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My guild has now been trying Viscidus for a few days, but we always seem to loose in something, was it MT dying or just generally healers going to too low mana and letting mages or eachother die. Even tho we have been using potions it still happens, so I thought I'd ask the people who know what their talking about.
So, here is our group setup for the people inside the room, I'd very much like opinions on it and I'd more than happy if anyone had a suggestion how to improve it.
Viscidus group setup:
1. MT group
1. Maintank
2. Hunter – Aspect of wild
3. Warlock – Frost wands
4. Paladin – Cleansing/healing
5. Druid healing/cleansing
2. Mage group
1. Priest for healing
2. Warlock – Frost wands
3. Mage
4. Mage
5. Hunter for aspect of wild
3. Mage group
1. Priest for healing
2. Warlock – Frost wands
3. Mage
4. Mage
5. Hunter for aspect of wild
4. Mage group
1. Priest for healing
2. Warlock – Frost wands
3. Mage
4. Mage
5. Hunter for aspect of wild
5. MT healing
1. Paladin for Cleansing
2. Druid for Healing MT
3. Priest for prayer of healing
4. Priest to heal MT
5. Priest to heal MT
6. Cleansing/healing
1. Paladin Cleansing group 2
2. Paladin Cleansing group 3
3. Paladin Cleansing group 4
4. Druid to Heal paladins/Melee healer/cleanse for group 7
5. Druid to heal paladins/Melee healer/cleanse for group 8
To help you understand how we do it, is that everyone runs in with mounts and the MT pulls Viscidus to a wall on left side of entrance. Melee groups take their positions on other side of the room and continue to come as close as possible without risking of taking poison volley hits. Groups 1-5 are obviously on ranged range to Viscidus, and group 6 spread out behind them with the Druids even behind the paladins nearly leaving them outside of volley range.
We tried having Mages and hunters in with no natural NR, but that was just too intense for us to keep up. Though that was without any potions, I don't think we would've done it even with them. So, now we have all our hunters in their gear they use for Huhuran ( over 200 unbuffed), and mages in hefty amount of NR also (over 200 unbuffed). This basically leaves the priests in groups 2-4 Empty handed, only healing themselves and Warlocks and rest of the time tossing heals on the MT. The problem is that it seems to leave us less dps for the globs with the mages and hunters pretty gimped out, and we fail to manage to take down all 6 globs per shatter.
*Edit* Was writing in a rush so forgot the few questions whiche were: 1. Would you stack high NR for mages and Hunters to lower their maintanence cost significantly. 2. Would you say its a good idea to make the healers wear moderate NR ?. 3. Whats a realistic time to start abusing lots of consumables in order to kill him.
I'd be more than happy if you could provide me with some constructive criticism and advices, as I believe it's not anymore about individual playing but of our group setup or of our position to fight viscidus in (which indeed does make glob targetting alot harder).
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