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Old 07/31/06, 3:03 PM   #61
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by berg
1- Many of the best alchemy recipes are rare or require reputations from raid zones which make them inaccessable to the casual player. Your average casual alchemist probably can not even make major mana pots let alone flasks or magebloods.
Well I will agree with you on the mageblood.
However, major mana pots are from a 5 part questline in Scholomance that can be completed in one run if you have a nice group willing to wait for you to run in/out of Scholo after each boss that needs to be killed.
Flasks drop in Scholo, Strat and UBRS, so they are equally accessable to non raiders.

3- Most casuals have absolutely no clue what items are of value to us so they dont farm them.
So true. But also true of raiders. I had a guildie tell me that just the other day he destroyed like 4 stacks of deeprock salt because he had no idea what is for - not realizing I needed it for the Dirge's Kickin' Chimaerok Chops recipe.

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Old 07/31/06, 3:33 PM   #62
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
whores for everyone!

seriously, tho, our guild bank goes largely untouched. we have DKP turn-ins for titans/repair bots (which total 2 dkp a month, for those of you screaming "INFLATION", in a system where the average tier 3 set item price is 35) and occasionally the bank funds supreme powers/stoneshields/etc, but people largely provide their own consumables. i have an alt stocked with some number of thousands of thorium arrows and 100+ mongoose pots. we could certainly benefit from having heavy potion use be a more regular thing, and we've been working on setting up a central herb/pot bank, but it's a long way in coming i tihnk.

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Old 07/31/06, 4:58 PM   #63
Whiteknight
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Proudmoore
It would be nice if there were a couple of Frozen Rune craftables that would be desirable to the non-raider/pvp community. At some point you'll have enough frozen runes that you won't need them for gearing your raid - selling craftables would be a nice way to restock the bank. Unfortunately the only craftables are frost-resist gear - while nice, resist gear has never been in huge demand from the general server population. With the way Naxx is structured, you don't even have the market to sell frost gear to new guilds entering the dungeon because you only really need the gear after you've cleared most of the dungeon anyway.

I don't think it'd hurt much if raid instances like Naxx had raid-sized herb / mining nodes (drop 10-15 gromsblood each, for example), or have the trash drop consumable ingredients instead of gray vendor items. This would blunt the cost somewhat, however it doesn't close the loop with the greater economy in quite the same way as BoE or craftable gear would.

Perhaps if they included a few recipes that required wartorn scraps or similar trash drops, there'd be something to make money off of.


Currently BWL is our cash dungeon. A full clear without wiping makes more than 30g per person, which is pretty decent profit, and blunts my repair costs from Naxx runs quite nicely.

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Old 07/31/06, 5:16 PM   #64
Whiteknight
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Proudmoore
My repair costs for my war run around 60g for naxx, maybe a bit higher if we push more raid time. Removing 50% of my naxx repair cost by running BWL counts as "blunting my repair costs quite nicely".
No, I'm not counting consumables, and no I didn't say it paid for my repairs 100%.

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Old 07/31/06, 5:17 PM   #65
 frmorrison
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Ashstrike
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Originally Posted by Whiteknight
It would be nice if there were a couple of Frozen Rune craftables that would be desirable to the non-raider/pvp community.
Not sure of the cost of the FrR recipes (besides the runes), but I would guess that some of the causal community would like to have more epic items, no matter what the stats are.

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Old 07/31/06, 5:18 PM   #66
Crimsonjade
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Dark Iron
Originally Posted by Margot
Originally Posted by Whiteknight
and blunts my repair costs from Naxx runs quite nicely.
Are you serious? That's not even one night of Naxx learning attempts.
Why are you getting bent over this? Margot said blunts, as in removes some of the pain. After clearing MC, BWL, AQ40 and some of the Naxx bosses I can break even after 2 nights of repair costs in Naxx. Add in consumables though, then I am hurting.

edit: damn Whiteknight beat me.

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Old 07/31/06, 5:22 PM   #67
fishwaffle
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Murloc Rogue
 
MalGanis
just smoke blunts and the repair costs won't seem so bad

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Old 07/31/06, 5:24 PM   #68
Whiteknight
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Proudmoore
Originally Posted by frmorrison
Not sure of the cost of the FrR recipes (besides the runes), but I would guess that some of the causal community would like to have more epic items, no matter what the stats are.
Yes, I agree. I'll probably see if there's a market for these pieces at some point when we have enough for guild progression - for exactly the reason you state.

The mats are all listed here
http://www.thottbot.com/?i=53692

By and large, the frozen rune is the expensive part - the rest is a couple of arcanite, some runecloth and/or essence of water - and not in really huge quantities either. Even then, you get on average enough frozen runes to make one piece per boss kill - so gearing a full raid shouldn't take too long.

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Old 07/31/06, 5:33 PM   #69
hamlet_the_lesser
King Hippo
 
Shaman
 
Sargeras
dont expect blizzard to give away the bank. I am sure most would take 30g less costs each week if they could. The other option is to slow down the cutting edge stuff. One way to slow down guilds is to make it so expensive to do the raiding that they have to either play more to get it done or cut down on the amount of raids. Anything that is a time sink in this game seems to be approved by blizzard.


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Old 07/31/06, 5:47 PM   #70
Copernicus
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Tichondrius
Originally Posted by Praetorian
Some fights aren't like this at all -- you can practice and learn Gluth quite nicely with fairly minimal expenses. But when you spend a night wiping to Patchwerk or to Gothik, it's pretty brutal.
In learning a lot of encounters in BWL/AQ40, and earlier, our DPS consumable requirement was pretty light. There's little point in going all out on consumables on Twin Emps or Ouro when we're still working on positioning and timing. After we got a solid attempt or two of our raid knowing what to do, then we loaded up on consumables and downed the bosses that had a heavy DPS requirement.

So this is all leading up to a question- which encounters in Naxx require loading up on DPS/raid consumables just to learn the encounter? I've seen refrences to Gothik and Loatheb requiring a ton of stuff to even get going in the fight. What about Thaddius? We've killed or are working on all the other bosses, and none of them really required DPS consumables on learnign the fight (the kills, on the other hand...)

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Old 07/31/06, 5:55 PM   #71
Mythological
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Night Elf Druid
 
Kel'Thuzad
Thaddius - nope.
Gothik - no, although it could be hard to tell if you're wiping due to dps or if you're screwing up strategy.
Loatheb - probably, we haven't given this guy serious attempts yet. It pains me to think of the gold usage on this beast.


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Old 07/31/06, 5:58 PM   #72
Veng
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Undead Rogue
 
Mug'thol
You can do nearly every fight in Naxx with low consumables for learning with the exception of Patchwerk. For us, all bosses so far we've been able to tell how soon we were going to kill it, meaning we could time our pot use farily well. We also had some of the lower HP members of the raid farm titans for Thaddius, which at this point I think is farily overkill on a non-laggy night

Gothik is a drain on gold not because of consumables, but because of the fact that you can basically attempt him constantly, with a minimal amount of trash to him and no downtime between attempts.

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Old 07/31/06, 6:48 PM   #73
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Demi9OD
Originally Posted by Praetorian
Our first Patchwerk kill was heavily flasked and I bet our first Loatheb kill will be too.
If horde can even kill Loetheb currently.
Figured I'd answer this one

Curse just downed Loatheb ;) Go Horde EU!

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Old 07/31/06, 7:00 PM   #74
Elendril
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Veng
You can do nearly every fight in Naxx with low consumables for learning with the exception of Patchwerk. For us, all bosses so far we've been able to tell how soon we were going to kill it, meaning we could time our pot use farily well. We also had some of the lower HP members of the raid farm titans for Thaddius, which at this point I think is farily overkill on a non-laggy night
.
that seems like definite overkill. just use a greater nature pot every time the cooldown is up?

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Old 07/31/06, 7:08 PM   #75
Judia
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Murloc Paladin
 
Grim Batol(EU)
Originally Posted by Praetorian
Originally Posted by Tuco
I'm not sure why Blizzard didn't continue with this system in BWL/AQ/Naxx. It appears they continually want raiders to incur more and more costs to force them to farm more and more. (The lack of BOE epics as well as more consumable use / exponential repair costs)
This is something I'd been meaning to make a thread of its own about. At the risk of coming across like a whining pussy who clearly isn't hardcore enough for real raiding, I can't help but question whether dependence on consumables and such has gone too far, to the detriment of the "fun" of the raiding game. Repair costs I can handle. But when you have fights that are tuned a bit above the level of gear of an unbuffed raid group entering the zone, consumables are pretty much required in order to even learn the fight.
I find this interesting because I remeber when the Mat cost of tier 3 was released I "whined" that the cost was too hgih and would hurt raids like mine with many causal players who barely play enough outside of raids to cover repairbills let alone 100-200g per epic. Your general answer was:
"I dont understand people who log in and expect to only raid".

Yet here you are making a similar point. No matter how hardcore we are we all have limited playtime outside of raids, and ther eis a question wether NAxx pushes us too far between repairs, consumables and trade mats.
I guess we might all have our breaking point after all ?

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