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Old 07/18/06, 9:50 AM   #151
Xizorz
Piston Honda
 
Murloc Warrior
 
Gurubashi
Originally Posted by Kalman
Which has been the whole point of this thread.

No other class benefits in this fashion from their gear when dealing damage. Mages, rogues, hunters, warlocks scale their attacks, but their attack rate is fixed (by energy or by cast times, either way). That's the point of this thread, and the problem with the way rage works.

Until you're filling all possible instant cooldowns and all possible on-next-attacks, you can't really claim to be rage capped, and increases in rage generation lead to increased damage which scales upward with gear.
Do realize though, that this quadratic growth really occured when going from blues > MC/BWL geared level players (partially due to spectacular itemization ie Onslaught Girdle).

That growth level ended really, and is no longer possible with Naxx upgrades. Execute phase still scales because more rage can be utilized. But there will come a point in time where 1 backstab matches 4 full rage executes, as the latter doesn't grow in damage with gear.

http://ctprofiles.net/298322

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Old 07/18/06, 10:03 AM   #152
Erongg
Great Tiger
 
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Lorentz
Troll Shaman
 
No WoW Account
With the level of theory and understanding being displayed here, it's disappointing that there's no clear solution in sight.


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Old 07/18/06, 10:24 AM   #153
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Originally Posted by suicuique
EDIT: Kiss of the spider dropped last night. And i did not buy it (went to a hunter). Now im kinda regretting that :(
Is it a common drop?
I think kiss of the spider is overated. HoJ, DFT, and Slayer's Crest all come out ahead, even for naxx warrior gear.

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Old 07/18/06, 10:57 AM   #154
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Xizorz
That growth level ended really, and is no longer possible with Naxx upgrades.
But the point is that that growth level did exist, exists in a limited form currently, an has the potential to exist in the future when one of many parameters in the game could be changed. Rather than continually design away the effects of the current Rage system by constraining ability design permanently, the flawed mechanic should be changed.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 07/18/06, 1:09 PM   #155
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Erongg
With the level of theory and understanding being displayed here, it's disappointing that there's no clear solution in sight.
All this thread is is one giant argument over what an exponential equation is.

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Old 07/18/06, 1:13 PM   #156
Xizorz
Piston Honda
 
Murloc Warrior
 
Gurubashi
Originally Posted by Arawethion
Originally Posted by Xizorz
That growth level ended really, and is no longer possible with Naxx upgrades.
But the point is that that growth level did exist, exists in a limited form currently, an has the potential to exist in the future when one of many parameters in the game could be changed. Rather than continually design away the effects of the current Rage system by constraining ability design permanently, the flawed mechanic should be changed.
By those parameters I assume you mean cooldowns/instant attacks?

I wouldn't mind a logarithmic type rage generation system as was suggested earlier, where the 1-1 point is about where a blue geared warrior would be (55ish dps weapon, 900 atkp buffed, 20 crit, for example).

But if rage generation is nerfed we should also get a change in instants/cooldowns. DPS warriors shouldn't have to use heroic strike/hamstring crap.

http://ctprofiles.net/298322

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Old 07/18/06, 1:27 PM   #157
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Xizorz
I wouldn't mind a logarithmic type rage generation system as was suggested earlier, where the 1-1 point is about where a blue geared warrior would be (55ish dps weapon, 900 atkp buffed, 20 crit, for example).
A logarithmic system would fuck arms warriors and do basically nothing to fury warriors.

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Old 07/18/06, 1:47 PM   #158
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Originally Posted by diospadre
Originally Posted by Erongg
With the level of theory and understanding being displayed here, it's disappointing that there's no clear solution in sight.
All this thread is is one giant argument over what an exponential equation is.
Be fair. We also argued about whether or not warrior damage is linear with gear (it isn't).

Gurg's "average ilevel" idea is probably the most appropriate way to allow warrior rage to still be rage, rather than energy, but reduce the obscene scaling effect item-based progression has on a level-based system.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 07/18/06, 2:47 PM   #159
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
I already posted the tanking solution... the dps end... let the guys who work on faction balance look at that one.

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Old 07/18/06, 11:22 PM   #160
Yes
progamer
 
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Tauren Druid
 
Dragonmaw
At 420 white dps after crits you're getting 14 rage/second
Bloodthurst is 5 rage/second. WW is 2.5

Basically you have to cleave or HS (if only slam with a 2.8 speed mainhand allowed offhand swinging!)

Similarly, over 225 white damage dps will mean you will have excess rage.

One of our warriors just picked up servo arm, and I am interested in what kind of fury damage he will put out with that mainhand and TF offhand (If only he was human).


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Old 07/19/06, 4:26 AM   #161
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Kalman
... but reduce the obscene scaling effect item-based progression has on a level-based system.
This "obscene scaling effect" is so early in gear progression of DPS warriors, that i dont know how you can reduce it without severely nerfing pre <BWL Warriors in PvP and PvE (non tanking).

But you keep dodging this argument over and over.
I acknowledged that there is a nonlinear scaling goin on early (pre WW/BT/MS being cooldown capped) ... whats so difficult to recognize that this "obscene scaling effect" flattens in a big way after this point? Reiterating it will not help your case. Just LOOK at the abilities breakdown of your local endgame DPS warrior after a full out damage DPS fight.

EDIT:
as an addendum:
For your OH solely to provide all the rage for all your BT/WW/(utility)/HS needs, it would have do upwards of 600DPS on your OH alone (yes thats with dual wield spec and 30% crits included, on a mob with 0 armor).

regards

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