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Old 07/31/06, 11:49 AM   #31
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Praetorian
It's part of the reason I clearly have abandoned any pretense of maintaining a stable guild bank, and am instead burning through what we have to learn Naxx with the hopes of replenishing it after Naxx is cleared and as the expansion approaches. Doing otherwise would be brutal on morale.
I have to agree. The fact that we're actually worried about our guild bank running low before we kill Kel'thuzad makes me worried, because it's clear we need to ramp up consumables more and more per boss. At this point we're about to start Loatheb (as long as we finish dancing with Heigan tonight!) I simply dread the amount of gold we have to burn to kill him. We already buff quite a bit for kills, and I'd be surprised if any guild is doing Patchwerk without flasks and Stoneshield before the expansion. I don't have a problem with buffing up for first kills to get that edge, but when we need that edge to beat the encounter, it becomes sort of unpleasant. People already say things like "the encounter isn't worth the gold" because of how much they spend to beat it, is that honestly okay with the developers?

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Old 07/31/06, 11:50 AM   #32
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Praetorian
To be honest, if we had to generate 40k right now, I don't know that we could. I spent the spring building up the guild bank in anticipation of Naxx, selling MC BoEs, cores, ingots, elementium, dreamscales, and anything else I could. These days MC stuff is worth next to nothing, and demand for the rest has similarly plummeted. AQ20 runs where you sell all skill books would be decent, though.
We've made 20k gold for the guildbank in a couple of weeks on our realm. How? Simple. AQ20 skillbooks, and selling spots for MC (takes 2½ hours to run, 3½ if you bring too many alts ;) ), 100g for a bop item isn't bad, and if you have two guys buying from the same class, let them bid each other up. You can do the same for BWL if MC just doesn't cut it. You can even - I've heard some guilds do this, and are this far progressed gear wise, that you sell full AQ40 sets for something like 2000g. You can always guarantee that people will get their set in one run, and as long as they don't fuck anything up (at cthun just tell them to hug the trapped dragons till he's down), it's not really a big deal. :)

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Old 07/31/06, 11:51 AM   #33
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
sure does

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Old 07/31/06, 11:51 AM   #34
Drauk
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Drauk
Human Mage
 
No WoW Account
Originally Posted by Praetorian
This is something I'd been meaning to make a thread of its own about. At the risk of coming across like a whining pussy who clearly isn't hardcore enough for real raiding, I can't help but question whether dependence on consumables and such has gone too far, to the detriment of the "fun" of the raiding game. Repair costs I can handle. But when you have fights that are tuned a bit above the level of gear of an unbuffed raid group entering the zone, consumables are pretty much required in order to even learn the fight. Try learning Gothik without using any DPS consumables at all: You won't get very far, because you won't be able to keep up with the spawns (on dead side especially) and won't be able to tell for sure if your strat is flawed, or if the strat is good but you're just lacking the DPS to execute it.
Well, thats the problem that Blizzard has cornered themself while making encounters. If you tune it so that it will be challenging without consumables, it will be much easier with even basic level of consumables (for some reason that sounds familiar very familiar :). Basically they have onle one real choice - nerf all major consumables and buff. As you can see they are already doing it with several outstanding ones. We can only hope that in TBC that problem will be rebalanced

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Old 07/31/06, 12:05 PM   #35
Fooma
Glass Joe
 
Undead Warlock
 
Tichondrius
An example of our guild bank (We're only on 2 bosses in Naxx), we have it dynamically update on our website so there's both transparency on what the guild officers are doing with the guild bank, as well easy requesting items for the active members.

http://kupo.stacked.co.nz/bank/?sid=


(with everything displayed)
http://kupo.stacked.co.nz/bank/?open...1:3:11:9:5:4:6

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Old 07/31/06, 12:09 PM   #36
Phantim
Von Kaiser
 
Murloc Rogue
 
Lightbringer
Originally Posted by Fooma
An example of our guild bank (We're only on 2 bosses in Naxx), we have it dynamically update on our website so there's both transparency on what the guild officers are doing with the guild bank, as well easy requesting items for the active members.

http://kupo.stacked.co.nz/bank/?sid=


(with everything displayed)
http://kupo.stacked.co.nz/bank/?open...1:3:11:9:5:4:6
These links are coming up with "no access" message im guessing you have to be logged in to see your guild bank wich seems to make sense to me.

http://i5.photobucket.com/albums/y18...de/phantim.gif
Richard Needham:
Strong people make as many mistakes as weak people. Difference is that strong people admit their mistakes, laugh at them, learn from them. That is how they become strong.

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Old 07/31/06, 12:12 PM   #37
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by Praetorian
Spending 3 hours wiping and coming away without a kill can be frustrating. Spending 3 hours, using mongoose and arcane elixirs and giants and stoneshields on every attempt, and coming away without a kill, is depressing. Because it's not just the 3 hours -- it's the additional hours you'll need to restock, whether by farming gold or farming herbs, without anything to show for it.

It's part of the reason I clearly have abandoned any pretense of maintaining a stable guild bank, and am instead burning through what we have to learn Naxx with the hopes of replenishing it after Naxx is cleared and as the expansion approaches. Doing otherwise would be brutal on morale.
The problem here is: if you do have a regular workday, you won't have that much time for farming. We haven't yet tried the hardcore consumable fights but as a raid that is traditionally lazy in terms of consumables I can see great problems arising pretty soon. I don't want to have to go online and farm or raid exclusively. I always liked to be able to do a bit pvp or just hang around with my mates as a diversion to a very raidheavy weekend (we raid saturday and sunday from 15-23+ and wednesday 19-23).
If I as the officer in charge of the bank have to provide significantly more than 10 flasks a week on a regular basis, our raid will hit the wall pretty soon.

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Old 07/31/06, 12:15 PM   #38
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
It's not a question of >10 flasks a week -- I wouldn't say you need that at all. It is, however, a question of having every rogue and warrior come with mongoose and giants/juju, mages with wizard oil and GAEs, etc., healers and even casters chain-chugging major mana pots, etc., for even learning attempts beyond the additional "let's figure out what he does" parts. It's not the big stuff like flasks; it's the little stuff times 40, per attempt.

Some fights aren't like this at all -- you can practice and learn Gluth quite nicely with fairly minimal expenses. But when you spend a night wiping to Patchwerk or to Gothik, it's pretty brutal.

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Old 07/31/06, 12:18 PM   #39
Wong-Fei-Hung
Von Kaiser
 
Human Warrior
 
Arygos
Originally Posted by Phantim
The true problem is finding some one willing to pay gold for epics who wont wipe your raid
One of the guilds that sell MC epics on our server has the buyer in question stand at the entrance until the boss is downed, then they ML it to them if it drops. Cuts down immensely on the possibility of a wipe (Geddon bomb anyone?).

Course, the effectiveness of this would depend on how many buyers are at each run...

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Old 07/31/06, 12:25 PM   #40
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
You have a choice to not go to Loatheb until you´re geared up though, the recent Loatheb kills are just for show and I doubt that many of the guilds that kill Loatheb will keep farming him every week. You simply need to farm Naxx alot more to cut down on the consumeables needed for that gearblock encounter.

On the other hand, you can argue what's worth more, two pairs of tier3 leggings and a random epic per week or shitloads of extra gold per week.

Guardian of Fire PvP since 2005!

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Old 07/31/06, 12:30 PM   #41
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
In ochat we call it potioncraft now. Some ofthe encounters are just getting absurd.

Widow is a 'great' example. Going in dry on this fight is stupid. On our crappy server you can count on getting hit with 3-4 waves even if you are out of range in 1 second. Everyone prepops a firepot. Get hit with rain(almost certain atleast once) drink another firepot. Sissy clothies? Better prepop a nature pot.

Any guild can kill widow without crazy pot chugging when things work out ok or if the server is not laggy. Or you can just blow 300g worth of protection pots and do away with her immediately.

Many encounters are not even feasible anymore without flasked tanks. This is not some cutting edge trick that only the best guilds use anymore. It is a straight up mandated raid tax for your friendly gromsblood/lotus farmers.

Futhermore there are starting to be too many issues with max buffs on tanks and complications on figuring out which buffs stack etc. What if there are 3 new pots in expansion for +parry and +dodge and +block. Do we start blowing 100g per attempt on potions for the tank?

In my opinion they should just do away with titans. Then they should make the potions much more powerful but have a hard limit of one active potion at a time like flasks currently are. A stack of said potions should cost 5 gold in mats, no more of this black lotus + 40 dreamfoil crap.

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Old 07/31/06, 12:31 PM   #42
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Wong-Fei-Hung
One of the guilds that sell MC epics on our server has the buyer in question stand at the entrance until the boss is downed, then they ML it to them if it drops.
Does that work? I thought you had to be in range of the boss to get items MLed to you. Maybe FFA loot would work with the waiting at the entrace idea?


MC runs selling epics seems to be a great way to make some gold, especially if you can get 500g for one epic.

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Old 07/31/06, 12:35 PM   #43
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by berg
In ochat we call it potioncraft now. Some ofthe encounters are just getting absurd.

Widow is a 'great' example. Going in dry on this fight is stupid. On our crappy server you can count on getting hit with 3-4 waves even if you are out of range in 1 second. Everyone prepops a firepot. Get hit with rain(almost certain atleast once) drink another firepot. Sissy clothies? Better prepop a nature pot.

Any guild can kill widow without crazy pot chugging when things work out ok or if the server is not laggy. Or you can just blow 300g worth of protection pots and do away with her immediately.
Dunno about that, Grand Widow requires a Flask on the MT and maybe a Fire Protection Pot on the Priest Mind Controlling, beyond that I wouldn't waste consumables.

Also, of course you have a choice to not kill bosses, but realistically are you really going to tell your guild "hey let's not do Loatheb because the guild bank is broke"?

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Old 07/31/06, 12:39 PM   #44
Tuco
Piston Honda
 
Murloc Priest
 
Mal'Ganis
Originally Posted by Gurg
This is something I'd been meaning to make a thread of its own about.
I was intending on making such a thread today on the batphone.

http://www.fohguild.org/forums/mmorp...ng-budget.html

We'll see what happens, while I know it will be read by some of the guys that make those decisions, it will also be clouded by people who aren't in Naxx or even WoW.

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Old 07/31/06, 12:39 PM   #45
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Originally Posted by Zagzil
Dunno about that, Grand Widow requires a Flask on the MT and maybe a Fire Protection Pot on the Priest Mind Controlling, beyond that I wouldn't waste consumables.
Server hardware simply does not allow this for us. Maybe if we raided on weekday mornings we could get away with that but you can usually count on getting hit with 3 waves reguardless of how quickly you leave the area of effect.

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