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Originally Posted by Cloudgatherer
Consider BWL. Vael, Broodlord, Firemaw, Ebonroc, Flamegor, Chromaggus, and Nef (p2) center around tanking. If the tanks can't transition on Vael, build agro and take a hit on Broodlord, taunt on time for the drakes, or handle the time lapse transitions on Chrom, then there really isn't much point in how much DPS I can put out. It is only after these details are learned by the tanks/healers that I can start to apply sustained DPS.
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Yes, but Nef phases 1 and 3 depend heavily on DPS. If you cannot get the draks/skellies down fast enough, or do not have the mana available to do so, you cannot get past these phases. Period. Further, phase 2's class calls gives every class something to learn.
I also disagree about firemaw; I've seen many a firemaw attempt go bad because rogues/mages/locks/hunters couldn't get a hang of strafing in and out of LOS. Broodlord is aggro sensitive, so it's another fight where DPS actually has something to learn (less so for mages now, but the point remains.) And the clear to broodlord isn't exactly something mages have seen up to that point.
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In AQ40, we have the sheeping gimmick on Skeram (if you have mages sheeping MCed). Sartura is also about tanking (yeah, DPS is important for the time limit, but do you ever reach that time limit if Sartura gets loose and rips thru your cloth classes?). Fenkriss is pure tanking. Huhu is mostly tanking with the DPS burn at the end, and even then if the pre-30% doesn't go right then the post-30% burn won't be effective. Emps is tanking (via warrior or lock), doesn't matter if DPS perfectly downs bugs if unbalancing strikes always kills your tank.
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Even on Sartura, DPS must learn to move and get out of the way. Our early sartura attempts were plagued by people (DPS included) stuck in the "Wait, you mean I don't get to stand in one place?" mindset. DPS had to learn to move. This is especially important since if too much DPS dies, Sartura is impossible regardless of how good your tanks are at controlling her. And yes, we've reached that time limit with too little DPS alive to bring her down before.
Skeram is more than just a sheeping gimmick, it's about focus fire. It's a check on your raid's ability to co-ordinate all your DPS onto one target. Wipes here are often due to failing that very basic premise.
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Example after example is the fact that the tanking/healing problems have to be solved first, then the DPS comes in when it is figured out. Until it is figured out, the DPS is kind of uninvolved in the learning.
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There is a difference between saying that DPS learns its role after the tanks learn theirs and saying DPS isn't involved in the learning process. Sure, for some fights (e.g. Flamegor and Ebonroc) it's all about the tanks or the healers. But some is not all.
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Let's face it, if a raid ever has the problem "not enough DPS", then that is an easy problem to solve (use consumables, get higher DPSers in for lower ones). If the tanking/healing hasn't been able to figure out transitions or to take the hits, then that is a much harder problem to solve than just throwing gold at the problem. Typically, it involves learning and/or gear upgrades (specifically referring to tanking gear, see comments on this forum about the impact of having TF in a raid, for example).
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If your DPS doesn't stay alive (cf. Sartura), manage the adds correctly (cf. Razorgore, Fankriss and Nefarian), doesn't move in the right way (cf. Firemaw and Sartura), doesn't control their threat generation (cf. Broodlord) then indeed you can have a problem. Using consumables can only get you so far. Getting better DPSers isn't going to help you if they don't make the right decisions. Or if you've already got your top-end DPS in and they're not cutting it. Or if they don't know when to hold their fire. And I haven't even discussed fights that require DPS to use their other abilities (e.g. poly, decurse, counterspell, tranq shot, mana drain, etc.)
I've seen nothing to discount my premise. Even a tanking centric fight like Vael is a gear check on your DPS: If you can't down Vael after your tanks have the transitions figured out then you probably need more DPS/better geared DPS. Consumables won't help you on Vael one bit. (Even chugging fire pots and getting the UBRS buff will do you relatively little good if you do not have the gear for the fight.)
Sure some fights are mindless point and shoot encounters. But many of the newer encounters buck this trend. If you think DPS has nothing to learn in AQ and (i'm told) Naxx, you're deceiving yourself.