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07/21/06, 12:32 AM
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#1
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Currently a lot of these threads lately on the board have been dancing about the same question. The hunter thread, the warrior thread, the warlock thread, sustained dps thread and so on. Classes feeling marginized by the abilities of other classes. In some cases there is more truth to it than others, but it still boils down to one question. That being what is the optimal raiding group? For sure it is clearly not 5 of each class. As a former raid leader and someone who has played 3 different classes to 60 I would like it if it would be optimal to make the ideal composition 5 of each class. Now I know each guild has different numbers to work with so that would not always be possible. (well bigger guilds like EJ could probably do it just fine, but the 55-60 player guilds might have an issue) But still I would like a system that really promotes taking between 4 and 6 of each class and starts penalizing raids when certain classes are trivialized (like warlocks are now) by reducing them below 4.
So my questions are (I'm not the best theorycrafter but there are some outstanding ones here):
1. As a raider what you think is the optimal raid composition as of patch 1.12? And no that's not min/maxing for different encounters. If you had a generic dungeon with a variety of encounters what group would you think is most ideal? I'm curious to see how this might change between horde and alliance.
2. What do you think would need to be done to existing class balances/dmg/abilities to make a 8x5 raid group optimal?
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07/21/06, 12:37 AM
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#2
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Sledgehammer Emeritus
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4 to 6 of each class.
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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07/21/06, 12:38 AM
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#3
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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5 of each class can still work, but with so many encounters (like Faerlina for instance) being balanced for 6 warriors, drop a lock for a 6th warrior. Drop another lock for a 6th priest, and another lock for a 6th rogue maybe?! I really just can't see need for much more than 2-3 Warlocks in a raid to be honest.
But yeah, if you are talking about a non-stacked raid group and something that is just balanced, 5 of all can still work.
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07/21/06, 1:02 AM
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#4
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Glass Joe
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Just my view, but my optimal (Horde) raid group for most encounters would comprise:
3 protection spec Warriors
4 DPS spec Warriors
5 combat spec Rogues
5 frost/arcane spec Mages
3 Warlocks
5 Hunters
1 shadow spec Priest
4 holy/disc spec Priests
4 restoration spec Druids
3 restoration spec Shamen
3 DPS spec shamen
This, of course, assumes you have access to 40 well-geared and skilled players.
In the real world of course, you have to build your raid to the strength of your personnel. If your bottom 1 or 2 Hunters get outDPSed by rogues, then stack a few more rogues in at the expense of Hunter spots. It's all about finding the right mix for your guild.
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07/21/06, 1:05 AM
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#5
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Von Kaiser
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Originally Posted by Pandul
3 DPS spec shamen
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Erm? Why?
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07/21/06, 1:07 AM
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#6
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KINDOFABIGDEAL
Night Elf Hunter
Ner'zhul
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our average raid group is something like 7 warriors, 8 priests, 3 warlocks, 3 hunters, 5 rogues, 6 mages, 4 paladins, 3 druids, with the odd spot going very frequently to an 8th warrior - because hey, why not?
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07/21/06, 1:08 AM
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#7
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Glass Joe
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Originally Posted by Adiar
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Originally Posted by Pandul
3 DPS spec shamen
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Erm? Why?
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I'd slot them in with DPS classes to get maximum value from totems. Put an enhancement shammy in with a pack of rogues or warriors, have him toss out a few heals as necessary and you've got a mean little self-sufficient DPS party. Like I said though, it's just my opinion.
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07/21/06, 4:33 AM
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#8
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Banned
Murloc Paladin
Grim Batol(EU)
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Originally Posted by chalon
5 of each class can still work, but with so many encounters (like Faerlina for instance) being balanced for 6 warriors, d
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On crazy solution could be to have 1/2 druid tanks ?
While we are FAR FAR FAR from bleeding edge, we havent met anything yet that couldnt be beaten with 5 or each class.
I think a large part of the problem arises from the fact that warriors are arguably better hybrids than druids. A warror can be both the best tanking class and the best dps class with a change of gear. Druids can manage to be second rate tanks or second best healers. Then you reach the situation where, instead of taking 5 druids and having bear tanks on encounters needing many warriors, you take 8 warriors and just have them DPS on encounters that need fewer tanks.
People wouldnt be tanking 7/8/9 Warriors if fury warriors were not oustripping so many other DPS'ers in a raid, while being able to throw on 8/8 wrath and tank with the best of them.
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07/21/06, 4:48 AM
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#9
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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There is not one fight in the game where I would rather have a druid in bear form instead of caster form. On Faerlina for instance, if I went with 5 Warriors I would just have 1 warrior tank 2 adds the whole fight, as opposed to wasting an additional healer and poison cleanser. It's not like the fight is impossible with 5 warriors, but a 6th one gives you more flexibility most certainly.
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07/21/06, 5:11 AM
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#10
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by chalon
There is not one fight in the game where I would rather have a druid in bear form instead of caster form.
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Maybe Patchwerk ? Druids can hit armor cap without inspiration and have more health than warrior.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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07/21/06, 5:25 AM
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#11
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Well sure, but thats a fight already where healing is stretched to the limit. Unless you already had a dedicated feral druid there would be no point in taking a healer out to bolster the warrior force. And not many guilds have or allow dedicated feral druids, since its well not that optimal. Maybe if in cat form they could have a more reliable agro dump they might be viable. But right now even if they could get all the AQ gear to get their dmg up that high, they would pull agro and die.
I was hoping there would be a bit more talk on my second question. I know shadow priests are mainly a faction problem. Alliance just makes them so much more viable. But is there anything that would do the same for ferals, oomkins, shamans or pallies? Or is it just pvp spec vs pve spec? I feel the game often just forces people too much when endgame into certain specs. I know rogues, hunters, priests, shamans and druids are fairly shackled, especially rogues and hunters which seem to not have much choice at all. (Combat rogue has what, 1 or 2 points to spare from what I read on the rogue threads) Mages and warriors seem about the only classes that have at least 2 quite different effective builds. Warlocks seem to have quite the variety of builds, but I'm not sure how effective they are.
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07/21/06, 5:27 AM
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#12
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Banned
Murloc Paladin
Grim Batol(EU)
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Originally Posted by chalon
There is not one fight in the game where I would rather have a druid in bear form instead of caster form. On Faerlina for instance, if I went with 5 Warriors I would just have 1 warrior tank 2 adds the whole fight, as opposed to wasting an additional healer and poison cleanser. It's not like the fight is impossible with 5 warriors, but a 6th one gives you more flexibility most certainly.
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Put it another way, would you bring 6 protection warriors to Twins ?
Would you tank 6 protection warriors to Noth ?
Anub'rekhan ?
Huhuran ?
Maexxna ?
They why would you be willing to bring 6 warriors to AQ, or Naxx?
Because your dps warriors can tank with 95% of the effectiveness of prot warriors and then for twins whack on DPS gear. If Warriors couldnt tank and dps as well as they do with one spec, people wouldnt be so willing to bring 6/7/8 of them to raids. Basically warrior dps is too good, therefore on fights requiring multiple tanks you dont bother with a druid, you simply bring 6/7/8 warriors instead and then watch then top DPS charts on fights that require 1/2/3 tanks.
If those same 3/4 additional warriors were 20-25th on the damage meters (instead of 1-10th), would you be so willing to bring as many warriors as you do now ?
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07/21/06, 5:32 AM
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#13
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King Hippo
Gnome Warlock
Spinebreaker
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On twin emperors for bug tanking I prefer a druid tanking because of feral charge being a 15 second cooldown, so they can charge + growl giving ample time for your mages/warlocks to kill the mutated bug. They can also bash as necessary. Any fight which requires high mobility in your tank and has stunnable/ccable adds a feral druid is a better option than a warrior.
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07/21/06, 5:59 AM
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#14
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King Hippo
Orc Shaman
Blackrock (EU)
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Our you can ask your hunters to scattershot the adds. There are always several ways to do it. Even though our raid officers devote a lot of time in studying new encounters on any kind of information availible we still have to make it work for our raid. You might have outstanding dps warriors or rather mediocre like our two (our askhandi/kalimdors revenge arms warrior seldomly is in the top 10-15...). You might have only resto specced druids or ferals as well which you can utilise.
Imho you should have at least 5 warriors, at least 4 hunter, 4 pallies (more are better), 5 mages, 5 priests, 5 druids. We really feel if we have only 3 of our paladins attending. They are much more than buffbots. Foremost they can take quite a beating even in healing oriented gear. They are even more important in naxx where many encounters include offtanking adds who might run rampant. The rest of the dps classes may vary though I feel an adequately geared rogue will outdamage most of the other DPS classes if both players aren't top performers.
Our usual core setup is 5-7 warriors (most of them defspec, we might want to change this towards a more dps oriented setup), 4-5 priests (we would prefer 6 of them), 3-5 druids (5 would be perfect imho), 4-5 pallies (sometimes only 3), 4 rogues (sometimes 5), 3 warlocks (would prefer to add a fourth due to several reasons), 5-7 mages, 4-6 hunters.
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07/21/06, 7:14 AM
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#15
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Von Kaiser
Kharzaljim
Murloc Paladin
No WoW Account
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Q: What do you think would need to be done to existing class balances/dmg/abilities to make a 8x5 raid group optimal?
A: Re-design WoW character classes completely, from the ground up (excepting much of the stuff like graphics code.) Include things like even scaling mechanics for all classes. Cross-class interactivity mid-fight for classes other than healers. Create actual raid roles, perhaps multiple roles for each class. Maybe even stepping away from slavishly following the rpg model created by D&D.
Though, when I say "re-design," I really mean to actually do it for the first time.
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If using "he or she" seems awkward to you, try using a neutral gender term. Some people use s/he, others find that clumsy, and try using variations on pronunciation, such has zer or zier. Unfortunately, English doesn't really have the concept for neutral genders, so there's no real consensus yet. But that leaves room for one to be built.
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