07/18/06, 1:03 PM
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#28
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Piston Honda
Gnome Death Knight
Khadgar (EU)
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Many guilds reach this 'hump'; I'll re-state what I did in another recent thread: Goals.
When a guild is formed, you usually bring together a large amount of people (Unless you grow a low slower than usual) who might not share the same goals in the game - Even if they think they do. Some don't know what raiding requires, others aren't willing to put up with it, others yet get burned out fast when the rest of the guild doesn't follow suit etc (Some of the biggest drama I've seen has been from people who are self-acclaimed 'uber hardc0re' people slandering people who can't be online literally 16+ hours a day).
The good news is that nearly all guilds go through this phase; And the bad (or good news again) after that is that usually the guild crumbles or it develops a clear focus with which the guild members can use to determine whether the guild is right for them or not, allowing you to recruit where needed (or hopefully not) for likeminded individuals.
There are 'bad' and 'good' ways of solving these things, what label you apply to each method is an individual opinion of course and never a solid fact.
I'd think most people tend to agree that 'hiding' raid destinations is good in the short-term and very, very bad in the long-term; People will evt. find out where you tend to go anyhow, or be difficult to manage. You're not supposed to be tricking your members into raiding, doing so will be too taxing for you in the end.
Quite a lot of guilds end up with a semi-long post from the leadership asking people to clarify (with themselves and the guild) what they see their role to be in the guild and the game; Are they up for what the guild would ask of them, or are they better off elsewhere ? Sometimes those posts are dangerous, but thats something you should have a feel for as leadership (Whether or not its needed). Most often, these posts come as a result of periodic low attendance amongst some members; Either because they dislike wiping, or because they are very loot-centric (Don't get me wrong - I love loot, giev puprz; But my enjoyment in the game isn't proportionate to the loot I recieve. If it is and you are in a raiding guild, you *will* burn out).
Another option is vyeing on rules - Impose stricter attendance requirements that impact a players ability to participate in 'fun' raids or recieve benefits (such as loot); those have the benefit of being very clear and unbiased, but also tend to immediately kill some players off (Which you might, or might not want depending on your guild) even if that player might be reliable in the future. Personally, I'm very fond of the mindset that clarified rules are vital, but overwhelming the players with rules encourages finding loopholes and restricts your ability to wield power and keep a solid atmosphere in the guild in the longterm.
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