Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 07/18/06, 11:47 AM   #26
CrazyCarl
Piston Honda
 
Undead Priest
 
Mannoroth
If you have MC on farm and are having attendance problems, eliminate DKP for those runs. You either show up for BWL to get your POS MC loots or you slowly run out of DKP.

Offline
Reply With Quote
Old 07/18/06, 12:51 PM   #27
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Well you aren't alone in this. We´ve been progressing in a ok pace in Naxxramas, taking down 7 bosses faster than I expected, but now we´re stuck at GLUTH. It's a pretty damn sad encounter if you ask me, should be very easy if you have at least some people with braincells and if you have teh correct classes present. Too bad we haven't had that for almost two weeks now and it blows so hard to be stuck at a semi-simple fight like this.

It resulted in quite a nice rant from me in our private forums where I basically said
"to hell with trying to be softcore during the summer when in a normally "hardcore" guild (we´re top2 of our server) I didnt put this much effort into the game only to have it spoiled by low attendance when almost any player on the server would give their left leg to be in our guild".

So I think we will try to solve it with demotes and recruiting. The very same people that dont go inactive, but just doesnt log on, are also most likely the same people that whine when I suggest that we recruit. Of course those people dont want to recruit, cause if it stays this way they feel important and they feel needed. They can basically log off and on whenver they want and return knowing that we can't afford to deny them an invite. If you ask me that's terribly selfish and it annoys the hell out of me.

Our guild has 75 accounts registered, and we currently get like almost precisely 40 people when we raid. It results in us being unable to setup the raid we want it. Yay at sometimes having shitloads of healers and 2 warriors and sometimes the other way around.

What do your numbers look like? I'm starting to think that 75 accounts is way too little if you want to be able to have enough people to chose from.

Guardian of Fire PvP since 2005!

Offline
Reply With Quote
Old 07/18/06, 1:03 PM   #28
Morfina
Piston Honda
 
Gnome Death Knight
 
<IT>
Khadgar (EU)
Many guilds reach this 'hump'; I'll re-state what I did in another recent thread: Goals.

When a guild is formed, you usually bring together a large amount of people (Unless you grow a low slower than usual) who might not share the same goals in the game - Even if they think they do. Some don't know what raiding requires, others aren't willing to put up with it, others yet get burned out fast when the rest of the guild doesn't follow suit etc (Some of the biggest drama I've seen has been from people who are self-acclaimed 'uber hardc0re' people slandering people who can't be online literally 16+ hours a day).

The good news is that nearly all guilds go through this phase; And the bad (or good news again) after that is that usually the guild crumbles or it develops a clear focus with which the guild members can use to determine whether the guild is right for them or not, allowing you to recruit where needed (or hopefully not) for likeminded individuals.

There are 'bad' and 'good' ways of solving these things, what label you apply to each method is an individual opinion of course and never a solid fact.

I'd think most people tend to agree that 'hiding' raid destinations is good in the short-term and very, very bad in the long-term; People will evt. find out where you tend to go anyhow, or be difficult to manage. You're not supposed to be tricking your members into raiding, doing so will be too taxing for you in the end.

Quite a lot of guilds end up with a semi-long post from the leadership asking people to clarify (with themselves and the guild) what they see their role to be in the guild and the game; Are they up for what the guild would ask of them, or are they better off elsewhere ? Sometimes those posts are dangerous, but thats something you should have a feel for as leadership (Whether or not its needed). Most often, these posts come as a result of periodic low attendance amongst some members; Either because they dislike wiping, or because they are very loot-centric (Don't get me wrong - I love loot, giev puprz; But my enjoyment in the game isn't proportionate to the loot I recieve. If it is and you are in a raiding guild, you *will* burn out).

Another option is vyeing on rules - Impose stricter attendance requirements that impact a players ability to participate in 'fun' raids or recieve benefits (such as loot); those have the benefit of being very clear and unbiased, but also tend to immediately kill some players off (Which you might, or might not want depending on your guild) even if that player might be reliable in the future. Personally, I'm very fond of the mindset that clarified rules are vital, but overwhelming the players with rules encourages finding loopholes and restricts your ability to wield power and keep a solid atmosphere in the guild in the longterm.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Raid Attendance Dakous User Interface and AddOns 0 04/27/07 1:27 PM
What does your guild use for attendance? UldumRefugee Public Discussion 4 09/22/06 1:01 PM