Has anyone tested, or heard confirmation from Blizzard on how something like Defensive Stance + Defiance will work in 1.12?
If threat reduction abilities are being changed to all multiplicative, it would make sense that increase effects would be calculated with the same method. But just because it makes sense doesn't mean Blizzard will do it that way.
I don't want to call this a buff for Horde, but I'd take 4.5% more damage before I pull aggro off of our tanks if I can get it. Alliance hopefully doesn't care with BoS, I'm not even sure why they have to pay attention to aggro generation.
Anyway, does druids still scale better with gear than warriors even with the shield slam buff?
Yes. Even though the damage scales now, warrior threat is still (innate threat + damage).
1 extra damage on Shield Slam = 1.45 extra threat for a warrior.
1 extra damage on Maul = 2.2 (or maybe even 2.6 now) extra threat for a druid.
A crit on SS gives less than double the threat.
A crit on Maul gives double threat.
That being said, I still love the recent buff to Shield Slam.
Well if you're a feral already who does tank a lot, I'd hope you have the warhammer from AQ which is better than EoD for tanking anyhow. Ghoul skin is fantastic though. There is enough frost leather gear to get a good frost tanking set. there are a couple other pieces of leather as well, but they're more suited towards rogues. The pieces though that I'd think would be fantastic for a feral druid is that sweet Cryptfiend Silk Cloak from Anub and the ring from the instructor. Most of the armor pieces from AQ are still excellent and have high enough item levels. If only they would make a trinket that could really displace the old staples though.
Just got off the PTR then, and defiance is definitely 1.3 * 1.15 = 1.495.
Awesome. While I've got you here, quick question(s) that I'd been wondering about:
Tank has 10k threat. Mob is beating on tank.
Ranged DPS guy has 12k. If he were in melee range, he'd pull aggro, but at range he does not.
Tank taunts the mob. What effect?
Same scenario as above, except add:
Melee DPS guy who reaches 11.5k threat and pulls aggro.
Ranged DPS guy has 12k, still, at range.
Tank taunt the mob. What effect?
Not sure if it's Kenco's write-up or another, but the mechanic I have seen stated from either his or the wowwiki write-up is that taunt gives you threat equivelant to the current target of the MOB, not necesarily the highest on the aggro list. And actually, that was Kenco's write-up now that I think about it, it's discussed along with some nice changes in taunt functionality from 1.11. I'll go cut&paste the section:
Recently (1.11.x), the behaviour of Taunt has been buffed slightly. It now does three things:
1) Taunt debuff. The mob is forced to attack you for 3 seconds. Later taunts by other players override this.
2) You are given threat equal to the mob's previous aggro target, permanently. Importantly, you won't necessarily get as much threat as the highest person on the mob's list, only as much as whoever is currently tanking it.
3) You gain complete aggro on the mob at the instant you taunt. Usually you would need 10% more threat to gain aggro (see section 3), but a taunt now gives you instant aggro on the mob. Of course if other people are generating significant threat on the mob, they could exceed your threat by more than 10% before the taunt debuff wears off, and will gain aggro as soon as it does. There is no limit to the amount of threat you can gain from Taunt.