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Old 07/25/06, 5:13 PM   #1
hamlet_the_lesser
King Hippo
 
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Sargeras
Originally Posted by eyonix
If you're wearing tier 3 at level 70, you better have a really good sense of humor and the ability to accept being called names void of allowing yourself to be emotionally damaged.
http://blue.cardplace.com/cache/wow-general/9237405.htm

This makes no sense in terms of ilvl. Is blizzard going to be skewing the way allocation works in the expansion? I thought that T3 was going to be basicaly equivalent to weak lvl 70 epics. Apparently I was wrong in this assumption.


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Old 07/25/06, 5:16 PM   #2
Malorum
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It makes no sense at all. Whats the point then if this isnt the case?

Originally Posted by JamesVZ View Post

Anyway. Badges suck, bring back 40 mans.

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Old 07/25/06, 5:19 PM   #3
♦ Praetorian
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What's the point to anything? There's a difference between t3 being outdated in the expansion and t3 being outdated by the expansion endgame.

There are other factors to consider, as well. What if there are slightly lower ilvl items in the expansion in low-end lv70 areas, but they are socketable, whereas the old-world stuff is not, effectively making the new far superior to the old?

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Old 07/25/06, 5:21 PM   #4
Creediki
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To the OP:
No one knows how socketed items will work yet.
Will the base item use the ilevel calculation, and gems be on top of that?

Will it include gems (somehow).. will it include a mixture of both.

Most expansion introduce a fair level of inflation. I expect this to not be an exception.

People coming up behind you will not need to farm Naxx as much as you did.. sorry, that's just how it works.
Your full T3 will still be a nice leg up.. but don't slack off!

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Old 07/25/06, 5:23 PM   #5
Malorum
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Well i think the assumption that most have made about Tier 3 in general is that it is supposed to be the next "step" up in raiding gear for the expansion since that is what the majority of us will be wearing at that time. Another circumstance that comes to mind is the Level 70 endgame going to be balanced around Tier 3 ilvl gear or lower?

Originally Posted by JamesVZ View Post

Anyway. Badges suck, bring back 40 mans.

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Old 07/25/06, 5:24 PM   #6
hamlet_the_lesser
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but how eyonix says it T3 will not be a leg up at all. Basically you had better replace it before you get to lvl 70. Atleast that is how I read it.


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Old 07/25/06, 5:40 PM   #7
Avair
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Speculating that the expansion would be released about/before the end of the year, realistically how many guilds will be done with Naxx by then?

Personally I would be disappointed if we didn't finish the instance before the expansion rolled around. To be plugging away in Naxx only to trivalize it because your MT is now level 65 seems somewhat anti-climatic.

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Old 07/25/06, 5:47 PM   #8
♦ Praetorian
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Originally Posted by Avair
Speculating that the expansion would be released about/before the end of the year, realistically how many guilds will be done with Naxx by then?

Personally I would be disappointed if we didn't finish the instance before the expansion rolled around. To be plugging away in Naxx only to trivalize it because your MT is now level 65 seems somewhat anti-climatic.
Don't worry a lag spike on Thaddius will still wipe you even if your MT is level 90.

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Old 07/25/06, 5:51 PM   #9
Fizil
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Tseric semi-clarified the point:

For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
Another thing to consider is that this DOESN'T mean your Naxx loot will be quickly outdated. 60-70 isn't just going to be another 50-60 leveling curve. It will most likely be more along the lines of 40-60 or even 30-60.

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Old 07/25/06, 5:53 PM   #10
hamlet_the_lesser
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That makes more sense. The way eyonix made it sound is that there will be lots of lvl 65 instances that will have like ilvl 80 gear and you will be getting ilvl 90 gear right off the bat at lvl 70.


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Old 07/25/06, 5:56 PM   #11
Starks
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Originally Posted by Fizil
Tseric semi-clarified the point:

For clarity, loot accessible at level 70 will exceed the quality of loot accessible currently.

The advantage for players in current tier-3 will be having a bit of an easier time leveling through the initial content. After that, the current tiers won't really qualify or be comparable as end-game loot.
Another thing to consider is that this DOESN'T mean your Naxx loot will be quickly outdated. 60-70 isn't just going to be another 50-60 leveling curve. It will most likely be more along the lines of 40-60 or even 30-60.
I thought a CM said it would take as long from 60-70 as it did from 1-60? Anyone else remember this or am I just imagining stuff?

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Old 07/25/06, 5:58 PM   #12
♦ Praetorian
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Yes, I recall reading 60-70 being parallel to 1-60 as well.

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Old 07/25/06, 5:58 PM   #13
Fizil
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The interesting thing about this, is that it means the old raids will not have to be revisited. When Horde are leveling new Paladins and Alliance are leveling new Shaman, they won't have to stop over at the old raids to gear these new members/re-rolls up for the new endgame raids.

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Old 07/25/06, 6:00 PM   #14
Ultramax
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None of this answers the real question.

How are they handling Tranq Shot?

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Old 07/25/06, 6:00 PM   #15
probiscus
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Originally Posted by Fizil
The interesting thing about this, is that it means the old raids will not have to be revisited. When Horde are leveling new Paladins and Alliance are leveling new Shaman, they won't have to stop over at the old raids to gear these new members/re-rolls up for the new endgame raids.
I believed that's been discussed here before, the general concensus being naxx zergs to equip the rerolls. At least for the top tier guilds.

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Old 07/25/06, 6:00 PM   #16
Starks
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Originally Posted by Ultramax
None of this answers the real question.

How are they handling Tranq Shot?
Taking it off Lucifron and making it a 41-point marksmanship talent.

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Old 07/25/06, 6:02 PM   #17
Fizil
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Originally Posted by Praetorian
Yes, I recall reading 60-70 being parallel to 1-60 as well.
That is what it says in PC Gamer's August issue, but I see that as a big mistake if it is true. It is essentially the introduction of Hell Levels into the game. According to Drysc they are still tweaking it, though he didn't say what the leveling curve is currently.

The time it will take will of course vary from player to player (skill, gear, play style, etc.), so there is no real accurate way to specify a length of time. We're still in the process of determining and adjusting the leveling curve, but we want to make sure it's a 'good length' so that it accurately takes advantage of the new content and still provides a challenge.

I don't think it can be specified as similar to a specific level range as of yet, as we're still adjusting the leveling curve as we continue development on the expansion content.

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Old 07/25/06, 6:02 PM   #18
hamlet_the_lesser
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or you could send 5 people in to kill luci...


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Old 07/25/06, 6:06 PM   #19
Kasi
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Probably just make it trained at lvl 62 or something.

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Old 07/25/06, 6:07 PM   #20
 frmorrison
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Originally Posted by Ultramax
How are they handling Tranq Shot?
Since it is only off Lucy, I would think it would remain the same.


I recall reading that 60-70 leveling would be different and much longer than 50-60.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/25/06, 6:08 PM   #21
♦ Praetorian
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Originally Posted by Fizil
Originally Posted by Praetorian
Yes, I recall reading 60-70 being parallel to 1-60 as well.
That is what it says in PC Gamer's August issue, but I see that as a big mistake if it is true. It is essentially the introduction of Hell Levels into the game. According to Drysc they are still tweaking it, though he didn't say what the leveling curve is currently.

The time it will take will of course vary from player to player (skill, gear, play style, etc.), so there is no real accurate way to specify a length of time. We're still in the process of determining and adjusting the leveling curve, but we want to make sure it's a 'good length' so that it accurately takes advantage of the new content and still provides a challenge.

I don't think it can be specified as similar to a specific level range as of yet, as we're still adjusting the leveling curve as we continue development on the expansion content.
Meh, not a mistake at all in my view, if the content is there. Personally I'd be quite happy if it takes an average of 12 days /played to get from 60 to 70. If that means grinding the same mobs for 10 hours a level? Hell no. But Blizzard won't make us grind for levels (though the option is there if we want it).

Why even bother making level 65 instances if people are going to go from 60 to 70 in a week or two?

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Old 07/25/06, 6:14 PM   #22
Fizil
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Originally Posted by Praetorian
Originally Posted by Fizil
Originally Posted by Praetorian
Yes, I recall reading 60-70 being parallel to 1-60 as well.
That is what it says in PC Gamer's August issue, but I see that as a big mistake if it is true. It is essentially the introduction of Hell Levels into the game. According to Drysc they are still tweaking it, though he didn't say what the leveling curve is currently.

The time it will take will of course vary from player to player (skill, gear, play style, etc.), so there is no real accurate way to specify a length of time. We're still in the process of determining and adjusting the leveling curve, but we want to make sure it's a 'good length' so that it accurately takes advantage of the new content and still provides a challenge.

I don't think it can be specified as similar to a specific level range as of yet, as we're still adjusting the leveling curve as we continue development on the expansion content.
Meh, not a mistake at all in my view, if the content is there. Personally I'd be quite happy if it takes an average of 12 days /played to get from 60 to 70. If that means grinding the same mobs for 10 hours a level? Hell no. But Blizzard won't make us grind for levels (though the option is there if we want it).

Why even bother making level 65 instances if people are going to go from 60 to 70 in a week or two?
I don't have a problem with it, as long as they keep it in mind if they ever up the level cap again. Problems crop up when new level ranges are added with different leveling curves and suddenly to get to level 80 you have to get over the 60-70 "hump" which is annoying.

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Old 07/25/06, 6:15 PM   #23
hamlet_the_lesser
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Maybe cause it was early in the game but I did alot of pre 60 instancing. If it does take 12 or so days played I could see people not wearing T3 gear wanting to do instances to make up some of that gear inequality.


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Old 07/25/06, 6:17 PM   #24
Starks
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Originally Posted by Praetorian
Meh, not a mistake at all in my view, if the content is there. Personally I'd be quite happy if it takes an average of 12 days /played to get from 60 to 70. If that means grinding the same mobs for 10 hours a level? Hell no. But Blizzard won't make us grind for levels (though the option is there if we want it).

Why even bother making level 65 instances if people are going to go from 60 to 70 in a week or two?
I see it the same way, but then again I have faith that 31+ point talents will be awesome and so will the new skills levelling up. Assuming what Eyonix said is true and tier 3 gear will last you for the most part until level 67+, a lack of good talents and skills to look forward to will make that grind to 70 a whole lot more boring. Personally I would play through it to see the lore and new content alone, but 12+ days played without any progression gear-wise and no major character improvements could cause alot of burnout.

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Old 07/25/06, 6:17 PM   #25
Grayson Carlyle
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Turalyon
Originally Posted by hamlet
or you could send 5 people in to kill luci...
And watch 2 of them kill off the other 3! Oh how glorious this and Skeram will be in the expansion!

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