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Old 07/04/06, 6:28 AM   #1
MiFas
Glass Joe
 
Murloc Mage
 
Magtheridon
I heard you guys killed Gluth

What do you think of the fact that an encounter requires the use of kiting? Is it a reliable tactic? Can you be 100% sure that you can kill him with 1-2 tries every week? And what about the Horde vs. Alliance balance issues?
(12-13 kills 1 horde)

Thanks in advance

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Old 07/04/06, 7:40 AM   #2
tekmatt
Glass Joe
 
Orc Death Knight
 
Executus
The fight is perfectly doable by both factions.

As for for the kills comparison, only 4 horde guilds worldwide have killed Patchwerk and 3 of the horde guilds had Gluth bug out and fall over on them.

The fight is all about execution and if you can kill him the first time, then it isn't very hard to repeat it.

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Old 07/04/06, 7:49 AM   #3
Moridin
Piston Honda
 
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Dwarf Hunter
 
Silvermoon
I see no reason gluth should be much harder for horde then alliance, he's a glorified magmadar, it's the adds thats the problem, and alliance has no advantage there. I must say though, I cringe every time I see the discussion of ally vs horde start up, so much energy, so much passion, all of it wasted on explaining why they cant do something, instaed of focusing it on solving the problem in a way that fits them.

My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!

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Old 07/04/06, 8:28 AM   #4
Jih
Glass Joe
 
Murloc Rogue
 
Magtheridon
We tried the fight some yesterday, cant really say i like it. I've never liked kiting adds or bosses, Razorgore - nef adds we never tried kiting them always went for the pure zerg killing. Tank and destroy thats way i like too do stuff.
We tried different kitting strats for the adds yesterday and it's coming along pretty good, think we'll kill him one of these days. Once you get the kiting down i'm sure you'll have no problem killing him first -second try each week it's not really that random.
But meh, just one of those fights i cant enjoy.

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Old 07/04/06, 9:06 AM   #5
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
I thought we had everything controlled well then he fell over dead. It was quite disappointing.

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Old 07/04/06, 9:49 AM   #6
Moridin
Piston Honda
 
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Silvermoon
Originally Posted by Ultramax
I thought we had everything controlled well then he fell over dead. It was quite disappointing.
For us he died the normal way, took about 5ish minutes I think, how does it go when he bugs? is it always at the same %/time? something else that happens or just seems completely random?

My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!

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Old 07/04/06, 10:47 AM   #7
XI-
Does Not Play Well With Others.
 
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Tauren Warrior
 
Mal'Ganis
1. The insta-death issues. It's theorized that if you're killing the adds near him, and you happen to kill one the exact instance he attempts to consume it he bugs and dies.

2. Horde vs Alliance. God, can we drop this shit yet. In any case the encounter is probably easier for horde. You can earthbind kite the room, and drop tremor for your melee dps so they spend more time hitting him, and less time running around like idiots.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 07/04/06, 11:09 AM   #8
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by XI-
You can earthbind kite the room, and drop tremor for your melee dps so they spend more time hitting him
You can't do both. :P

Edit: Anyway, yeah, I don't really see much of a faction imbalance on any fights we've seen so far in Naxx. I'd say Patchwerk is probably a bit easier for Alliance, but it's obviously doable for both factions. I think the designers have made a much more conscious effort to avoid making fights that too clearly play into specific faction-favoring abilities.

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Old 07/04/06, 11:12 AM   #9
McInaction
Don Flamenco
 
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Troll Hunter
 
Korgath
If you have excess shamans you could probably have one or two drop earthbind and the rest on tremor duty. With 4-6 you should have enough to cover the tanks and most melee, assuming hunters out range the fear (I hate frenzy, I hate it so much).

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 07/04/06, 2:07 PM   #10
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
your gluth bugged out? :( we had one attempt last night in which one of our paladins feared a skeleton, and gluth tried to chase and eat that skeleton, but couldn't move fast enough and started teleporting around the room without using any of his abilities for the duration of the fear. it was kind of funny, though when the fear ran out he was in the middle of our add-control group and feared and killed everyone, more or less. we got him down completely legit a couple tries later, but it was amusing to see how many different bugs there could be on this fight.

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Old 07/04/06, 2:38 PM   #11
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Yeah, there are some bad bugs on that fight. On our first Gluth wipe, at the end we were left with one zombie chasing a shaman, Gluth chasing the zombie trying to eat it, and a bunch of other zombies chasing Gluth. This continued for three minutes before the shaman was finally caught and killed. And Gluth had no target and was using no abilities -- just stuck in his "chase zombie and eat zombie" script. If we'd had even a dozen people up, we could've killed him that way. Made for a hilarious sight, though.

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Old 07/04/06, 2:44 PM   #12
Brodda Thep
Von Kaiser
 
Murloc Paladin
 
Kilrogg
I'd say Patchwerk is probably a bit easier for Alliance, but it's obviously doable for both factions.
Hard to say, which means it is probably balanced. Our main problem is healer mana. And you can absolutely deluge your healers with tides if you really want to (two tides per shaman). And I would kill to have twice the healers that can proc ac buffs. This fight really brought to my attention how powerful that buff is.

Really, I think Grob favors alliance the most. Once again, you move so much that totems aren't worth much. Other than that, there is no clear advantage to either side in any fight that I have done (on Thaddius now).

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Old 07/04/06, 2:57 PM   #13
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
the most annoying thing about the gluth fight in my mind is the fact that once things go bad and you start to wipe, it takes so damn long to actually DIE :-P you can have people running up to melee gluth and the zombies trying to get aggro, but he'll just run around like an idiot not actually killing anyone.

well, that and the fact that it's downright impossible to save my potions via feign death :(

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Old 07/04/06, 3:31 PM   #14
Jih
Glass Joe
 
Murloc Rogue
 
Magtheridon
Just killed gluth didnt bug out for us, a couple of sad 4% wipes. Had like 4 rogues in the raid ~_~ but he went down when 2 more came online \o/
I really really really hate encounters with fear, tremor totem can be so fucked up seriously. My shaman tried to time it in different ways but most of the time id happily walk around like an idiot for a couple of sec =(

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Old 07/04/06, 5:47 PM   #15
ayb
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Praetorian
Yeah, there are some bad bugs on that fight. On our first Gluth wipe, at the end we were left with one zombie chasing a shaman, Gluth chasing the zombie trying to eat it, and a bunch of other zombies chasing Gluth. This continued for three minutes before the shaman was finally caught and killed. And Gluth had no target and was using no abilities -- just stuck in his "chase zombie and eat zombie" script. If we'd had even a dozen people up, we could've killed him that way. Made for a hilarious sight, though.
where's the fraps!

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