|
Originally Posted by Kalman
... but reduce the obscene scaling effect item-based progression has on a level-based system.
|
This "obscene scaling effect" is so early in gear progression of DPS warriors, that i dont know how you can reduce it without severely nerfing pre <BWL Warriors in PvP and PvE (non tanking).
But you keep dodging this argument over and over.
I acknowledged that there is a nonlinear scaling goin on early (pre WW/BT/MS being cooldown capped) ... whats so difficult to recognize that this "obscene scaling effect" flattens in a big way after this point? Reiterating it will not help your case. Just LOOK at the abilities breakdown of your local endgame DPS warrior after a full out damage DPS fight.
EDIT:
as an addendum:
For your OH solely to provide all the rage for all your BT/WW/(utility)/HS needs, it would have do upwards of 600DPS on your OH alone (yes thats with dual wield spec and 30% crits included, on a mob with 0 armor).
regards