Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 07/23/06, 3:15 AM   #26
 Navaash
enjoys game, likely in minority
 
Navaash's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by EJforumsaccount
Incestral fortitude hey.
quoting for massively freudian typo

Japan Offline
Reply With Quote
Old 07/23/06, 3:28 AM   #27
Mandilo
Von Kaiser
 
Murloc Mage
 
Garona
Originally Posted by Praetorian
Originally Posted by Malan
8/8 Wrath, the blessed qiraji bulwark, c'thun tanking nekclace, exalted Brood ring, styleens scarab, cryptfiend cloak... this is one of our best geared tanks and he got one shotted in one of the attempts by a HS.
That's just not possible. Either he was in the wrong stance, forgot an important piece of gear or two, didn't have the potion in effect, etc.

You said yourself they have 68% mitigation with everything up. 29900 is the max HS can do. 29900 * 0.32 = 9568 * 0.9 = 8611 in defensive stance
My knowledge of warriors is not detailed, but the tooltip mitigation % is "against a level 60 attacker." How does mitigation scale to a Level 63 mob? Or does AC/mitigation simply not scale?

http://ctprofiles.net/1391975

Offline
Reply With Quote
Old 07/23/06, 3:28 AM   #28
Mandilo
Von Kaiser
 
Murloc Mage
 
Garona
Bah, dbl post. Erase plz.

http://ctprofiles.net/1391975

Offline
Reply With Quote
Old 07/23/06, 8:31 AM   #29
Icantregister
Glass Joe
 
Murloc 
 
Originally Posted by Malan
Yah I looked at the HS ability on thottbot and saw the same thing and was pretty confused, my shaman has something like 50% reduction and I got hit for a 16k HS on our first wipe. So... not sure wtf is going on with that. I personally checked my combat log after the first couple attempts and saw tanks getting hit for damn near 10k and they said their armor tooltip on the char sheet said anywhere from 63%-68% mitigation.

I did the math too at the start of the fight, and we thought we were set, so we're at a loss as to whats going on here.
I have not done Patchwerk yet, but I think I might tell you why you see this difference in mitigation number from Armor and the actual HS damage.

Your character screen shows the mitigation for a Level 60 Mob. However bosses are classified as level 63, so you actually mitigate less than it says on the character screen.

I do not know the exact number you mitigate less, but I am guessing 1-2% atleast.

Originally Posted by Mandilo
My knowledge of warriors is not detailed, but the tooltip mitigation % is "against a level 60 attacker." How does mitigation scale to a Level 63 mob? Or does AC/mitigation simply not scale?
EDIT: Looked up the numbers:

75% DR against Level 60 mobs: 16 500
75% DR against Level 63 mobs: 17 265

Offline
Reply With Quote
Old 07/23/06, 8:33 AM   #30
corepolka
Glass Joe
 
Orc Warlock
 
Mazrigos (EU)
I've just read about the encounter but it sounds very good with a druid OT to me. Guess many have tried it (use it?) so I guess you can say how it works. Massive amounts of armor together with HotW sounds great to me at least :)

Offline
Reply With Quote
Old 07/23/06, 8:49 AM   #31
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by citsispilos
Originally Posted by Cali
bring on TBC for pve balance!
I know its off topic but once both side are balanced and only have racials to whine about I believe PvE encounters to be alot more interesting and imaginative due to the fact they dont have to think about the consequences of a single encounter due to both sides having the same abilities
Going to be interesting to see which works out best:

5% health on Cow-tanks, 1% dodge on fairy tanks, or the longshot Wotf/Stoneform racials of UD/Dwarves.
You forgot fear-ward....

Offline
Reply With Quote
Old 07/23/06, 8:50 AM   #32
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
How would you rate armor compared to avoidance on patchwerk?

Of course you need a certain armor mitigation % so that you don't get one shot, and I wouldn't feel comfortable riding that line extremely close either, but in small decisions, like, Angelista's Touch, vs Heavy Dark Iron ring? 110 armor vs 1 dodge and 30 less hp.

Offline
Reply With Quote
Old 07/23/06, 8:58 AM   #33
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
Originally Posted by corepolka
I've just read about the encounter but it sounds very good with a druid OT to me. Guess many have tried it (use it?) so I guess you can say how it works. Massive amounts of armor together with HotW sounds great to me at least :)
What sort of % mitigation can you achieve fully buffed? I don't know the armor vs mitigation formula so I am unsure of what OMG 12K UNBUFFED really means. In the end, defensive stance provides a nice boost to the mitigation, along with sheild block being able to reduce the amount by a flat amount every time. And of course, lack of Pawrry.

If you could acheive say, 80% mitigation

29900 x .20 = 5980, how does that compare to the relative max hp of a very well geared feral druid?

Offline
Reply With Quote
Old 07/23/06, 9:15 AM   #34
corepolka
Glass Joe
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Fukasa
If you could acheive say, 80% mitigation

29900 x .20 = 5980, how does that compare to the relative max hp of a very well geared feral druid?
Think you'll be closer to 75% or 70% to get enough stamina. 9000hp with normal buffs as a feral tank is not hard, add another 1500 from flask and misc and then we're talking.

Edit: Made a doable setup for a feral tank: http://ctprofiles.net/58666 (alternative profiles -> tanking test)

Offline
Reply With Quote
Old 07/23/06, 9:21 AM   #35
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
Originally Posted by corepolka
Originally Posted by Fukasa
If you could acheive say, 80% mitigation

29900 x .20 = 5980, how does that compare to the relative max hp of a very well geared feral druid?
Think you'll be closer to 75% or 70% to get enough stamina. 9000hp with normal buffs as a feral tank is not hard, add another 1500 from flask and misc and then we're talking.
I know I was sitting at around 73% mitigation, (fully buffed, with inspiration up), that being said, I don't think a druid with under 75% mitigation would be able to do better than a warrior. Viable? Yes, Optimal? No.

Offline
Reply With Quote
Old 07/23/06, 9:24 AM   #36
Drac
Glass Joe
 
Murloc Druid
 
Mug'thol
Originally Posted by Fukasa
What sort of % mitigation can you achieve fully buffed? I don't know the armor vs mitigation formula so I am unsure of what OMG 12K UNBUFFED really means. In the end, defensive stance provides a nice boost to the mitigation, along with sheild block being able to reduce the amount by a flat amount every time. And of course, lack of Pawrry.

If you could acheive say, 80% mitigation

29900 x .20 = 5980, how does that compare to the relative max hp of a very well geared feral druid?
A fully buffed and flasked tauren druid can get 16,326 armor, 17.2 dodge and 10,871 HP (18,326 armor if he pops stoneshield, going above the 75% mitigation cap on a l63)
A fully buffed and flasked night-elf druid can get 17,296 armor, 19.9 dodge and 10,983 HP (evil paladin buffs, 19,296 armor if he pops stoneshield, going above the 75% mitigation cap on a l63)

This is assuming you have a Druid with thick hide, heart of the wild and the ideal tanking gear.

Offline
Reply With Quote
Old 07/23/06, 9:32 AM   #37
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
Originally Posted by Drac
Originally Posted by Fukasa
What sort of % mitigation can you achieve fully buffed? I don't know the armor vs mitigation formula so I am unsure of what OMG 12K UNBUFFED really means. In the end, defensive stance provides a nice boost to the mitigation, along with sheild block being able to reduce the amount by a flat amount every time. And of course, lack of Pawrry.

If you could acheive say, 80% mitigation

29900 x .20 = 5980, how does that compare to the relative max hp of a very well geared feral druid?
A fully buffed and flasked tauren druid can get 16,326 armor, 17.2 dodge and 10,871 HP (18,326 armor if he pops stoneshield, going above the 75% mitigation cap on a l63)
A fully buffed and flasked night-elf druid can get 17,296 armor, 19.9 dodge and 10,983 HP (evil paladin buffs, 19,296 armor if he pops stoneshield, going above the 75% mitigation cap on a l63)

This is assuming you have a Druid with thick hide, heart of the wild and the ideal tanking gear.
Thats pretty impressive, I find it interesting that while I've known it all along and never really thought about it, as you push your armor values to the ceiling, defensive stance bonus means less and less, only if it was additive :()

Also - Didn't know about the 75% mitigation cap, does this cap apply before or after defensive stance bonus?

Offline
Reply With Quote
Old 07/23/06, 9:39 AM   #38
corepolka
Glass Joe
 
Orc Warlock
 
Mazrigos (EU)
edited, didn't read good enough...

So with a druid you'll aim to be around the 75% cap and having as much hp as possibly. Max hits would be about 7500, not that bad.

Offline
Reply With Quote
Old 07/23/06, 10:29 AM   #39
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
As for the OP, have your MT pull then run in to the 3 OT's. Make sure all 3 OT's get a HS, then and only then move the DPS in. So much for the abbreviations :)

Make sure you gulp down Stoneshield like crazy. I have been one-shot with my lesser gear back then for 9.8k when the potion was on cooldown. Slap your healers, they NEVER stop casting heals, they just stop and recast if it isn't necessary at the time. Max consumables as well. Grogs from Dire Maul or find some Rumsy Rums on the AH. Fortitude pots (the 120 hp ones), Chimaerok Chops, Greater Agility Pots, Elixirs of Giant Strength, you can prolly think of a few others in case I missed them. I've been told it's a fun fight for the DPS. I'm an off-tank tho, yawn :(

Offline
Reply With Quote
Old 07/23/06, 10:55 AM   #40
Surfacer
Glass Joe
 
Murloc Warrior
 
Vek'nilash (EU)
As an offtank, wearing some conqueror's pieces (especially the chest) is actually a good idea once you've made it longer into the fight and want to maximize your mitigation/avoidance.

Here's how +def affects HS avoidance:
+1 = +0.04% dodge
+1 = +0.04% parry
+1 = +0.04% chance of being missed
HS cant crit so

1 point of defense skill is equal to 0.12% HS avoidance.


Helm of Wrath (ZG Enchant)
AC: 696
AC (Toughness): 766
Total avoidance: 2.16%

Conqueror's Helm (ZG Enchant)
AC: 739 + 36 from agility = 775
AC (Toughness) = 813 + 36 = 849
Total avoidance: 1.32% (def) + 0.9% (agi) = 2.22%

--

Breastplate of Wrath
AC: 857
AC (Toughness): 943
Total avoidance: 1.32%

Conqueror's Breastplate
AC: 1033
AC (Toughness) = 1132
Total avoidance: 1.92%

Offline
Reply With Quote
Old 07/23/06, 10:58 AM   #41
Mistaya
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Another thing to note is that you should stack your better healers (Best mana/mana regen/armor buff talent) on OT1 and gradually down to OT3 (or 4 depending on your strat). OT 1 will be taking more HS's due to the nature of the fight and having healers keeping that armor buff constantly up on him is a very good idea.

If your MT is taking HS's you are screwing up the pull. That or someone else is getting above your MT and he's not really MT'ing at all. Avoidance in this fight only goes so far because once you are targetted for a HS he will spam it till it hits you. This means avoidance buys you time for a heal to land, but not very much.

Just another Tauren Shaman.

Offline
Reply With Quote
Old 07/23/06, 11:01 AM   #42
Icantregister
Glass Joe
 
Murloc 
 
Originally Posted by Surfacer
As an offtank, wearing some conqueror's pieces (especially the chest) is actually a good idea once you've made it longer into the fight and want to maximize your mitigation/avoidance.

Here's how +def affects HS avoidance:
+1 = +0.04% dodge
+1 = +0.04% parry
+1 = +0.04% chance of being missed
HS cant crit so

1 point of defense skill is equal to 0.12% HS avoidance.
Are you sure Defense will affect Miss rate? AFAIK, it doesn't. Defense affects:

+1 = +0.04% dodge
+1 = +0.04% parry
+1 = +0.04% block
+1 = +0.04% less chance to get critted

The latter two points do not matter if HS can't crit and shield block is always up though.

Offline
Reply With Quote
Old 07/23/06, 11:32 AM   #43
Chaotik
Von Kaiser
 
Murloc Warrior
 
Cenarius
Originally Posted by Surfacer
As an offtank, wearing some conqueror's pieces (especially the chest) is actually a good idea once you've made it longer into the fight and want to maximize your mitigation/avoidance.

Here's how +def affects HS avoidance:
+1 = +0.04% dodge
+1 = +0.04% parry
+1 = +0.04% chance of being missed
HS cant crit so

1 point of defense skill is equal to 0.12% HS avoidance.


Helm of Wrath (ZG Enchant)
AC: 696
AC (Toughness): 766
Total avoidance: 2.16%

Conqueror's Helm (ZG Enchant)
AC: 739 + 36 from agility = 775
AC (Toughness) = 813 + 36 = 849
Total avoidance: 1.32% (def) + 0.9% (agi) = 2.22%

--

Breastplate of Wrath
AC: 857
AC (Toughness): 943
Total avoidance: 1.32%

Conqueror's Breastplate
AC: 1033
AC (Toughness) = 1132
Total avoidance: 1.92%
Conqs BP has 1033 AC? Thats news to me. *edit wasn't factoring in the agi on it.

http://www.afterlifeguild.org

Offline
Reply With Quote
Old 07/23/06, 11:37 AM   #44
Xizorz
Piston Honda
 
Murloc Warrior
 
Gurubashi
Factoring in the agility I assume.

http://ctprofiles.net/298322

Offline
Reply With Quote
Old 07/23/06, 11:41 AM   #45
corepolka
Glass Joe
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Chaotik
Originally Posted by Surfacer
Conqueror's Breastplate
AC: 1033
AC (Toughness) = 1132
Total avoidance: 1.92%
Conqs BP has 1033 AC? Thats news to me.
AC: 1033 - 48 from agi = 985
http://www.thottbot.com/?i=52866

Offline
Reply With Quote
Old 07/23/06, 1:08 PM   #46
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
What sort of base health pool as a warrior do you need to survive a Hateful Strike (before you add in Flasks/food/etc)?

I made up this profile to see how you would go about it: http://ctprofiles.net/861684 (AQ40 setup) seeing if a ~6500 base health would be enough with a ton of armor.

You lose quite a bit of stamina going to Conquerors from Wrath, but the armor gains are gigantic.

Edit again: Changed up a few things and made a more effective profile I think. Conqueror's stuff is a great starting point for this, but there are a few nice upgrades over other items. Boots of Unwavering Will are amazing and such pre-Naxx :)

Offline
Reply With Quote
Old 07/23/06, 2:45 PM   #47
Erongg
Great Tiger
 
Erongg's Avatar
 
Lorentz
Troll Shaman
 
No WoW Account
Druid tanks seem ideal - very high HP, very high armor. Threat generation isn't a big issue, nor are dodge/parry/defense very important since he spams HS if you avoid it and it can't crit or crush. The warriors that might normally tank can instead do as much DPS as possible because they're not threat limited. Doesn't the fight seem to be designed for druid OTs?

Of course if you've been sharding your feral druid loot and none of your druids are feral spec'ed, using this strategy is probably not wise. Else it seems like the best way to go.

As a disclaimer, I've never done this fight.


Offline
Reply With Quote
Old 07/23/06, 2:56 PM   #48
Elendril
KIND OF A BIG DEAL
 
Elendril's Avatar
 
Night Elf Hunter
 
Ner'zhul
Originally Posted by Erongg
Druid tanks seem ideal - very high HP, very high armor. Threat generation isn't a big issue, nor are dodge/parry/defense very important since he spams HS if you avoid it and it can't crit or crush. The warriors that might normally tank can instead do as much DPS as possible because they're not threat limited. Doesn't the fight seem to be designed for druid OTs?

Of course if you've been sharding your feral druid loot and none of your druids are feral spec'ed, using this strategy is probably not wise. Else it seems like the best way to go.

As a disclaimer, I've never done this fight.
he spams hateful strike PERIOD. if you dodge or parry, he'll keep HS'ing you, but each will have the normal cooldown time. better dodge + parry + miss = warrior tanks are better. their overall mitigation is just better.

Offline
Reply With Quote
Old 07/23/06, 3:10 PM   #49
Zyla
+5 to Love
 
Zyla's Avatar
 
Troll Paladin
 
Mal'Ganis
Originally Posted by Elendril
Originally Posted by Erongg
Druid tanks seem ideal - very high HP, very high armor. Threat generation isn't a big issue, nor are dodge/parry/defense very important since he spams HS if you avoid it and it can't crit or crush. The warriors that might normally tank can instead do as much DPS as possible because they're not threat limited. Doesn't the fight seem to be designed for druid OTs?

Of course if you've been sharding your feral druid loot and none of your druids are feral spec'ed, using this strategy is probably not wise. Else it seems like the best way to go.

As a disclaimer, I've never done this fight.
he spams hateful strike PERIOD. if you dodge or parry, he'll keep HS'ing you, but each will have the normal cooldown time. better dodge + parry + miss = warrior tanks are better. their overall mitigation is just better.
I dont see it being that much better, I know I personally can run about 25-28% dodge in bear. Granted im somewhat ignorant as to what wrath +tanks have in this regard with a combo of dodge/parry, but I can definately see the higher dps threshold being significant.
also : WTB: Pawwry.

EDIT: Heres my loadout: http://ctprofiles.net/2661613.

Thats Dodge: 23.28% base, plus Elixir of Mongoose to put my agi at 313, adding 1.25 dodge taking it to 24.53%.
Then kings for 10% on top of that, for 31 extra agi, giving me 1.55 dodge, taking it to 26.08%.

My health fully buffed under that profile is 11623. This is flask + imp/fort/mark/fortpot/chops

My armor is 13409 before buffs and agility in bear.
+688 (344 Agi)
+385 (Imp mark)
+735 (Devotion)
+450 (Greater Armor pot)
-------
15667 armor before Stoneshield. - With inspiration this would be 19583.75

17667 after Stoneshield - just over the cap of 17325 vs 63. - with inspiration this would be 22083.75
(Note that the armor is hard capped at 75%. )

So, a well geared bear tank brings 11623 life, 26.08% dodge, and 17667 armor.

29990 x .25 = Hitting top end for 7497.5
22100 x .25 = Hitting low end for 5525. (x 2 = 11050)

Which means this bear could take two min hatefuls back to back and live.

Fun stuff.

Also- if they ever took out the hard cap on armor - that 22083 armor would be somewhere around 80-82%
Which makes for a comical :
29990 x .18 = 5398 top end
22100 x .18 = 3978 low end.

Hehe.

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin View Post
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.

United States Offline
Reply With Quote
Old 07/23/06, 4:28 PM   #50
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Avoidance is one of the things that makes surviving the worst storms of hits possible - the avoidance on a warrior vastly outstrips that of a feral druid, and with inspiration and stoneshields up, the mitigation you get on a warrior is nearly identical to that of the druid who cannot get the same level of avoidance. In the end, warriors take less damage. Besides, shield wall alone makes warriors better for the last part.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Surviving as a Priest Xavias Player vs. Player 946 09/14/09 3:15 PM
Patchwerks Hateful Strike Calculator zork The Dung Heap 13 11/22/06 9:48 AM
Hateful Strike = Spell? Lank The Dung Heap 13 11/19/06 5:29 AM
hateful strike Romp Public Discussion 41 10/18/06 5:00 PM
Patchwerks: Hateful strike targets Celest Public Discussion 14 07/15/06 8:22 AM