Interesting, this comes up here and now. I have been working on a solution for this.
I have always loathed the idea that useful gear would be DE'ed.
The fact that people in Tier2 look down on people in blues and greens in MC--that is what you were wearing in MC kids, or that guilds want to treat MC as if it were a serious endeavor in the first place, at this stage of the game, is absurd.
If not for gearing up alts or picking up the occational TOEP, and rag loot, there is nothing left for MC.
One thing that particuallydrives me bonkers are the unrealistic benchmarks that some guilds will set for chars to get into MC, either because its unnessesary or they don't understand the actual rather than perseived dangers of the zone.
gibs.nrgservers.net/policy.html outlines a very rudimentry, untested system for a raid group comprised of the alts of experienced raiders. Obviously it will need some practical work to normalize however it is designed to avoid grubbing and loot whoring and to ofset the cost of repairs and consumable to those who actually recieve loot.
One thing that I have experienced is that, I will run a raid 20 of some guild and a bunch of p-uPS, this guild will feel as if it is a guild run and they should have priority on items. Which to me seems absurd, if it was a guild run they would not have 20 random people playing, who all should have either a portion of all the drops (sales, de's, cores, etc..) or should have thier costs for being their covered, if they recieve loot or not.
Also who ever decided that if an alt gets a piece of loot that would be DE'ed would pay 2 nexxus was brilliant.
A brilliant cocksucker that is, since 7/10 times you get 1 crystal you are basical saying, Johney guildmate, you can have this peice of gear that may be useful to us in the future, and you only have to pay us more than it would have been worth in the first place had we de'ed it. That is one serious FUCK you to Johney if you ask me.