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Old 08/24/06, 12:47 PM   #151
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Should be perfectly doable with 5 mages.

Desemus: Ignition keeps stealing my /1 channel spot, in case you already didnt know :/

Guardian of Fire PvP since 2005!

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Old 08/24/06, 3:14 PM   #152
Desemus
Von Kaiser
 
Murloc Mage
 
Gorefiend
Yeah sorry, I wouldn't recommend using it right now.

They put in this kickass function that lets you send messages without stealing a channel. Right now the logic works (it passes messages successfully) but its not updating the UI - probably a minor mistake. It's hard tracing out the logic train with 5 people passing messages and the boss doing something like being 40+ yards away from everyone

Well try to post another version Friday. Nothing new, but hopefully more stable and less channel greedy :D

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Old 08/25/06, 10:41 PM   #153
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Wheres the new mod :) I'm trying to get some more fire mages going in our guild, basically by talking about rolling ignites and this mod will probably help with the timing... for some reason i can't set the channel in your last release, I'm think the new patch might have done a number on it (maybe something related to ctraid no longer using a channel) Baically I've tried every combination of /ignition channel ignite and /ichannel ignite i think of with and without <> and nothing happens when I enter the channel change

thanks for the mod

Haste is the devil...

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Old 08/26/06, 2:46 PM   #154
Volzujin
Glass Joe
 
Murloc Mage
 
Twisting Nether
My guild is currently working on Huhuran in AQ40 and is still making weekly visits to MC and BWL, so any thoughts of respeccing from my current frost build, in my opinion, are going to wait until we move into Naxx. That said, I can imagine that the number of mages specced for ignites will influence the amount of crit gear needed to maintain a rolling ignite effectively.

What would be the general minimum crit percentage people would consider viable with say, 3 mages? How about 4? I'd say I'm probably sitting at around about 13-15% without any talents in the fire tree, and I often work with +7% crit gear. That's pretty high for my guild so far, we tend to have a rotating quota of mages for raids that are taking forever to gear up as a result. With a fire spec like the one listed in post #111, I think my crit range would be about 20%, maybe a little higher. How many mages of an equivalent crit percentage would be effective at successfully rolling an ignite?

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Old 08/26/06, 4:29 PM   #155
PapaShlapa
Von Kaiser
 
Murloc Mage
 
<Ret>
Mal'Ganis
Originally Posted by Volzujin
My guild is currently working on Huhuran in AQ40 and is still making weekly visits to MC and BWL, so any thoughts of respeccing from my current frost build, in my opinion, are going to wait until we move into Naxx. That said, I can imagine that the number of mages specced for ignites will influence the amount of crit gear needed to maintain a rolling ignite effectively.

What would be the general minimum crit percentage people would consider viable with say, 3 mages? How about 4? I'd say I'm probably sitting at around about 13-15% without any talents in the fire tree, and I often work with +7% crit gear. That's pretty high for my guild so far, we tend to have a rotating quota of mages for raids that are taking forever to gear up as a result. With a fire spec like the one listed in post #111, I think my crit range would be about 20%, maybe a little higher. How many mages of an equivalent crit percentage would be effective at successfully rolling an ignite?
There's no real way to answer that question, other than to say, more is better. I've got about 25% raid buffed, with an eye of the beast on, for comparison's sake. It doesn't really matter though. You're going to have fairly high crit once you start picking up later end gear, no matter what you do. Just figure out the crit/dam/hit equivalencies for your level of gear(use Theorycraft) and go by that.


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Old 08/26/06, 7:12 PM   #156
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
Yeah, it's impossible to tell how much crit exactly everyone should have as you can all have 99% critchance and still in theory lose ignites due to lack of crits. The more the better.

Regarding Eye of the beast, all our mages (including myself) are using rune of the dawn. Maybe we should all use Eye of the beast. Are many people doing that? sacrificing some +dmg for the crit to roll ignites?

Guardian of Fire PvP since 2005!

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Old 08/26/06, 7:23 PM   #157
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Neltharion's Tear is still the best mage trinket. Rune of the Dawn still beats out most trinkets against undead.

However, I've reached the point in gear where Eye of the Beast has a higher sustained DPS than ToEP and Briarwood Reed. Add in the mana regen component of it (from Master of Elements) and in any fight where I can cast continously, it's the better trinket. And it's also better than Rune of the Dawn (or anything but Tear) on Thaddius. :)

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Old 08/26/06, 8:39 PM   #158
arch
Don Flamenco
 
arch's Avatar
 
Undead Mage
 
Al'Akir (EU)
I had to check it out, so I slapped a warlock in the face, and brought him to Searing gorge to debuff some elites.

All pics are with 5/5 scorch and CoE.

This is with briarwood reed, since Theorycraft (and bonusscanner) doesn't support Rune of the Dawn


Here's Eye of the beast


But I like big numbars :( Oh welll...the crit obviously increases dps > total damage and the DPM.

By the way, I guess most have already seen the list of spells featured in The burning Crusade over at Curse-gaming.
They are odd to say the least. Just check out Fire blast:

http://www.curse-gaming.com/en/wow/s...ire-blast.html

The base damage of the current Fire blast is 431 - 509. That fire blast is 823-976. With 648 damage, my fire blast does 795 - 882 and that's with Fire Power. Getting outdamaged by a green geared level 70 without talents or +dmg gear? THey must really have some insane plans for pvp if damage is going to scale like this.

Guardian of Fire PvP since 2005!

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Old 08/27/06, 1:19 PM   #159
Desemus
Von Kaiser
 
Murloc Mage
 
Gorefiend
What about Ascendence vs. Eye of the Beast? I currently use Eye+Tear, wondering if I should farm for it.

Edit: Arg fixed another error!
0.9a
http://www4.ncsu.edu/~kwmather/Ignition9.rar

(beware dirty Frost Mage Fireblast crits)

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Old 08/27/06, 8:52 PM   #160
Ronneh
Glass Joe
 
Murloc Mage
 
Zul'jin
Wonderful, thanks ;-)

I am using ToA, still firmly believing that it dominates ToEP (I think there was a thread here), but compared to EotB? I'm not sure theorycraft/mathwise, but I definitely enjoy the 40s cooldown on ToA (after the 20s), being able to get all the casts in, unlike the 15s ToEP.

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Old 08/27/06, 9:13 PM   #161
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Desemus
What about Ascendence vs. Eye of the Beast? I currently use Eye+Tear, wondering if I should farm for it.

Edit: Arg fixed another error!
0.9a
http://www4.ncsu.edu/~kwmather/Ignition9.rar

(beware dirty Frost Mage Fireblast crits)
Does this version synch with a melee?

As for ToA vs Eye, when it comes to Scorch spam Eye wins out.

For fireball spam, assuming 18.75 casts of Fireball per a minute (3.2s/cast) my Eye of the Beast is giving me an approximately +32 damage equivalent. For me, the two items are about equal, with ToA winning out over Eye in burst fights. There's also a good argument that it works better with combustion than any other trinket.

For fire mages, the burst trinkets are ToA > ToEP > MQG (this one is variable) > ZGHC
Compared to sustained DPS trinkets, I think the slotting is Neltharion's Tear > Rune of the Dawn > Eye of the Beast (gear level dependent) >= ToA > ToEP > Briarwood Reed > MQG > ZGHC.

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Old 08/28/06, 12:42 AM   #162
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
I've been trying to get this mod to work but no luck, this time the channel error isn't the issue, but nothing happens with the mod itself when i crit (and ignite) a target any ideas on what i'm doing wrong?

Haste is the devil...

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Old 08/28/06, 2:10 AM   #163
Saternium
Glass Joe
 
Human Mage
 
Illidan
Are you making sure the mod is set to monitor your current target?

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Old 08/28/06, 10:07 AM   #164
KeeZ
Glass Joe
 
Murloc 
 
Desemus, I've been thinking about some ideas.

Firstly it would be nice if lazy target was on by default. If you then set the target manually, lazy target would temporarely disable until the set target is dead and then switch back to lazy target =) I know, I'm lazy :>

Another thing I would like is some sort of list that displays what mages have ignite talent(s) and how many ignites (or crits that leads to ignite stack) they have produced in the current encounter, and for the total session/history.

A windows locking thingy would also be very nice. Maybe something similar to the KTM pin/unpin system.

That's it for now... I'll let you know if I think of anything else =)

Cheers mate and thanks for a great addon :)

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Old 08/28/06, 10:14 AM   #165
Targaryen
Glass Joe
 
Gnome Mage
 
Shadowsong (EU)
Been working on a similar mod myself because i wanted an easier way to watch ignite/fire vulnerability. Its not complete yet still a few things i want to adjust but it has worked out pretty well and if anyone wants to try it dl it from the link below. Any feedback/suggestions are welcome


Screenshoot a couple of days ago, added three buttons to the topright since then (option, close, minimize)

http://www.filefactory.com/file/929c7d/

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