With lightning reflexes 8 agility gives slightly more damage than 24 AP in total where ZG enchant has 1% to hit and 10 stamina which is very nice for Naxx where +hit is needed. But in terms of pure dps, 1% haste seems better than all since after a while 8 agi or 24 AP don't increase your dps by 1%. So I'm thinking to actually remove my ZG enchants on my dps gear and put 1% haste.
8*1.15*1.10 in raids with kings. I'm not talking about solo damamge. Together with kings and the crit rate it gives currently it gives a bit more dps in my build than 24 AP.
I don't understand why you're so interested in such marginal improvements in dps (for you +8 agi is only a tiny bit worse than zg enchant) when you could make a much bigger improvment in dps by changing spec.
EDIT: And I wouldn't be putting on a haste enchant since that really only helps if you're just autoshotting... and I never just autoshot, even as a horde hunter, on any fight where dps matters.
If you want to increase you dps, do something like a 5/31/15 spec and keep your ZG enchants.
1% to haste will increase your autoattack damage by 1%, but nothing to aimed/multi, while ZG affects all three.
Really, nothing except the Nax enchants can touch ZG enchants, no matter your build.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Actually on survival build like I said ZG enchant gives less dps than 8 agility. At least with my stats. The difference is tiny of course and I'm not gonna loose 10 stamina for that.
Even with your non-ideal raiding build, that makes the 8 agilty into 10 agilty (20 RAP around .4 to crit). If you aren't at the 8.6% hit cap, then ZG is clearly better, past the hit cap agility may be better, but you are forgetting that you can never go wrong with more stamina.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Wouldn't the haste enchant have precisely zero effect most of the time, given the limitations imposed on autoshot dps by shot rotations, as has been exhaustively covered in other threads here recently?
This is a lot like the arcane/serpent sting builds that float around constantly. It's speculation and theorycraft and not much more. In practice you'll simply either not notice the difference, or have it be so miniscule that it might as well be unnoticeable.
Considering the nature of encounters I generally have always preferred the ZG enchants. With them I have no need for excess +hit gear. I have more RAP which is always a nice thing to have. I have more stamina so I can survive the increasingly nasty AE abilities bosses frequently end up having. In short, it's simply a much more tangible benefit than a very marginal increase in DPS do to a small increase in crit or what have you. Absolute min/max theorycrafting is nice and all but in practice it suffers when compared to common sense, in my opinion.
How can you help?
I can shoot things and then make my pet move toward them.
Wouldn't the haste enchant have precisely zero effect most of the time, given the limitations imposed on autoshot dps by shot rotations, as has been exhaustively covered in other threads here recently?
I've never played a hunter, but I was under the impression that haste effects reduced the casting time of aimed shot (although still not helping with multishot cooldown). Is that true?