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07/16/06, 4:10 PM
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#1
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Great Tiger
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Just use the AQ ring and more +hit gear.
You could also pick up Cryptstalker bracers instead of DS ones (assuming you can get full strikers, you can kill anub)
edit: I also remember the proc being mathed out at something like 4% increase on dps? I think that was it.
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Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
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07/16/06, 9:07 PM
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#2
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Von Kaiser
Murloc Hunter
Frostmourne
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For bracers you could use trueflight from Domo's chest I think they have +1 to hit on them.
Also how come hunters never use...
Master Dragonslayer's Ring
Finger
+14 Stamina
Equip: +48 attack power.
Equip: Improves your chance to hit by 1%
from nef's head quest reward?
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07/16/06, 10:01 PM
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#3
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KINDOFABIGDEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Verbal
For bracers you could use trueflight from Domo's chest I think they have +1 to hit on them.
Also how come hunters never use...
Master Dragonslayer's Ring
Finger
+14 Stamina
Equip: +48 attack power.
Equip: Improves your chance to hit by 1%
from nef's head quest reward?
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some hunters do. it's not bad if you need the +hit. exalted brood ring is better, and band of accuria can make up more +hit ground and isn't THAT much worse for pure dps values (32 ap and a little less than 1/3 crit).
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07/16/06, 10:14 PM
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#4
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Von Kaiser
Murloc Hunter
Frostmourne
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Good points Elendril, knew there had to be a valid reason why not many hunters wear this ring.
I know the best setup was godslayer and exalted brood ring intil naxx came out. Wasn't sure what was good to have if godslayer wasn't an option just yet.
I guess it comes down to how much +hit you have and use exalted brood ring and what ever fits in best with the rest of your gear for the other ring.
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07/16/06, 11:37 PM
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#5
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Piston Honda
Blood Elf Paladin
Bonechewer
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I know on my hunter I actually had trouble staying under or around 9% hit cap (that's the max I've ever heard quoted on a 63 mob, but it ranges from 7-9 depending on who you ask). But then again I was survival then, I later on respecced to a more raid dps-friendly 14-31-6, and the loss of +3% put me way under.
But especially with cryptstalker having all the hit you could want, Master Dragonslayer's ring is wasting stats on most geared hunters.
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07/17/06, 12:47 AM
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#6
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Great Tiger
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GS gloves are decent if you really want the +hit cap.
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Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
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07/17/06, 1:12 AM
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#7
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Piston Honda
Blood Elf Paladin
Bonechewer
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Full DS+AQ rep ring+pugio+Drake fang put me at 9 as marks(which you should be!). Getting cryptstalkers with the same other equip put me way over to 12, but then again the aq ring and pugio will probably go.
Striker's is noticeably deficient on the +hit though (one reason I decided to save dkp for naxx), so maybe +3 hit will help you, I don't know off hand. You can try Rooke's spreadsheet which models IAotH... I can't vouch entirely for its accuracy, but I do know that it's very through in effort.
Link: http://forums.worldofwarcraft.com/th...=1#post1066563
EDIT: Grammar.
EDIT2: I was actually re-reading some of Rooke's old stuff, and I noticed that ranged miss rates are actually based entirely on the mob's defense rating, and have nothing to do with level. She went on to say that, at least in MC, mobs seems to have a defense rating of around 350, and that with +7% to hit she didn't miss at all in an entire MC run. Shows my ignorance as far as hunter miss rates go anyway, I used to always be surivival spec with a decent amount of +hit gear and never wondered if I was over =/
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07/17/06, 1:41 AM
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#8
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Piston Honda
Night Elf Hunter
Alterac Mountains
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I wouldn't believe everything you read on the hunter forum stickies. That forum has the most concentrated retardedness of all the wow forums, save perhaps general itself. Not to say that Rooke is an idiot, but some of the things he/she/shim says aren't correct, and some of the math on those posts has been outdated by changes in game mechanics.
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07/17/06, 3:32 AM
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#9
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Piston Honda
Night Elf Druid
Aszune (EU)
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Originally Posted by Tzeni
EDIT2: I was actually re-reading some of Rooke's old stuff, and I noticed that ranged miss rates are actually based entirely on the mob's defense rating, and have nothing to do with level. She went on to say that, at least in MC, mobs seems to have a defense rating of around 350, and that with +7% to hit she didn't miss at all in an entire MC run. Shows my ignorance as far as hunter miss rates go anyway, I used to always be surivival spec with a decent amount of +hit gear and never wondered if I was over =/
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MC is a terrible place to test, there's such few level 63 mobs (hell half the bosses aren't even 63.. or at least they used to not be), that it's fairly easy to get a lucky run where you don't miss.
Back when I tested it, 7%+300 skill wasn't sufficient to remove misses, but 7% and 308 bows (via trueaim) was. This was quite a while ago though, I think mobs could still deflect back then or something.
I have to say imo people are emphasizing +hit a bit too much. Just buy a warmonger and bag it, and crack it out on the "can't afford to miss" fights (ie huhupants and i guess gluth). There's clear diminishing returns on +hit after 6%, and even sooner for all the trash clearings. It seems people are trying to sacrifice so much for +hit when 1% crit will clearly give you more dps once you hit the +6% hit mark or so. Even before that it's questionable, due to the crit multiplier talent.
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07/17/06, 9:28 AM
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#10
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Back in teh house
Farrstrider
Tauren Druid
No WoW Account (EU)
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Originally Posted by dojke
Just buy a warmonger and bag it, and crack it out on the "can't afford to miss" fights (ie huhupants and i guess gluth)
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For those just starting out raiding the best way to get to the +%hit cap is to go 2/31/18, grab a warmonger (+3% to hit), and slap on Voone's Vice Grips (quest reward from Warlord's Command with +2% to hit). That's +8% right there. Add in one or two tarnished elven rings from DM Tribute and even a MC first timer has no reason to be missing tranq shots on Magmadar.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
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07/17/06, 12:13 PM
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#11
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Piston Honda
Blood Elf Paladin
Bonechewer
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Originally Posted by dojke
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Originally Posted by Tzeni
EDIT2: I was actually re-reading some of Rooke's old stuff, and I noticed that ranged miss rates are actually based entirely on the mob's defense rating, and have nothing to do with level. She went on to say that, at least in MC, mobs seems to have a defense rating of around 350, and that with +7% to hit she didn't miss at all in an entire MC run. Shows my ignorance as far as hunter miss rates go anyway, I used to always be surivival spec with a decent amount of +hit gear and never wondered if I was over =/
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MC is a terrible place to test, there's such few level 63 mobs (hell half the bosses aren't even 63.. or at least they used to not be), that it's fairly easy to get a lucky run where you don't miss.
Back when I tested it, 7%+300 skill wasn't sufficient to remove misses, but 7% and 308 bows (via trueaim) was. This was quite a while ago though, I think mobs could still deflect back then or something.
I have to say imo people are emphasizing +hit a bit too much. Just buy a warmonger and bag it, and crack it out on the "can't afford to miss" fights (ie huhupants and i guess gluth). There's clear diminishing returns on +hit after 6%, and even sooner for all the trash clearings. It seems people are trying to sacrifice so much for +hit when 1% crit will clearly give you more dps once you hit the +6% hit mark or so. Even before that it's questionable, due to the crit multiplier talent.
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Most hunters, me included, don't actually go after +hit. It's more or less incidental. Drake Fang is/was a great trinket... I get it because its the best dps trinket short of Naxx for a hunter, not because it actually has +hit. The whole point was the OP asking if he should get +hit or +7 dmg scope, and my point is that you'll get enough random +hit elsewhere that the +3 hit scope is probably not worth it. About the only time I could see using a +3 hit is if I had full strikers, because it has no +hit on it, but even then you could get to +6 hit easily elsewhere.
And the point about MC mobs not being 63... well my point is that hunter mechanics were (supposedly, although I hear it from a credible source) changed to NOT work on level difference at all, but rather on defense. So if a mob is lvl 61 but (for whatever reason) has 500 defense, you'd have an additional miss rate of -8% (on top of the base +5% for 300 defense, making a total of -13%).
Either way, I think a +hit range of +7-9 is sufficient to max out on +hit.
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07/17/06, 1:20 PM
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#12
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Piston Honda
Blood Elf Paladin
Bonechewer
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Originally Posted by Zeln
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Originally Posted by Thug
I was afraid of that. I also have my spreadsheet set up to give you the option to show the dps while under the modified haste of imp. hawk, but like you said its not an accurate reflection of damage over time.
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Well, it it procs 5% of the time, is it sufficient to take the difference between the two amounts and add 5% of that total to your dps to get what it does for your sustained dps?
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Not if you're a math nerd o.O
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