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Originally Posted by Malan
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Originally Posted by Valen
Didn't jeff kaplan hint in NY interview that they will never do such thing?
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Not directly, this is what he said-
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Originally Posted by Jeff Kaplan
I don't think that paladins and shamans are supposed to explicitly balance each other out. They are supposed to be different, and frankly at some perverse level I think it's good that there's this animosity. It adds to the immersiveness because the Horde are supposed to have a special hatred for paladins and the Alliance is supposed to really hate shamans. The paladin was always supposed to be this holy warrior in plate armor, very much a support class, though one that could tank in a pinch, and they most certainly can. The shaman is a more offensive caster who wears chain armor, centered around his totems. But when I play Horde I hate paladins. It's like I could never kill them and it seems so futile.
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The bit about "hating paladins" leads me to believe they wouldn't implement this change.
Edit - full transcript available here:
http://www.wowcentral.com/modules.ph...=print&sid=344
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High-concept is cool and fun to talk about, but at the end of the day, game balance is more important. When the distinction between your factions becomes so glaringly obvious and the discrepancy in class value gets worse and worse (Kings and Salvation are % buffs, which means they scale), then as a designer, I think you have to reconsider. Short or redesigning an entire class (shaman) or nerfing another one into oblivion (paladin), this is the best option.
Would this change surprise me? No. Would it piss off legions of drooling forum trolls? Who cares. I think it is better for the game.