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Old 07/20/06, 5:29 PM   #26
NiXXeD
Von Kaiser
 
Murloc Warlock
 
Mal'Ganis
Originally Posted by Praetorian
Originally Posted by Kenco
Just got off the PTR then, and defiance is definitely 1.3 * 1.15 = 1.495.
Awesome. While I've got you here, quick question(s) that I'd been wondering about:

Tank has 10k threat. Mob is beating on tank.
Ranged DPS guy has 12k. If he were in melee range, he'd pull aggro, but at range he does not.

Tank taunts the mob. What effect?

Same scenario as above, except add:
Melee DPS guy who reaches 11.5k threat and pulls aggro.
Ranged DPS guy has 12k, still, at range.
Tank taunt the mob. What effect?
On a somewhat related note, I've had a situation where:
Me and another caster were between 100% and 130% the tank's threat
Other caster pulls aggro and ice blocks
Taunt resist
I die.

Grats pulling aggro =(

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Old 07/20/06, 5:55 PM   #27
talzar
Piston Honda
 
Human Warrior
 
Blackhand
Originally Posted by Nite_Moogle
Originally Posted by talzar
So it sounds nice when you see that warriors are generating more threat, but so is everyone else [if they use Salvation].
That must be just awful.
There's more to it than just salv. I was just using salvation as an example. The same thing applies for Mages stacking Netherwind 3/8 and their various threat reduction talents. Same with Warlocks, and so on.

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