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Old 07/12/06, 2:39 PM   #16
Sunder
Von Kaiser
 
Human Priest
 
Icecrown
For the spider pulls, we basically do what has been described here. However, this is why I love the EJ boards: The diversity. We have always been fine in the spider wing pulling and killing trash. The Abom wing on the other hand? OMFG do those slimes suck ass. :)

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Old 07/12/06, 2:45 PM   #17
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Praetorian
AQ trash is fine. They just need to take out one Nullifier pack, 2 *slayer packs from the hallway, and one *slayer pack between Ouro and C'Thun.
Isn't that kind of under the definition of "not fine" when you remove a quarter of the trash in one section.

To be honest, don't you think they could also lose 1-2 defenders, and actually 3 slayer packs, and 2 nullfier packs in total?

I don't accept the logic behind overly difficult trash. Its not fun, its not a bragging point... I know what the argument for it is... but AQ is hated by thousands of people for a reason now. Naxx trash is perfect IMO (other than the broodlord respawn/zerg nonsense after Noth... yech).

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Old 07/12/06, 2:48 PM   #18
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Quigon
Originally Posted by Praetorian
AQ trash is fine. They just need to take out one Nullifier pack, 2 *slayer packs from the hallway, and one *slayer pack between Ouro and C'Thun.
Isn't that kind of under the definition of "not fine" when you remove a quarter of the trash in one section.

To be honest, don't you think they could also lose 1-2 defenders, and actually 3 slayer packs, and 2 nullfier packs in total?

I don't accept the logic behind overly difficult trash. Its not fun, its not a bragging point... I know what the argument for it is... but AQ is hated by thousands of people for a reason now. Naxx trash is perfect IMO (other than the broodlord respawn/zerg nonsense after Noth... yech).
the trash isn't that hard. there's just too much of it.

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Old 07/12/06, 2:51 PM   #19
Thrillho
judo chop
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Quigon
Naxx trash is perfect IMO (other than the broodlord respawn/zerg nonsense after Noth... yech).
The Heigan clear is like 5 minutes. It's worlds better than the Broodlord clear was when we were starting BWL.

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Old 07/12/06, 2:55 PM   #20
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Basically, if I can get from Boss A to Boss B in 15 minutes or less once I know what I'm doing, I think it's OK. If it takes more than 15 minutes I get irritated. If it's more than 30 minutes (sup post-Emps trash) then it's shitty design.

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Old 07/12/06, 2:55 PM   #21
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
In the end time is everything for sure...

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Old 07/12/06, 3:22 PM   #22
springwheat
Von Kaiser
 
Human Rogue
 
Laughing Skull
For the Infectious Skitterers, we have a warrior group taunt them and _try_ to get everyone else to single target the loose ones. Mages without Ice Block/invulnerability pots have a penchant for AOE here, the result of which is predictable.

For all the other spiders, mages/druids decursing players affected by the healing debuff and druids/paladins/shaman cleansing the poison dot should make the pulls mostly trivial for you.

We use a hunter pet to pull the larger packs in order to avoid losing a hunter to the web-spit-snare-portal.

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Old 07/12/06, 3:23 PM   #23
TheRealJon
Amazing Racist!
 
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Tauren Shaman
 
Dunemaul
Originally Posted by Praetorian
Basically, if I can get from Boss A to Boss B in 15 minutes or less once I know what I'm doing, I think it's OK. If it takes more than 15 minutes I get irritated. If it's more than 30 minutes (sup post-Emps trash) then it's shitty design.
That amount of trash after the Emps I believe would be a little more acceptable if there were more than two bosses to look forward to after those pulls. BWL has a nice long string of pulls between Firemaw and Ebonroc, however after that you got 4 bosses in a row with one small trash pull before Chromaggus. Nowadays those pulls aren't bad, but back in the day it was tedious.

Though, looking at the design of that hallway up to C'thun it is so wide, it almost seems when they were planning out the instance another boss was maybe planned to be put in that big round room before the big last stretch before C'thun.

If I had it my way I would go the way Gurg says removing those mobs and adding a Flamegor-esque boss that you would have to kill before going to C'thun. I think that would make the instance more bearable by people. I know a lot of people in my guild hate the instance and it makes me sad cause I love it despite its trash mob issues.

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Old 07/12/06, 3:35 PM   #24
Phon
Glass Joe
 
Murloc Hunter
 
Turalyon
For the "multipacks" we have three tanks charge and tank the "get over heres!" and the poison spitters and have two hunters shoot the cursing ones. The cursing ones are amazingly easy to kite without any real fear of dying. We pull them out and kite them in a circle in a previously cleared room. (or even the entrance circle)

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Old 07/12/06, 5:04 PM   #25
Phanuel
Piston Honda
 
Draenei Death Knight
 
Proudmoore
Isn't the giant green spider's poison volley triggered by it charging? Just dogpile on the spider pack and have the decursers spam decurse until the green spider and the purple spiders are dead.

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Old 07/12/06, 5:04 PM   #26
Dozer
I know a dead parrot when I see one
 
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Dwarf Shaman
 
Spirestone
Random aside: was anyone else dissapointed the first time they killed the Emps and the scarab design on the middle of the floor didn't turn into a huge elevator down to C'thun? With just Ouro through that exit door? That would have Sooooooooooooo cool.

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Old 07/12/06, 5:47 PM   #27
Creediki
Piston Honda
 
Orc Warrior
 
Black Dragonflight
The little bugs in the spider wing are not bad as long as they aren't all on 1 person. Just split them up.. hunters, paladins, shamans, warriors all can tank. Have everyone plunk a bit then drop the ae's. Priest Holy Nova can heal the damage.

*** Who Dares Wins ***
"The noblest fate that a man can endure is to place his own mortal body between his loved home and the war's desolation." - Heinlein
"Come and take them!�*" - Leonidas

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Old 07/12/06, 6:00 PM   #28
Zyla
Ravaging the Art World.
 
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Troll Druid
 
Mal'Ganis
we found on the spitters that upon pulling, the poison volley is directed at one person just like the lava surgers will charge to one person over and over again.

Fun trick is to put that person out of line of sight. The poison volley fails. (He turns and does the shooting animation, but nothing happens).

Go go poor scripting!

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Bubbs View Post
That's right, I met my future wife through Zyla. :shudder:

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Old 07/12/06, 6:06 PM   #29
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
uhm... the big green ones charge the farthest person from them that is still on their aggro list. The lasso spiders do the same with their web. You can limit these abilities with LoS; they'll target the farthest person for a half second, do nothing, then turn back to their tank.

The skitterers, we do that a bit different. We get a tank to put whatever thorn-like trinkets he has on (and druid thorns), get him to pull un-PW:shielded (to get rage). Have every single healer use small heals on him so that no one healer has high aggro, then after enough time for about 8 to 10 demo shouts, put out some light AE from the mages/hunters/locks. In about 15 seconds they'll all be dead with noone taking any damage but the warrior.

/ 人◕ ‿‿ ◕人 \

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Old 07/12/06, 6:06 PM   #30
Creediki
Piston Honda
 
Orc Warrior
 
Black Dragonflight
Lava surgers allways surge the person farthest away but not farther than x.

*** Who Dares Wins ***
"The noblest fate that a man can endure is to place his own mortal body between his loved home and the war's desolation." - Heinlein
"Come and take them!�*" - Leonidas

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