids a clothie gets one shotted -- the extra 1-2k hp warlocks have will do diddly squat. You know what WILL help? Things like blink and ice block.

It's pretty clear that you want to be blatantly superior in dps in the vast majority of situations. That's not going to happen, and it's unreasonable.
Ok buddy. Whatever you say. I am done here, this thread has turned into wowforums.
How often do you blink to get away from boss in raid?

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Old 07/25/06, 2:38 AM   #294
Auphi
Von Kaiser
 
Murloc Warlock
 
Hakkar
Originally Posted by hubar
How often do you blink to get away from boss in raid?
You blink toward the tank.

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Old 07/25/06, 2:40 AM   #295
hubar
Banned
 
Murloc Warrior
 
Frostwolf
Originally Posted by Auphi
Originally Posted by hubar
How often do you blink to get away from boss in raid?
You blink toward the tank.
DPSes should learn not to OT.

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Old 07/25/06, 2:51 AM   #296
Auphi
Von Kaiser
 
Murloc Warlock
 
Hakkar
Originally Posted by hubar
DPSes should learn not to OT.
Thank you for proving my point. Aggro is an extremely important issue, and all DPS classes are limited by it. Hunters and Rogues have the best of it, and Mages can get a passive -30% with a minor talent investment. Warlocks are forced 30 points into one tree, limited to a single pet, without any talent damage modifiers to get -20%.

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Old 07/25/06, 3:45 AM   #297
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Originally Posted by Kasi
As far as your comment about 'warlock anger at mages.' In some sense I am a lot more annoyed at Blizzard for failing to fix fundamental class balance stupidity for two years. I am not angry at mages as a whole, but perhaps at stupid mages for not wanting warlocks to get better in raids due to some ill will from being a natural victim class to warlocks in PvP. Having warlocks be better in raids helps everyone!
It's not that mages don't want warlocks to be better - they do, in PvE. Pretty much every mage would acknowledge that, if they had any sense, after the mage review.

The problem is, EVERY SOLUTION offered is all about turning warlocks into purple mages. Increased mana efficiency, increased shadowbolt damage, improved Lifetap - all these things do is make warlocks better at nuking. That's just wrong - especially considering that outside of raiding, warlocks pets are a great advantage and ability. You can't balance a class around one aspect of the game - and Blizzard certainly doesn't.

Warlocks should be focussing on making their pets viable raiding tools, their debuffs more effective and worthwhile. Instead, all most want is to be doing damage equal to mages whilst providing what is seen by most people as far more utility both in raiding, and outside.

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Old 07/25/06, 3:45 AM   #298
Chimera2402
Von Kaiser
 
Murloc Warlock
 
Shadowsong
I still think the idea of giving Life Tap its own cooldown and taking it off the global cooldown would solve all the problems we have with it.

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Old 07/25/06, 4:09 AM   #299
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Which again - just increases warlock nuking power, turning them into purple mages. Why not try coming up with something that actually plays toi the classes "strengths" - demonic summoning, debuffs and DoT's? Why argue to be turned into mages?

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Old 07/25/06, 4:18 AM   #300
Slug
Soda Popinski
 
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Warlock
 
Mal'Ganis
I could say something silly like this...

"A single one of your warlocks did good damage in the patchwork fight? Holy shit! I think I saw somewhere on page 4 from another person that an individual warlock can break the top 5 on the patchwork fight. Amazing! Where are the DM shots showing him in the same position on trash and other bosses throughout the rest of the zones in the game? I'm sure you've got them on file somewhere. As efficient as his DPS is, he'll certainly be number one in most other places, as the mages can't crit ALL the time and nobody else could hope to challenge his might in shorter fights where he never has to tap. Why aren't your other warlocks right up there with him, by the way? Lesser geared? That's a shame. You should obviously stop giving things to other classes until you gear up the rest of your locks, as having equally geared warlocks would do so very much for your overall raid DPS, based on your personal opinion of the class."

But no...I shouldn't say anything silly like that. That's what the majority is doing. This poor bastard needs support! No worries, mate. I have a damagemeters shot here somewhere from when I topped mages, rogues, and everybody in a pubbie ZG run. Or wait...I think there's an old Chromaggus meter where we warlocks were like the top 5 in damage. That would be even better! I should find and post those bits of equally arbitrary nonsense in support the whole "w0rlocks R fine" point.

But wait yet another moment...I regularly play both a well geared mage and warlock, along with a rogue. The vast difference in their dps abilities in all of the various zones HAS to be the fact that I suck at warlocking or sinister striking in spite of the fact that I still forget what half my spell icons are while playing the mage, eh? Gotta be!

In short, you're all a bunch of bloody retards.

:stop:

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