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Old 07/24/06, 2:50 AM   #26
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Murder was changed back to 1/2 to the many types.

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Old 07/24/06, 2:58 AM   #27
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Damn necro's.

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Old 07/24/06, 3:19 AM   #28
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
Undead Rogue
 
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Originally Posted by Beliandra
Originally Posted by Kytrarewn
I'm going 17/28/6 or 18/28/5 because I really don't feel that my playstyle will be able to take full advantage of Adrenaline Rush. For 15/31/5 to be better, you have to be able to use it every 5 minutes. If not, AR is inferior. In an ideal world, though, I'd agree that 15/31/5 is the superior build.
I'm currently 20/31/0 sword combat specced, prior to that I was the classic combat daggers. I reckon I'll go to something like a 15/31/5 combat dagger/AR spec if I get another great dagger, AR is just gold. So I'm curious as to why you don't feel that you'd be able to take full advantage of it?
I feel that aggro concerns would keep me from being able to use adrenaline rush early enough in a given fight that I could get it off a second time before the end in many fights, as one key concern.

Another thing is that I tend to not keep track of cooldowns very well, and would probably not use Adrenaline Rush as often as it was up.

Also, losing the point in ruthlessness throws me for a curve, as I get a happy little christmassy feeling whenever it happens to proc. I'd like to get that feeling more often.

Anyway, it's a personal preference, and, while I'd probably be willing to admit that 15/31/5 is the superior raiding spec, it's not the one that would, likely, work out well for me.

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Old 07/24/06, 5:16 AM   #29
Utgardsloki
Glass Joe
 
Dwarf Rogue
 
Laughing Skull
Har funny this post came back up since it became obsolete with the second rogue talent review.

That said 15/31/5 will be the way to go for combat daggers; AR with all the fixins.

Yar.

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Old 07/24/06, 6:11 AM   #30
tenarius
Piston Honda
 
Rogue
 
Damn you thread necromancy. I wrote a "What the fuck why would you ever go 10 points into Subtlety now" reply and then read Utgar's last post =P

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Old 07/24/06, 6:36 AM   #31
Ghiest
Von Kaiser
 
Night Elf Rogue
 
Zenedar (EU)
http://www.wowhead.com/?talent=y0xfoxZMIV0bEz0bZVM
Is going to be my spec post-patch, I had AR when I was sword spec and I didn't care for it much.

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Old 07/24/06, 9:58 AM   #32
Forcena
Glass Joe
 
Murloc Rogue
 
Eldre'Thalas (EU)
For a combat sword rogue (human), what would be better to sub out for WEx? I'm assuming just taking two points out of Imp Evisc is the clear option, but is 2/3 Imp Evisc and 2/3 Imp SnD the better choice?

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Old 07/24/06, 10:03 AM   #33
Kalman
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Originally Posted by Forcena
For a combat sword rogue (human), what would be better to sub out for WEx? I'm assuming just taking two points out of Imp Evisc is the clear option, but is 2/3 Imp Evisc and 2/3 Imp SnD the better choice?
Nah. Imp Evisc seems to be the winner - going away from 3/3 Ruth 3/3 Imp SnD in the second tier loses you the 3/5/5 cycle, turning it into 3s/5s/4e, which hurts your eviscerate damage worse than taking the point from Imp Evisc does, IIRC.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 07/24/06, 9:02 PM   #34
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
This is the tentative 15-31-5 combat dagger spec that I have picked out. I'm jumping the sword ship and going back to CD, since it seem that it's going to provide the best raid damage by far, not to mention that itemization has always leaned towards favoring combat daggers. Also you'll notice that in certain situations where the mob doesn't like to stand still, you can still switch to a sword and maintain a substantial amount of DPS with aggression and AR, good thing I'm keeping my BB around. But losing 1 pt. in Imp evis, I make up for it in Aggression by 1% and still get my full BS bonus plus 3/3 SnD. I tossed my extra "no damage" points into parry and dodge for those "woops" moments.

http://www.wowhead.com/?talent=nbxc0xZMIi00yz0foV

Comments and feedback welcome. =D

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Old 07/24/06, 9:28 PM   #35
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
With combat daggers, how will you ever have enough cp's to do a evi? Possibly some amount of extra CPs will be available during an AR, but imo the benefit of AR is the extra energy, the combo points are simply a bonus in most cases. On top of that, no ruthlessness will hurt your buildup when you don't have AR ready (or when aggro is a concern so you can't use it) and no relentless strikes means that your finishers will be a constant energy drain that could actually make your SnD rotation impossible to maintain. Lastly, aggression over 1% more to crit? I can see keeping aggression for grinding (since you won't be doing many backstabs there anyways) but compared to an extra crit on the mainstay of your dps methods... Just not seeing the benefit.

Just my opinions though, maybe you can tell us how your cycle is going to look with this build where you include an evi?

edited for wording

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Old 07/24/06, 9:49 PM   #36
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
I'm at work right now, and the exact length of time that 3/3 SnD at 5 CP lasts eludes me. Also, since AR is on a 5 minute cooldown now, I doubt that it won't be up during boss fights, or should be saved for. I generally like to use it after a 50-60% vanish, so I have a larger aggro buffer (with combat swords of course). So the cycle would look more like small SnD's and Ruptures and then after vanish when AR is activated, switching to SnD/Evis cycles.

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Old 07/24/06, 9:50 PM   #37
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
Well, with full imp SnD, it will last for 30 seconds (coincidentally, the same amount of time it takes you to get 5 CPs on average) and thus when you aren't hitting AR you won't have the extra combo points to play with.

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