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Old 07/25/06, 11:27 PM   #1
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
Anyone able to tell what the conditions are for a double bonus to damage reduction in defensive stance?

I've found 2 attacks in the game that give you a .9 * .9 = .81 multiplier for damage taken in defensive stance (compared to the usual assumed .9), they are the Sons of Hakkar poison after they die (you take 81 damage per tick instead of 90 on a 100 base per tick DoT) and Barron Geddon's Living Bomb explosion does .81 * 3200 = 2592 (I think?).

I don't know how to test other things as the damage variability is too high, but it is possible that warriors are taking 81% damage in Defensive stance on many other (all?) attacks. Not sure on Berserker, you might get a 1.10 * 1.10 = 1.21 multiplier but that would be significantly more noticible I'd imagine.

Thoughts?

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Old 07/25/06, 11:37 PM   #2
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
I hadn't noticed on living bomb. The only attack I'm aware of is the Hakkar poison, not sure of any other.

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Old 07/26/06, 2:16 AM   #3
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
Think it comes from the -10% damage which you do, combined with the 10% less damage taken. Most mods count the living bomb explosion as your own "damage" because of how it parses on the combat log. Perhaps due to a small oversight by Blizzard on some effects, the -10% damage done thus applies because you're in def stance, similar to your reduced weapon damage and etc. Then on top of that, in def stance you take 10% less damage, and so the "reduction" seems to be double applied, while really its just the application of both reductions in a strange manner.

I could be wrong on this, not sure what makes some abilities work with this, and then others not.

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Old 07/26/06, 3:01 AM   #4
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Xard
Think it comes from the -10% damage which you do, combined with the 10% less damage taken. Most mods count the living bomb explosion as your own "damage" because of how it parses on the combat log. Perhaps due to a small oversight by Blizzard on some effects, the -10% damage done thus applies because you're in def stance, similar to your reduced weapon damage and etc. Then on top of that, in def stance you take 10% less damage, and so the "reduction" seems to be double applied, while really its just the application of both reductions in a strange manner.

I could be wrong on this, not sure what makes some abilities work with this, and then others not.
No, this seems like a perfectly complete explanation. Anything which appears in the combat log as "Your X hits you for Y," would earn a double reduction.

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Old 07/26/06, 10:56 AM   #5
 Maestroquark
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Ramala
Orc Rogue
 
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Originally Posted by Xard
Think it comes from the -10% damage which you do, combined with the 10% less damage taken. Most mods count the living bomb explosion as your own "damage" because of how it parses on the combat log. Perhaps due to a small oversight by Blizzard on some effects, the -10% damage done thus applies because you're in def stance, similar to your reduced weapon damage and etc. Then on top of that, in def stance you take 10% less damage, and so the "reduction" seems to be double applied, while really its just the application of both reductions in a strange manner.
Makes sense. Once on Chromaggus (boy was that fun) and a few times on Skeram either the AI activated Blade Flurry or I had it already active when I was MC'd. 300% damage bonus was applied to the melee damage, BF damage was then calculated, then another 300% damage bonus on top of that. I think my favorite instant was when a melee attack that didn't even reach 1k on a tank had Blade Flurry hit a fellow rogue for 14.4k damage.

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Old 07/26/06, 3:06 PM   #6
Staarkhand
Von Kaiser
 
Murloc Rogue
 
Tichondrius
I've noticed that with True Fulfillment and Blade Flurry as well. The first time I did Skeram I was running critline and got a new record SS for 2k and a new record Blade Flurry for 6k. As a side note, it was indeed strangely fulfilling to have all my best recorded shots be against guildies. Also, blowing BF early on that fight is a good idea.

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Old 07/26/06, 3:14 PM   #7
Kalman
Super Macho Man
 
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Orc Shaman
 
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Same mechanic accounts for huge ignite ticks on fire-vuln mobs. The vuln is applied to the fireball damage, which is what ignite is calculated from, then the ignite damage has vuln bonus applied to it.

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Old 07/26/06, 4:40 PM   #8
K-Muflage
Glass Joe
 
Murloc Warrior
 
Mal'Ganis
Sweeping Strikes runs into the same weirdness as Blade Flurry. Doing an 8K SS on a guildie is pretty damn sweet if you ask me.

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Old 07/26/06, 8:22 PM   #9
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
Would be an interesting test to see if you can get a crit from a mob using an ability with this "feature" and berserk stance if that is the culprit. I don't think there are any abilities that are of the type listed (the your x does x damage to youetc) that are physical in nature. Or it could be that you give a mob a 3% crit chance with everything (spells etc) while in berserker with that same idea.

Could probably test the best by using Bloodrage maybe while in Berserk stance and see if it ever "crits" you?

Kinda doubt it but interesting discussion no the less.

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