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Old 07/18/06, 2:56 PM   #26
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
You don't even hamstring that much with arms. I get the impression that non-warriors and alliance think we're hammering it constantly.

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Old 07/18/06, 3:03 PM   #27
• Zoid
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by diospadre
You don't even hamstring that much with arms. I get the impression that non-warriors and alliance think we're hammering it constantly.
Ya, you don't really get the insane rage generation with an arms build that you get with fury.

I got to try this stuff out when I took my warrior alt (Zoltana) to Blackwing this past weekend. I was the only MS warrior there (thank goodness on eboronoc). But there were situations where I'd have extra rage and that's when I'd dump it into hamstring. I'd just mange my rage to get MS/Whirlwind off every cooldown and if I had some left hit hamstring hoping for a windfury proc.

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Old 07/18/06, 3:28 PM   #28
Arkhan
Glass Joe
 
Murloc Warlock
 
Mal'Ganis
Well, at least it appears Blizzard isn't completely retarded. I never really thought that nerf would actually go live, considering the firestorm in created on the boards and all the math against it. But I'm still waiting for some official feedback on the current faction imbalance, which I doubt we'll hear anything about until BC.


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Old 07/18/06, 3:32 PM   #29
Rachel
Great Tiger
 
Troll Warrior
 
Mal'Ganis
Originally Posted by Navaash
Good we need someone mortal striking Ebonroc every week
Originally Posted by Zoid
I was the only MS warrior there (thank goodness on eboronoc).
:(

I have had MS consistently for eight months!

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Old 07/18/06, 4:40 PM   #30
• Zoid
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Mal'Ganis
Originally Posted by Rachel
I have had MS consistently for eight months!
Ya, but you were busy taunting!

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Old 07/18/06, 4:41 PM   #31
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Eyonix
Please remember that the testing phase of any patch is precisely to test such changes and evaulate their possible impact on the game, whether or not they eventually go into the final release build.
Now, why did Eyonix have to add that crap? This is an exact example of what is frustrating a lot of players. Implying that this could only be discovered by the devs by putting it into the game and testing it. Yes, the test phase is to test changes and their impact on the game, but this should not have gotten this far.

If it was changed because it was perceived as a bug I could maybe, just maybe, with a whole boatload of good will, let it slide. But it was specifically announced as a nerf due to Windfury Totem being too powerful.

It's not like the developers were tracking this on the test realm gathering data and then seeing that this change had too big an impact after all. If the WoW developers are so out of touch with their game I'd love to direct them to read a couple of the many great mechanics threads here or even on the official boards.

To me it feels like they are so afraid of acknowledging faults that they just have to wrap announcements like that in some kind of stupid excuse like "we couldn't possibly know this until it hit the PTR". I can't imagine why they are so afraid of admitting a mistake like this, it's not like WoW is in immediate danger of dying as they still pull in - if I remember the numbers correct - a gazillion dollars a month in subscription fees.

The only big problem as I see it for WoW's longterm life is the population imbalance, which Blizzard incidently seem to not acknowledge, but happily goes about promoting outdoor conflicts in the expansion without revealing who exactly it is Alliance will be fighting :)

ok /rant over

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Old 07/18/06, 5:25 PM   #32
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
Undead Rogue
 
No WoW Account
Not to mention that the effect of the change on Rogues is VERY easily modeled, and the same on MS/Fury Warriors fairly easily modeled.

That one fact makes it quite difficult to believe that Eyonix didn't say to someone "My pic was put up at Blizzcon, and I'm going to get lynched" and have the devs reconsider.

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Old 07/18/06, 6:54 PM   #33
 Kalroth
I didn't do it
 
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Kalroth
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No WoW Account (EU)
Originally Posted by Zoid
I got to try this stuff out when I took my warrior alt (Zoltana) to Blackwing this past weekend. I was the only MS warrior there (thank goodness on eboronoc). But there were situations where I'd have extra rage and that's when I'd dump it into hamstring. I'd just mange my rage to get MS/Whirlwind off every cooldown and if I had some left hit hamstring hoping for a windfury proc.
Yes, hamstring is "only" good for either proccing a WF or getting a dodge for Overpower, that's about it. And it's only 2-3 times between each MS to avoid fudging up the global cooldown for MS.

I've been Arms since forever and this WF nerf would hurt my damage output to the point where I might as well spec full prot or join the Fury specced whore club (no offense! :), so I'm glad they cancelled it, since Arms is still the best tree (in my own opinion) when you also want some points in protection for the random offtanking every now at then. And now I can at least manage to pick up some +hit gear, so I can switch to Fury once they really nerf it, since that's most likely where it'll end sooner or later.

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Old 07/18/06, 8:59 PM   #34
Moogul
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Quigon
We talked about this last night in vent - about hamstring spamming. The general consensus is you really wouldn't do it much with fury spec...
What else would you use your rage + global cooldowns on? Assuming BT every 6 seconds and whirlwind every 10, that still leaves ~3 free global cooldowns every 10 seconds. If you're not using hamstring, what are you using? Unless you're really getting that many overpower procs, hamstring seems the best thing to use.

You could spend your rage on heroic strike/cleave, but as Horde I find this isnt such a good idea.

For some background, I'm a 2h Orc fury warrior at the moment (well fury/prot 33/18) actually one of our guilds main tanks and so my dps gear isnt great apart from the weapon - Sulfuras. For me, using hamstring whilst having WF totem is the best thing I can do between bloodthirsts. Obviously the lack of imp overpower and tac mastery in my spec means I rarely, if ever use overpower when dpsing, but even in a 34/17 Fury/Arms build or similar I can't see it not being worth using hamstring, even when duel-wielding.

Am I missing something?

Ijago <Casual Jerks>

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Old 07/18/06, 9:04 PM   #35
 squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Originally Posted by Moogul
Am I missing something?
Yes, 5% parry... :)

I think the hamstring spamming not being so good for fury is more directly pointed at dual weild, rather than 2H'er. Spamming to get an extra attack with a big fat 2H'er is much more worhtwhile use of rage than for dual weild fury.

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Old 07/18/06, 9:21 PM   #36
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
As a 17/34 DW fury warrior I end up spamming my hamstring button like there's no tomorrow. While I don't get as big or juciy windfuries my MH being decently slow (2.6, Claw of the Black Drake) seems to help me pump out damage a decent amount.

Honestly if my BT and WW are on cooldown I can't think of a better use of 10 rage. I'm open to suggestions however.

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Old 07/18/06, 10:25 PM   #37
Edgewalker
Piston Honda
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by diospadre
You don't even hamstring that much with arms. I get the impression that non-warriors and alliance think we're hammering it constantly.
Any warrior with a 2hander and good DPS gear should be for 90% of the fights in this game.

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Old 07/19/06, 12:12 AM   #38
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
I use slam instead (wielding Sulfuras). The WF procs off of slam are nearly enough to keep my rage full just doing that. My average slam hit* on Nef is only ~1250 now, it was 1330 before the ROIDS nerf. With a 1.5 second slam and a 20% chance to do on average ~1180 more damage... well, the calculation is simple. I pulled aggro and died when I got a lucky WF streak boosting my 30s DPS up to 1140. I'm forced to use TA now :( I'm specced 2/31/18. With impale, deep wounds and a 1s slam... well, you could get a lot higher.

This is what you'd use if you really wanted to go crazy on Patchwerk. And die.

*Crits included at the end of a fight using the following buffs: MotW, Battle Shout, Mongoose, Juju, Firewater, TSA, Strength of Earth, ROIDS and +20 str food comes to 1812 AP, 2012 w/Crusader and exactly 32% crit in berzerker stance. I popped death wish every time it was available. My profile is in my sig.

-edit-

Or maybe it isn't. I don't see anyone's sigs atm. http://ctprofiles.net/80898 is my profile.

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Old 07/19/06, 12:23 AM   #39
Kerulak
Piston Honda
 
Blood Elf Death Knight
 
Deathwing
There is a god.

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Old 07/19/06, 4:48 AM   #40
Prumpy
Glass Joe
 
Murloc Shaman
 
Aggramar(EU)
Originally Posted by Krag
The only big problem as I see it for WoW's longterm life is the population imbalance, which Blizzard incidently seem to not acknowledge, but happily goes about promoting outdoor conflicts in the expansion without revealing who exactly it is Alliance will be fighting :)

ok /rant over
The only problem i see is that the community will collapse on Blizzard. I play on EU servers and we notice that we don't get as much support as the US guys. People moaning about the idiotic GM's, complaining about the server stability, nagging about the support from wow-europe.com, i think that this will all contribute to the downfall of wow on a longer term. That is off course if they don't do something about it. But on the other hand there will always be whiners around. Good thing is that i'm happy with the decission on the WF proc, thank you whiners! (hah, so at least a bit on topic). :p

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Old 07/19/06, 5:45 AM   #41
Krill
Piston Honda
 
Murloc Warlock
 
Earthen Ring (EU)
I'm only worried that this decision will be used as excuse for leaving whole totem mechanics problems aside.

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Old 07/19/06, 6:39 AM   #42
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by Prumpy
Originally Posted by Krag
The only big problem as I see it for WoW's longterm life is the population imbalance, which Blizzard incidently seem to not acknowledge, but happily goes about promoting outdoor conflicts in the expansion without revealing who exactly it is Alliance will be fighting :)

ok /rant over
The only problem i see is that the community will collapse on Blizzard. I play on EU servers and we notice that we don't get as much support as the US guys. People moaning about the idiotic GM's, complaining about the server stability, nagging about the support from wow-europe.com, i think that this will all contribute to the downfall of wow on a longer term. That is off course if they don't do something about it. But on the other hand there will always be whiners around. Good thing is that i'm happy with the decission on the WF proc, thank you whiners! (hah, so at least a bit on topic). :p
The support in Europe is almost nonexistant, granted. But I agree with Kraag that pop imbalances will kill the game if Blizz doesn't do anything against it.

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Old 07/19/06, 4:43 PM   #43
Staarkhand
Von Kaiser
 
Murloc Rogue
 
Tichondrius
I'm certainly glad for this reversal, but if you'll allow me to be cynical for a moment, we're now back to business as usual with horde severely lagging behind alliance in many key aspects of raiding. But now all calls for anything like BoW/JoW equivalents, aggro reduction that is actually usable, and for fuck's sake, totem reworks, will only be met with a single reply: 'windfury'.

This whole event gives the perception that WF is in fact a great equalizer, a nerf was justified, but they decided to leave it in in order to 'retain balance' between factions. The reality is no such balance ever existed, but if we ask for anything 'more' we'll merely get pointed back to this decision. Maintaining status quo, in which horde loses, is postured like a gift.

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Old 07/19/06, 4:57 PM   #44
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Staarkhand
I'm certainly glad for this reversal, but if you'll allow me to be cynical for a moment, we're now back to business as usual with horde severely lagging behind alliance in many key aspects of raiding. But now all calls for anything like BoW/JoW equivalents, aggro reduction that is actually usable, and for fuck's sake, totem reworks, will only be met with a single reply: 'windfury'.

This whole event gives the perception that WF is in fact a great equalizer, a nerf was justified, but they decided to leave it in in order to 'retain balance' between factions. The reality is no such balance ever existed, but if we ask for anything 'more' we'll merely get pointed back to this decision. Maintaining status quo, in which horde loses, is postured like a gift.
Some people view it as more of a problem than others do. Personally I feel a few things are obviously imbalanced and really need to be reviewed in the expansion.

Anything that scales forever, notably. Blessing of Kings isn't that imbalanced right now, the main gain for it is 10% more stamina on Alliance warriors which pretty much makes no sense. The importance of main tank survivability on so many encounters is huge - why is it 10% easier for Alliance?

Granted - on certain physical damage encounters Horde has it better, as GoA adds a lot of avoidance that Alliance do not have.

Blessing of Salvation - the fact that it is a 30% threat reduction and Tranquil Air (which should be Calming Fire or something similar, making so many useful Totems in the Air and Water trees and so few in the others is probably one of the worst decisions Blizzard made regarding shaman) is 20% is silly. TA should be 30%, its' already worse than BoS, and still would be worse at 30% due to the mechanics of it.

I still have yet to see we simply cannot beat to due to mana issues, so I'm going to ignore BoW.

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Old 07/19/06, 5:29 PM   #45
Hamoshin
Piston Honda
 
Murloc Mage
 
Gorefiend
Originally Posted by Krag
Originally Posted by Eyonix
Please remember that the testing phase of any patch is precisely to test such changes and evaulate their possible impact on the game, whether or not they eventually go into the final release build.
Now, why did Eyonix have to add that crap? This is an exact example of what is frustrating a lot of players. Implying that this could only be discovered by the devs by putting it into the game and testing it. Yes, the test phase is to test changes and their impact on the game, but this should not have gotten this far.

If it was changed because it was perceived as a bug I could maybe, just maybe, with a whole boatload of good will, let it slide. But it was specifically announced as a nerf due to Windfury Totem being too powerful.

It's not like the developers were tracking this on the test realm gathering data and then seeing that this change had too big an impact after all. If the WoW developers are so out of touch with their game I'd love to direct them to read a couple of the many great mechanics threads here or even on the official boards.

To me it feels like they are so afraid of acknowledging faults that they just have to wrap announcements like that in some kind of stupid excuse like "we couldn't possibly know this until it hit the PTR". I can't imagine why they are so afraid of admitting a mistake like this, it's not like WoW is in immediate danger of dying as they still pull in - if I remember the numbers correct - a gazillion dollars a month in subscription fees.

The only big problem as I see it for WoW's longterm life is the population imbalance, which Blizzard incidently seem to not acknowledge, but happily goes about promoting outdoor conflicts in the expansion without revealing who exactly it is Alliance will be fighting :)

ok /rant over
I agree with you completely. I think Blizzard has real trouble communicating with the players... their method of interaction makes it seem like a very hostile relationship instead of a friendly or constructive one.

We rarely know what's going on over there because the few blue posts we see are usually off-topic, intentionally vague, or something we already know. As a result, we get changes like the Windfury nerf which of course pisses off the community to one of those twice-a-year levels of anger. Obviously the community was right in this case. Blizzard doesn't understand our views and/or they didn't think much before proposing the nerf. That would have been fine if they had just said, "We hear you guys, this was a dumb change to make. Sorry." Hell, maybe they could kick it up a notch and say, "Hey, we're going to make significant effort to improve our communication with you." But no, instead they spout off something that basically reprimands players for complaining because the almighty Blizzard is incapable of wrong and would have / could have fixed the change without our input.

Who knows? Maybe they would have. That doesn't change the problem. They should really do a better job acknowledging the opinions of the players, and then doing meaningful research and testing in-game to see how these opinions hold up. A lot of times, posting on the forums seems completely useless though. I know there are a shitton of posters on the boards and most aren't all that intellectual, but when the same issues are brought up time and time again yet never addressed, something's wrong.

What kind of relationship would you have with someone IRL if they blatantly ignored you on a regular basis? That's the kind of relationship we can expect to exist here.

I used to have a huge image here, but then it got removed and now I\'ve developed chronic depression and suicidal tendencies. /wrists
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