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Old 07/30/06, 1:51 PM   #31
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Uhm, Divine shield actually removes Noth's curse so I guess ice block does it aswell?

Guardian of Fire PvP since 2005!

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Old 08/02/06, 2:39 AM   #32
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Now I want a mod tracking the current Ignite, showing when it ticks and who has the current roll. :(

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Old 08/02/06, 5:21 AM   #33
Sticks
Piston Honda
 
Murloc Priest
 
Blackrock
My brother wrote a little mod that shows each mages ignite damage for the fight and each mages contribution to the total. Lets you see whos been stealing ignites ^^. One of the versions prints each ignite tick, who's it is attributed to and the contributions of each mage to the tick so I don't think it would be much work to display what you want. If you were interested I can post it somewhere or other.

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Old 08/02/06, 7:06 AM   #34
Liandra
Piston Honda
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Sticks
My brother wrote a little mod that shows each mages ignite damage for the fight and each mages contribution to the total. Lets you see whos been stealing ignites ^^. One of the versions prints each ignite tick, who's it is attributed to and the contributions of each mage to the tick so I don't think it would be much work to display what you want. If you were interested I can post it somewhere or other.
Yes please.

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Old 08/02/06, 11:20 AM   #35
world
Von Kaiser
 
Human Warrior
 
Blackrock
<- Sticks' brother. Yea ive written a rather basic (and HEAPS messy) mod which tracks ignites / mage damage. Anyone interested just pm me your email, cos its not worth hosting yet imo! Just a warning, its heaps nasty to configure, as i basically just designed it for my personal use. But, itll come with a readme which will (hopefuly) let you know what you're doing.

Basically it records total ignite damage done for a fight, total ignite damage per mage/ number of ticks per mage, % of total ignite damage. Then it calculates actual 'contributions' to the ignite ticks, and the %contribution. So if a 4k ignite tick was credited to a mage who got the first crit with a lvl 1 scorch and nothing else, the mod would pick that up!

Also added the ability for mages to check their overall damage output, so they know where they stand on damage meters, without having to worry about stolen ignite ticks etc.

Oh yeah and whenever a tick occurs, it will show up in the log with 'NastyMonster suffers 1234 fire damage from Magex's ignite' ;) @ Copernicus

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Old 08/02/06, 12:55 PM   #36
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
I have been longing for a simple addon that shows the current ignite tick, and the current ignite holder in a small simple window, possibly also a counter that counts the total ignite damage and a reset button.

One problem would be aoe ignites from flamestrike and blastwave, what would happen to such an addon if 5 mages crit 20 different mobs? :P

Anyway, why can't you just put it on rapidshare or filefront? It's not like you have to put it on curse-gaming ^^

Guardian of Fire PvP since 2005!

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Old 08/02/06, 1:07 PM   #37
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
While on the subject of useful mods for fire mages, I'd also like to see one that keeps track of the last time Fire Vulnerability was reapplied, if that's even possible. Not all the mages in our guild are 3/3 Improved Scorch, so it's not always an automatic refresh.

So yeah, my ideal fire-mage debuff display mod... shows the current Ignite roll, who's claiming credit for it, which starting crits (and their values!) set up the roll, a countdown to when it clears, total damage for the roll specifically and ignites in general for this fight, and a Fire Vulnerabilty count and last refreshed.

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Old 08/02/06, 1:39 PM   #38
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Fire vulnerability is not currently possible I think since there is no event in the combatlog showing when it refreshes. There could be some creative way to get around it though.

Guardian of Fire PvP since 2005!

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Old 08/02/06, 1:46 PM   #39
Yes
Bald Bull
 
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Tauren Druid
 
Dragonmaw
Fire vulnerability is a different debuff and it can be resisted. So if you put in the mod what mages have IS, check that spell != resisted and fire vul != resisted, you will have your answer by looking when the dmg hit.


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Old 08/02/06, 2:15 PM   #40
Hober
Von Kaiser
 
Murloc Mage
 
Outland (EU)
I would still be nice to know if this ignite mod could tell you when the current ignite would tick off.
I know it's only 4 seconds but it would be priceless when just scorching to keep an ignite up

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Old 08/02/06, 2:44 PM   #41
Gauss
Piston Honda
 
Human Mage
 
<Ret>
Mal'Ganis
Hm to backtrack on what I said previously in this thread, it wasn't readily obvious until I noticed the ignites rolling for a minute or two on Loatheb that ignites do indeed get larger and smaller even if still rolling. This indicates to me that merely the last 5 crits are taken into account (or something similar) when rolling ignites are calculated. That's already been mentioned in this thread though so I guess I'm the only one who thought differently :p

Also, the priority on ignite seems pretty low: With minimal debuffs (no warlock DoT's or hunter serpent stings and minimal deep wounds) ignite was getting rolled off before a second scorch could sustain the ignite (assuming the first one after a crit did not crit)

Noobing it up on Mal'Ganis since '06

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Old 08/02/06, 2:58 PM   #42
Tancrid
Glass Joe
 
Night Elf Druid
 
Altar of Storms
Originally Posted by Yes
Fire vulnerability is a different debuff and it can be resisted. So if you put in the mod what mages have IS, check that spell != resisted and fire vul != resisted, you will have your answer by looking when the dmg hit.
This is a little off the original topic, but I just wanted to point out that the fully talented 3/3 Improved Scorch debuff being resisted separately from the spell itself is a bug that should get fixed at some point. From the blue "Known Issues" sticky post in the official Bug Report Forum:

# Spells, Talents, & Abilities
# Certain effects that proc off of spells can be resisted despite having 100% chance to be applied.
Also, I've been specced full Improved Scorch specced for over six months (apparently one of the few) and the vulnerability debuff was never ever resisted separately from the spell before 1.11.

ctprofiles.net/798422

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Old 08/02/06, 3:10 PM   #43
Dulahey
Von Kaiser
 
Human Mage
 
Uther
Also, I've been specced full Improved Scorch specced for over six months (apparently one of the few) and the vulnerability debuff was never ever resisted separately from the spell before 1.11.
Ditto

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Old 08/02/06, 3:20 PM   #44
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Originally Posted by Gauss
Hm to backtrack on what I said previously in this thread, it wasn't readily obvious until I noticed the ignites rolling for a minute or two on Loatheb that ignites do indeed get larger and smaller even if still rolling. This indicates to me that merely the last 5 crits are taken into account (or something similar) when rolling ignites are calculated. That's already been mentioned in this thread though so I guess I'm the only one who thought differently :p

Also, the priority on ignite seems pretty low: With minimal debuffs (no warlock DoT's or hunter serpent stings and minimal deep wounds) ignite was getting rolled off before a second scorch could sustain the ignite (assuming the first one after a crit did not crit)
Read my first post in this thread, I explained the reason for ignite getting pushed off.

As for the rolling, that's very interesting. Are you saying ignite pushes off the first crit and applies a new one after it hits 5 debuffs?
Or maybe larger ignites replaces smaller ignites like I suggested earlier?

Please check it out more closely next time you go to Loatheb. Any info you can get would be appreciated

Guardian of Fire PvP since 2005!

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Old 08/02/06, 5:39 PM   #45
Tancrid
Glass Joe
 
Night Elf Druid
 
Altar of Storms
Originally Posted by arch
Originally Posted by Gauss
Hm to backtrack on what I said previously in this thread, it wasn't readily obvious until I noticed the ignites rolling for a minute or two on Loatheb that ignites do indeed get larger and smaller even if still rolling. This indicates to me that merely the last 5 crits are taken into account (or something similar) when rolling ignites are calculated. That's already been mentioned in this thread though so I guess I'm the only one who thought differently :p

Also, the priority on ignite seems pretty low: With minimal debuffs (no warlock DoT's or hunter serpent stings and minimal deep wounds) ignite was getting rolled off before a second scorch could sustain the ignite (assuming the first one after a crit did not crit)
Read my first post in this thread, I explained the reason for ignite getting pushed off.

As for the rolling, that's very interesting. Are you saying ignite pushes off the first crit and applies a new one after it hits 5 debuffs?
Or maybe larger ignites replaces smaller ignites like I suggested earlier?

Please check it out more closely next time you go to Loatheb. Any info you can get would be appreciated
Here's video of one somewhat famous example of a long rolling Ignite. That mage who pulled aggro on Patchwerk:

http://video.google.com/videoplay?do...atchwerk+aggro

Probably the main thing that gets him into trouble (in addition to not having Salvation, among other things) is the ridiculous amount of Ignite damage that gets credited to him. What you see before he gets splattered are five Ignite ticks of 3241 each before the Ignite stops rolling. It's not clear from the video if the debuff gets pushed off by other debuffs or stops rolling from lack of crits. Interestingly, the mage that pulls aggro gets the Ignite stack from a relatively harmless 1502 scorch crit, adds to it with a Power Infused fireball crit of 4213, and then does not crit again until after 3241 Ignite stops rolling after five ticks.

Nothing from this video at least shows any weird behavior like the Ignite damage going up or down. Anybody see anything else I might have missed?

ctprofiles.net/798422

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