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07/07/06, 11:08 AM
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#1
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Glass Joe
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Hey all,
I’ve been reading these forums for a while and I appreciate the quality of the discussions, so here I am seeking advice and opinions.
My guild started as a casual guild, mainly doing PvP. We kept doing only pre-MC instances until we started getting rolled by MC geared guilds. So we decided to start doing MC to “negate†the gear advantage.
We went with Suicide Kings list system. For those not familiar with it, it’s basically a spot in line, if you are there and loot drops, the 1st in-line is eligible to get it. If he does, he gets suicided to the bottom of the list and all players present go up the list.
The ones not present stay frozen in place.
It’s obviously not an effective system, but as I said we were casual about raiding.
Later we switched servers, lost some members in the process and recruited new ones.
The combination of the new members wanting to raid and old members wanting to see what end game has to offer made us become more serious about raiding.
We clear MC under 4 hours and we are currently working on Nefarian.
The biggest flaw about the SK system in our minds is not rewarding people for raid attendance and learning encounters, which pretty much slowed our BWL progression.
The officers are sick of it, and so are the members who are serious about raiding.
We (officers) took the decision to switch to a points system.
Which brings me to the point.
I’ve been reading about the different flavors of DKP, mainly zero-sum and effective DKP.
None of us officers have experienced such a system before, mainly because we’ve been playing together for a long time and the core group rarely changed.
We know the theory and we did our homework, but we are unsure of how the implementation of either DKP flavor will be in practice.
Some mods to track and help DKP management would be a plus.
In other words, we’d like to know what aspects we should be looking for before deciding on zero-rum or effective DKP for example?
And are there mods / web site infrastructure that would help in the transition?
We want the move to be as smooth as possible for us and our members, and rewarding attendance and encounter learning (wiping) are the main reasons we are making the move.
Thanks for any comments.
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07/07/06, 11:22 AM
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#2
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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My guild has been using a secret bid system for its entire time. It worked ok in MC and semi-ok in BWL for awhile, but its falling apart in AQ40 and Naxx in my opinion. The more I read about zero-sum the more I'm envious of guilds that have that system. You guys really need to sit down and plot out what your intentions are. If you intend to just raid to get pvp gear, than pretty much any system will be 'acceptable' as you'd be letting anyone take anything they want (I'd assume) for the most part, all in the name of bettering pvp. That was kind of the original intention of my guild's DKP system and why we have such problems lately when we try to change things up, because not a lot of planning was done way back in the day. If you're serious about seeing the end game content and driving on to C'thun and Naxx, then I'd say go with zero-sum and make sure that all your members are on board and understand what the vision for the guild is. The more you plan out NOW the less drama you have later.
As far as mods go, Smart_ML and "Rise and Shine DKP Manager" work very well for automated DKP tracking under both roll, bid, and zero-sum DKP systems and integrates fully with EQ_DKP. You can get both off curse-gaming and ui.worldofwar.net
Edit - I don't advise hourly DKP or some of the little bonuses for "wiping" on new bosses and such. To me it always seemed to not achieve the intended effect. Why go faster in MC if it means you get fewer points because you miss a few hourly DKP checks? Where's the encouragement to actually KILL the boss if you're getting huge amounts of bonus DKP to "reward" people for failing? In those systems it seems that people just start slacking off because they're earning DKP that they can spend elsewhere, regardless of whether they're doing anything productive in the raid.
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07/07/06, 11:42 AM
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#3
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King Hippo
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Implementation is pretty straight forward but it all depends on if you go with DKP or RPP(get a point for an hour of raiding or something like that). All the systems are just there to measure how often you have been there so the particular system tends to not be that big of a deal and there are a thousand different systems out there that work great depending on the group of people. Most are straight forward but you will have to decide on what kind of skeleton you want to go with. Basically most raids either measure off the values of items(see DKP) or how often you attend raids(see RPP) from there figure out what the members of your raid would feel most comfortable with
The one recommendation is that if you decide to go with a zero sum system be sure to hold strictly to it. You shouldnt need bonuses or penalties in the system. Also since you are just now deciding on a system be sure to plan far ahead(naxx and beyond). Trying to convert a system that only was figuring in MC or something sucks trust me.
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07/07/06, 1:50 PM
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#4
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Don Flamenco
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I'd reccomend nurfed dkp simply because 95% of the work has already been done for you. It has flaws, but it's probably one of the most consistant systems in existsance.
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Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life
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07/07/06, 2:55 PM
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#5
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Von Kaiser
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Goon Squad just switched to a split weapons/armor zero-sum system using the eqDKP platform. So far it seems pretty awesome except for the fact that oom still has a metric fuckton of points.
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07/07/06, 6:11 PM
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#6
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Piston Honda
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Here's the fun bit - you guys already do run a type of zero sum.
You can conceptualize your system as one that makes every item worth as many points as you have raiders (wether or not the raider is present), when an item drops - the person spends that many points, then all of your members (there or not) go up by 1. You seem to be looking to make the division by the people showing up, instead of by the entire guild.
I think that should give you a reasonable approximation of what goes on in your looting.
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07/07/06, 9:26 PM
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#7
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Soda Popinski
Blood Elf Paladin
Mug'thol
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Originally Posted by kayakyakr
Goon Squad just switched to a split weapons/armor zero-sum system using the eqDKP platform. So far it seems pretty awesome except for the fact that oom still has a metric fuckton of points.
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What's the deal with Oom, anyway? What does that guy actually do on raids, does he take healing loot at all?
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you're the one that decided to trust me
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07/07/06, 9:47 PM
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#8
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Sledgehammer Emeritus
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Wasn't it Stonelegs who said that people who use point systems lack moral fiber or something?
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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07/07/06, 11:33 PM
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#9
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Soda Popinski
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Any orc who kills Thrall is not to be trusted.
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07/08/06, 1:12 AM
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#10
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King Hippo
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Originally Posted by Taeme
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Originally Posted by kayakyakr
Goon Squad just switched to a split weapons/armor zero-sum system using the eqDKP platform. So far it seems pretty awesome except for the fact that oom still has a metric fuckton of points.
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What's the deal with Oom, anyway? What does that guy actually do on raids, does he take healing loot at all?
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He has his class sets and a lot of good non-set lhealing oot from what I've seen. He's just in every single raid ever. He can consistently outheal all but 3-4 of GS:Z for example (admittedly the least geared subgroup)
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07/08/06, 6:18 AM
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#11
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Soda Popinski
Blood Elf Paladin
Mug'thol
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Well that's nice to hear actually. I've only done one instance with Oom, ever, and he was a pretty sweet tank.
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you're the one that decided to trust me
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07/08/06, 12:27 PM
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#12
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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We run a silent bid system and havent had any major problems with it yet.
To help with attendance on wiperuns we have an hourly reward for attending learning encounters (encounters we dont have on farm) but with the incentive of a first kill bonus on any unkilled bosses.
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07/09/06, 5:54 PM
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#13
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Bald Bull
Orc Warrior
Black Dragonflight
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I know this is kinda off topic, but since we're talking dkp I'd though I'd ask.
What's the priority on non-class leather dps items? I thought it would be rogue -> dps warrior -> druid. Keep in mind, druids in our guild, even if feral specced, aren't allowed to dps on raids(which I think is bullshit in itself, but that's another topic).
Items like Gloves of Enforcement, Qiraji Execution Bracer, Malfurian's Bulwark(special mention because we're still in BWL and the selection of chest plate dps is abyssmal). Should those really go healing druids over dps warriors, if it's an upgrade for the dps warrior?
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07/09/06, 6:00 PM
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#14
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Piston Honda
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Originally Posted by Deathwing
I know this is kinda off topic, but since we're talking dkp I'd though I'd ask.
What's the priority on non-class leather dps items? I thought it would be rogue -> dps warrior -> druid. Keep in mind, druids in our guild, even if feral specced, aren't allowed to dps on raids(which I think is bullshit in itself, but that's another topic).
Items like Gloves of Enforcement, Qiraji Execution Bracer, Malfurian's Bulwark(special mention because we're still in BWL and the selection of chest plate dps is abyssmal). Should those really go healing druids over dps warriors, if it's an upgrade for the dps warrior?
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If the druid won't use the item for raiding, and the warrior will, then it should go to the DPS warrior.
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07/09/06, 6:01 PM
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#15
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Wow, you think warriors should get preference on leather gear over druids? What happens when you need a druid to offtank something. Have them say "sorry, all our dps warriors have my gear I could use for that?" What if in the future Blizzard makes some boss akin to Jindo that you need a druid to tank instead of a warrior? You'll be sort of screwed. Yes much of that is dps gear for druids in cat, but its also tanking gear for them in bear. Seriously I'm surprised your guild's druids haven't left if that is the case.
Edit: I suppose if your guild is one that pigeon holes druids into being nothing but healbots and has restrictions on them ever doing anything but being resto healers, than I guess might as well give the leather to warriors. I'm not a fan of guilds that take such measures though. Druids are a versatile class, and having played one I believe a good druid is one that has been allowed to use the gear that allows them to fill in in different situations. They should have good healer gear and good dps/tanking gear whatever their spec is to give them the flexibility their class presents.
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