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Old 07/27/06, 11:52 AM   #1
Decker
Piston Honda
 
Orc Hunter
 
Kargath
Smiting XBow > *.

Get over it. Blizzard hasn't figured out how to fix it.

*edit* Should have noted that this doesn't include the Slavemaker...silly mistake on my part ;)

Broken mechanics regardless :)

http://www.paradosi.net

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Old 07/27/06, 11:56 AM   #2
Lactose
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Tauren Hunter
 
Talnivarr (EU)
The casting time is ~0.5 seconds. While casting, Auto Shot is delayed if it's ready. However, it's not important. Why? Because you can time it better.
If you wait until the animation of Auto Shot starts, then use Multi-Shot:
Auto Shot is not delayed.
Multi-Shot fires 0.5 seconds later.
Cooldown starts when you activate Multi-Shot - you didn't lose any time.
In my spreadsheet, I've accounted for conflicting cooldowns with Aimed Shot and Multi-Shot. I intentionally made this [edit: multiplier a bit lower] than needed, because of the above ;)
It's not a big enough deal / doesn't happen often enough to debunk the cycle in any way.
:)

Edit: I more and more feel hunters are a timing class. To maximize damage output, it gets more and more important to get the right rhythm, instead of mindlessy spamming whatever's ready. Strange how classes differ so much in endgame opposed to what they did while playing...

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 07/27/06, 12:14 PM   #3
Morfina
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Gnome Death Knight
 
<IT>
Khadgar (EU)
Originally Posted by Lactose
Edit: I more and more feel hunters are a timing class. To maximize damage output, it gets more and more important to get the right rhythm, instead of mindlessy spamming whatever's ready. Strange how classes differ so much in endgame opposed to what they did while playing...
I think Blizzard hit something good with this; I don't play a hunter, but I do feel that any class where you can see a considerable difference of DPS on similarly equipped players depending on skill is the right way to go. I'd probably play Hunter if I do go DPS one day, because of that.

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Old 07/27/06, 1:36 PM   #4
Rabid Rob
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Dragonblight
Aye, hunters are by far all about timing. On fights when I get to stand and deliver, I'm watching my autoshot animation, not the boss, so I can start my next aimed shot at the perfect time. hit it too soon, and I cut off an autoshot. miss the sweet spot, and you waste a fraction of a second or more of an autoshot you're never going to fire. Mods which appear to have an autoshot clock are merely an approximation, if you rely on them, you will be doing suboptimal DPS cycles... but a damn sight bebtter than someone who just mashes buttons!

Ash, by the way, is a 10 second cycle weapon. The Autoshot after Aimed adds ~.5 seconds to the shot clock, the 2nd Autoshot comes out slightly after the 6 second cooldown of Aimed. The Slavemaker, by contrast, as a 3.2 weapon, is perfect for a true 9 second cycle when you add this delay in, but without at least 6 Cryptstalkers, you won't be able to pay the mana bill on that too well, especially if your Horde! They were clearly designed to work together.

Back to Multishot affecting Autoshot... for this very reason, on fights where I'm forced to run around a bit, I try to let Autoshot start firing after running for long enough before hitting Multishot, for a tiny bit more DPS. Again, its timing, and reading your animation! :)

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Old 07/27/06, 1:46 PM   #5
Grimmlokk
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Troll Rogue
 
Kilrogg
Originally Posted by Morfina
I think Blizzard hit something good with this; I don't play a hunter, but I do feel that any class where you can see a considerable difference of DPS on similarly equipped players depending on skill is the right way to go. I'd probably play Hunter if I do go DPS one day, because of that.
If the sustained DPS thread has shown us anything it's that every DPS class is like this. Though I have to say from playing a friend's hunter some on raids getting the shot cycle down(Rhok) is a lot harder than I imagined it would be=P In my mind I was gonna step in and be blowing everyone away with my mad skill. In practice: Not so much.

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Old 07/27/06, 1:52 PM   #6
Avellyr
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Alterac Mountains
The Autoshot after Aimed adds ~.5 seconds to the shot clock, the 2nd Autoshot comes out slightly after the 6 second cooldown of Aimed.
I tested this the other day, and it's correct. The "free" auto shot is actually .5 seconds after the aimed shot, and no spreadsheets account for this. That means that Ashjre'thul uses a 9-second extended cycle instead of a 9-second clipped cycle to maximize dps.

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Old 07/27/06, 2:10 PM   #7
Phon
Glass Joe
 
Murloc Hunter
 
Turalyon
I did some tests trying to get the Ashjre'thul to a perfect 9 second rotation last week. With +haste to gloves and two Rapidity enchants it still doesn't get to the point where Aimed Shot is "spammable." Personally, I believe the ideal weapon speed is 3.3 instead of the 3.4 Ashjre'thul.

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Old 07/27/06, 5:14 PM   #8
Avellyr
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Alterac Mountains
I should also note that the 9-second rotation is still viable. After running the math on most of the high-end weapons, it appears that 3.1 is now the optimal speed for a 9-second clipped rotation. Slower weapons would use the 9-second extended (with faster weapons it varies with damage range). For some reason, nothing is optimal on a 10-second rotation according to my figures. Logically it makes sense, since the timers for aimed and multi crash every cycle in a 10-second rotation as opposed to once every 9 or so in a 9-second rotation.

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Old 07/27/06, 5:25 PM   #9
Avellyr
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Night Elf Hunter
 
Alterac Mountains
Mods which appear to have an autoshot clock are merely an approximation, if you rely on them, you will be doing suboptimal DPS cycles... but a damn sight bebtter than someone who just mashes buttons!
Watching your animation is even less accurate most of the time. I find that Zhunter's timers are very accurate. I've never used Sorren's, so i'm not sure about them.

Ash, by the way, is a 10 second cycle weapon. The Autoshot after Aimed adds ~.5 seconds to the shot clock, the 2nd Autoshot comes out slightly after the 6 second cooldown of Aimed.
If by 10-second cycle, you mean longer than 9, then yes. If you're talking about a multi-shot cycle, you're wrong. The optimal cycle is to allow 3 auto shots to fire between aimed shots, and hit your aimed shot as soon as you can following the third auto shot.

The Slavemaker, by contrast, as a 3.2 weapon, is perfect for a true 9 second cycle when you add this delay in, but without at least 6 Cryptstalkers, you won't be able to pay the mana bill on that too well, especially if your Horde! They were clearly designed to work together.
When I was doing the cycle math for these, I found that the third auto shot will actually fire at 9.06 seconds in a true 9-second rotation. This is because I took the precision of the speed out to 7 decimal places. I have no idea where WoW's combat engine rounds decimals, but if it takes it to 3 places or beyond, there's a chance that you could cut off your auto shot by spamming aimed shot. Not a big chance, since you would be hard pressed to hit the button in that .06 second window even while spamming, but definitely a chance.

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Old 07/27/06, 7:26 PM   #10
RK
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Tauren Shaman
 
Shu'halo
I've never seen the maths actually done for the Toxin Injector, especially not maths including the extra 0.5 second between aimed and the first autoshot being discussed here... given the bonus fast weapons got from normalization and the way it gets at least one, perhaps two extra shots per cycle (depending on the cycle length), is it actually much better than its being given credit for? Most posts I've seen relating to it have been along the lines of "2.0 lol, slower is better", but there's more to it than that as I understand it.

Slower is certainly better for PvP burst DPS, but do the extra shots per cycle from the 2.0 weapon (especially with a +7 scope in the mix) give higher sustained dps than Ashjre'thul? If not, how close is it?

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Old 07/28/06, 2:48 AM   #11
Charky
Glass Joe
 
Murloc Hunter
 
Kargath
Toxin Injector is still bad. It looses too much autoshot time waiting for the Aimed Shot to cast as well as the AP bonus to autoshots having much less of an effect.


On a side note, the delay in my cycle (for whatever reasons) puts Rhok firing its 3rd shot exactly at 9 seconds. I'm not sure how 3.0, 3.1, 3.2 weapon speeds act. If 2.9 is the optimal 9 sec rotation for me, would that make the 4 Horseman Bow my optimal weapon?

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Old 07/28/06, 9:25 AM   #12
Decker
Piston Honda
 
Orc Hunter
 
Kargath
Originally Posted by Lactose
Edit: I more and more feel hunters are a timing class. To maximize damage output, it gets more and more important to get the right rhythm, instead of mindlessy spamming whatever's ready. Strange how classes differ so much in endgame opposed to what they did while playing...
When should we expect our DDR like rotation mod? :)

As much as I kid I can see something like this happening...

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Old 07/28/06, 9:27 AM   #13
Ashuko
Piston Honda
 
Murloc Druid
 
Windrunner
Originally Posted by Lactose
In my spreadsheet...
Lactose, could you post a link to your spreadsheet in this thread?

http://ctprofiles.net/69539

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Old 07/28/06, 10:07 AM   #14
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
http://forums.elitistjerks.com/viewtopic.php?id=7312

Currently reworking it from scratch, mostly due to it being... very annoying for me to edit or add stuff to.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 07/30/06, 5:13 PM   #15
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
My own testing (also on the servants... poor mobs...) gave a number closer to 0.5 (0.5329) seconds for Auto Shot to fire after Aimed Shot. Guessing it's a bit related to FPS and possibly lag.

If people are interested, I could redo the "damage cycles breakdown" post with a 0.5 delay after Aimed Shot added (basically, allowing 5.5 seconds for Auto Shot instead of 6 in the clipped cycles). If I did, I'd also use a higher gear standard, and with some small corrections.

So... how's the interest? :P

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 07/30/06, 5:17 PM   #16
Avellyr
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Night Elf Hunter
 
Alterac Mountains
I'd be interested, if only to see how they compare to my numbers. I definitely found one pleasant surprise when I did it.

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Old 07/30/06, 5:23 PM   #17
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
My initial guess would be the Nerubian Slavemaker is a bigger upgrade than I currently think ;)

A thought... instead of doing it with actual weapons (and their respective stats), I could compare weapon speeds, using a constant DPS to compare how speed affects damage output... then just add final values for some of the more interesting weapons (Rhok'delar, Ashjre'thul, Huhuran's Stinger, Bow of the Four Horsemen, Nerubian Slavemaker).

Comments?

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- Sam & Max

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Old 07/30/06, 5:25 PM   #18
Starks
Piston Honda
 
Murloc Hunter
 
Perenolde
Originally Posted by Lactose
My initial guess would be the Nerubian Slavemaker is a bigger upgrade than I currently think ;)

A thought... instead of doing it with actual weapons (and their respective stats), I could compare weapon speeds, using a constant DPS to compare how speed affects damage output... then just add final values for some of the more interesting weapons (Rhok'delar, Ashjre'thul, Huhuran's Stinger, Bow of the Four Horsemen, Nerubian Slavemaker).

Comments?
I for one would very much like to see this research.

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Old 07/30/06, 6:32 PM   #19
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Fair enough... I'll get it posted as soon as possible.
Which speeds and what gear setup should I do this for? Obviously using 15% quiver... Other than that, how does this sound?
1600 RAP
30% ranged crit
MM spec (Barrage and RWS maxed)
Thorium ammo

Weapon speeds (before quiver): 2 -> 3.4

Any comments on this, or does that setup sound ok? Please note that this'll take a time to finish, so don't expect it up within the hour ;)

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 07/30/06, 7:18 PM   #20
Phon
Glass Joe
 
Murloc Hunter
 
Turalyon
I would love to see the comparison of weapon speeds.

Again, with the decreasing prices of Rapidity enchants, it's very easy to get up to a 18% speed increase with the haste enchant and two Rapidities to get any "Ideal" weapon speed.

It would also be interesting to see if the autoshot delay is the same for all weapon speeds stays the same.

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Old 07/30/06, 7:23 PM   #21
Kvastpanda
Glass Joe
 
Murloc Hunter
 
Test
Would be very nice, and Id love it if you included Crossbow of Imminent Doom cos it might actually be better than the allmighty smiter

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Old 07/30/06, 7:30 PM   #22
Starks
Piston Honda
 
Murloc Hunter
 
Perenolde
Originally Posted by Kvastpanda
Would be very nice, and Id love it if you included Crossbow of Imminent Doom cos it might actually be better than the allmighty smiter
How do you figure that?

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Old 07/30/06, 8:29 PM   #23
Charky
Glass Joe
 
Murloc Hunter
 
Kargath
He is saying that Crossbow of Imminent Doom is closer to the ideal cycle due to the 0.5 second delay, so its possible it might actually yield a higher DPS.

Also, I too would like to see that kind of research, Lactose.

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Old 07/31/06, 1:09 AM   #24
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
1600 RAP
30% ranged crit
3/3 Barrage
5/5 Mortal Shots
5/5 Ranged Weapon Specialization
+7 scope
Thorium ammo (17.5 DPS)
Setting DPS of all ranged weapons to 45.
Assuming 100% hit rate.

Timestamps not including Multi-Shots (every cycle basically has a "+ Multi-Shot").


Speed: 2.0 (Reduced to 1.74 with quiver). AutoShot = 524, AimedShot = 1533, Multi-Shot = 1008
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.24 Auto Shot fires			2.24 Auto Shot fires
3.98 Auto Shot fires			3.98 Auto Shot fires
5.72 Auto Shot fires			5.72 Auto Shot fires
6.0 Start Aimed Shot			7.46 Auto Shot fires
9.0 Aimed Shot fires			7.46 Start Aimed Shot
					10.46 Aimed Shot fires
DPS: 499.22				DPS:493.40
Speed: 2.1 (Reduced to 1.83 with quiver). AutoShot = 550, AimedShot = 1542, Multi-Shot = 1018
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.33 Auto Shot fires			2.33 Auto Shot fires
4.16 Auto Shot fires			4.16 Auto Shot fires
5.99 Auto Shot fires			5.99 Auto Shot fires
6.0 Start Aimed Shot			7.82 Auto Shot fires
9.0 Aimed Shot fires			7.82 Start Aimed Shot
					10.82 Aimed Shot fires
DPS: 512.73				DPS: 490.76
Speed: 2.2 (Reduced to 1.91 with quiver). AutoShot = 575, AimedShot = 1551, Multi-Shot = 1028
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.41 Auto Shot fires			2.41 Auto Shot fires
4.32 Auto Shot fires			4.32 Auto Shot fires
6.0 Start Aimed Shot			6.23 Auto Shot fires
9.0 Aimed Shot fires			6.23 Start Aimed Shot
					9.23 Aimed Shot fires
DPS: 461.9				DPS: 514.68
Speed: 2.3 (Reduced to 2.00 with quiver). AutoShot = 601, AimedShot = 1560, Multi-Shot = 1039
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.5 Auto Shot fires			2.5 Auto Shot fires
4.5 Auto Shot fires			4.5 Auto Shot fires
6.0 Start Aimed Shot			6.5 Auto Shot fires
9.0 Aimed Shot fires			6.5 Start Aimed Shot
					9.5 Aimed Shot fires
DPS: 472.62				DPS: 518.22
Speed: 2.4 (Reduced to 2.09 with quiver). AutoShot = 627, AimedShot = 1569, Multi-Shot = 1049
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.59 Auto Shot fires			2.59 Auto Shot fires
4.68 Auto Shot fires			4.68 Auto Shot fires
6.0 Start Aimed Shot			6.77 Auto Shot fires
9.0 Aimed Shot fires			6.77 Start Aimed Shot
					9.77 Aimed Shot fires
DPS: 483.24				DPS: 520.69
Speed: 2.5 (Reduced to 2.17 with quiver). AutoShot = 652, AimedShot = 1578, Multi-Shot = 1059
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.67 Auto Shot fires			2.67 Auto Shot fires
4.84 Auto Shot fires			4.84 Auto Shot fires
6.0 Start Aimed Shot			7.01 Auto Shot fires
9.0 Aimed Shot fires			7.01 Start Aimed Shot
					10.01 Aimed Shot fires
DPS: 493.52				DPS: 523.98
Speed: 2.6 (Reduced to 2.26 with quiver). AutoShot = 678, AimedShot = 1587, Multi-Shot = 1070
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.76 Auto Shot fires			2.76 Auto Shot fires
5.02 Auto Shot fires			5.02 Auto Shot fires
6.0 Start Aimed Shot			7.28 Auto Shot fires
9.0 Aimed Shot fires			7.28 Start Aimed Shot
					10.28 Aimed Shot fires
DPS: 504.24				DPS: 522.28
Speed: 2.7 (Reduced to 2.35 with quiver). AutoShot = 704, AimedShot = 1596, Multi-Shot = 1080
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.85 Auto Shot fires			2.85 Auto Shot fires
5.2 Auto Shot fires			5.2 Auto Shot fires
6.0 Start Aimed Shot			7.55 Auto Shot fires
9.0 Aimed Shot fires			7.55 Start Aimed Shot
					10.55 Aimed Shot fires
DPS: 514.86				DPS: 520.57
Speed: 2.8 (Reduced to 2.43 with quiver). AutoShot = 729, AimedShot = 1605, Multi-Shot = 1090
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
2.93 Auto Shot fires			2.93 Auto Shot fires
5.36 Auto Shot fires			5.36 Auto Shot fires
6.0 Start Aimed Shot			7.79 Auto Shot fires
9.0 Aimed Shot fires			7.79 Start Aimed Shot
					10.79 Aimed Shot fires
DPS: 525.14				DPS: 520.02
Speed: 2.9 (Reduced to 2.52 with quiver). AutoShot = 755, AimedShot = 1614, Multi-Shot =1101
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.02 Auto Shot fires			3.02 Auto Shot fires
5.54 Auto Shot fires			5.54 Auto Shot fires
6.0 Start Aimed Shot			8.06 Auto Shot fires
9.0 Aimed Shot fires			8.06 Start Aimed Shot
					11.06 Aimed Shot fires
DPS: 535.86				DPS: 518.54
Speed: 3.0 (Reduced to 2.61 with quiver). AutoShot = 781, AimedShot = 1623, Multi-Shot =1111
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.11 Auto Shot fires			3.11 Auto Shot fires
5.72 Auto Shot fires			5.72 Auto Shot fires
6.0 Start Aimed Shot			8.33 Auto Shot fires
9.0 Aimed Shot fires			8.33 Start Aimed Shot
					11.33 Aimed Shot fires
DPS: 546.48				DPS: 517.03
Speed: 3.1 (Reduced to 2.70 with quiver). AutoShot = 806, AimedShot = 1632, Multi-Shot = 1121
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.2 Auto Shot fires			3.2 Auto Shot fires
5.9 Auto Shot fires			5.9 Auto Shot fires
6.0 Start Aimed Shot			8.6 Auto Shot fires
9.0 Aimed Shot fires			8.6 Start Aimed Shot
					11.6 Aimed Shot fires
DPS: 556.76				DPS: 515.26
Speed: 3.2 (Reduced to 2.78 with quiver). AutoShot = 832, AimedShot = 1641, Multi-Shot = 1132
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.28 Auto Shot fires			3.28 Auto Shot fires
6.0 Start Aimed Shot			6.06 Auto Shot fires
9.0 Aimed Shot fires			6.06 Start Aimed Shot
					9.06 Aimed Shot fires
DPS: 475.03				DPS: 563.72
Speed: 3.3 (Reduced to 2.87 with quiver). AutoShot = 858, AimedShot = 1650, Multi-Shot = 1142
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.37Auto Shot fires			3.37Auto Shot fires
6.0 Start Aimed Shot			6.24Auto Shot fires
9.0 Aimed Shot fires			6.24Start Aimed Shot
					9.24Aimed Shot fires
DPS: 482.76				DPS: 565.29
Speed: 3.4 (Reduced to 2.96 with quiver). AutoShot = 883, AimedShot = 1659, Multi-Shot = 1153
Clipped					Unclipped
0.5 Free Auto Shot			0.5 Free Auto Shot
3.46 Auto Shot fires			3.46 Auto Shot fires
6.0 Start Aimed Shot			6.42 Auto Shot fires
9.0 Aimed Shot fires			6.42 Start Aimed Shot
					9.42 Aimed Shot fires
DPS: 490.37				DPS: 568.6
Worst optimal cycle: 499.22 DPS (1.74 quiver speed, clipped)
Best optimal cycle: 568.6 DPS (2.96 quiver speed, unclipped)
Difference: 69.38 DPS - proof enough of broken ranged damage mechanics? :P


Formulae used:
AverageWeaponDamage: 45*WeaponSpeed --- Used a constant weapon DPS, so the average damage had to vary.
Auto Shot damage: AmmoDPS*WeaponSpeed+1.05*(RAP/14*WeaponSpeed+7+AverageWeaponDamage)) --- 1.05 = Ranged Weapon Specialization damage bonus, 7 = Scope damage
Aimed Shot damage: AmmoDPS*WeaponSpeed+1.05*(RAP/14*2,8+7+AverageWeaponDamage+600)) --- 600 = Aimed Shot damage bonus
Multi-Shot damage: MSCoEff* (AmmoDPS*WeaponSpeed+1.05*(RAP/14*2,8+7+AverageWeaponDamage+120))*1.15) --- MSCoEff = Coefficient for Multi-Shot (see below), 120 = Multi-Shot damage bonus, 1.15 = Barrage damage bonus
Factoring in crits (all shots): Hit*(1+1,3*0,3)
Multi-Shot coefficient for cycles not exceeding 10 seconds: ROUNDDOWN(6/(10-Time)) / ROUNDDOWN(1+6/(10-Time))) --- Attempt to factor in Multi-Shot damage lost due to conflicting timers (Aimed Shot and Multi-Shot). Time = Time taken for cycle. Multi-Shot coefficient for cycles 10 seconds or longer = 1.


Too tired to post with values for actual weapons right now, will do so at a later time.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 07/31/06, 1:37 AM   #25
Avellyr
Piston Honda
 
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Night Elf Hunter
 
Alterac Mountains
My initial guess would be the Nerubian Slavemaker is a bigger upgrade than I currently think
Yup, as you can see by comparing the 3.2 and 3.4 clipped cycles to the 3.2 and 3.4 unclipped cycles, shifting both weapons to an unclipped cycle to compensate for the .5 seconds causes the slavemaker to gain about 10 dps.

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