Even those interested in loot don't need to stay. The master looting range is quite long, hundreds of yards at least.
AFAIK, masterloot's range is "Anywhere in the zone."
I used to stealthrun Incendius; I'd have nonstealth group members who needed FR bracers sit inside the entrance, and I'd masterloot the bracers to them if a good set dropped.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
JUST doing this, speeds you up enough that you meet MANY less respawns. Our best time is near 3h30, more usually closer to 4h. We could do a lot better if we took our best team, but there's rarely a point to that at the moment.
Even those interested in loot don't need to stay. The master looting range is quite long, hundreds of yards at least.
The problem we've had with that is that while you can ML an item to people anywhere in the zone, there's a definite, and fairly short, range to the combat log loot messages, which will mess you up if you use CT_RaidTracker to record loot (which we do). If we recorded loot and attendance manually, we could have everyone but the ML head off to keep clearing, but we probably save more time overall by using raidtracker to automatically track loot than we would from having the few people who're usually interested in a given item stay at the corpse.
Actually, thinking about it, that's got me thinking about whether it would be possible to hook into the ML interface, and record who recieves loot from that, rather than parsing events for "Soandso recieves loot: [Whatever]" messages...
These are just things I've noticed personally that have sped us up. We're a bit farther than you, but we put a big push on speeding up MC (and recently dropped to 2 hours 17 min).
Designate 1 puller (hunter, absolutely required) as the chain puller for the entire instance. He (or she) effectively never dpses except on some bosses. Always be eyeing the next pull, dont' feel bad about aggroing at 80% (not that hard to heal through occasionally). Pull out CTRA's raid status on mana.
2 tanks in tank gear, 1 in FR. No reason for all 3 of them not to be tanking at any given time. We've recently dropped out the FR tank, but that's becuase we're up to full tier 2 on multiple tanks now, with pieces of tier 3. Simply setting this up saved us a lot of healer mana and quite a ton of downtime between pulls.
Rez as you go, downtime == bad. A suprisingly small number of healers
For multitank bosses/trash, give every tank a raid target (bind these to alt-num pad works well). That's who they tank on every pull. Have someone designated (possibly puller, not MT) to grab each symbol. Give the last 3 or so to locks and handle them the same way on lava packs/Garr.
Setup healing WELL before bosses. No tricks at this point, just when the boss is dropping you should set up the healing for the next one.
Don't stress about wiping, or buffs. I know this seems wierd, but a full wipe only ticks off 2-3 minutes, playing conservatively builds up to a whole lot more than that, and it's not like you'll wipe often. On farm content wiping is actually kinda different and fun- counterintuitive, I know.
Loot...is going to slow you down. The biggest hits are Maggy, Baron and Domo- and up arrow to all thats' been said about looting. It's slow, always (I sincerly think that why we move so fast is because we can shard almost everything).
Chatter on vent/TS actually makes the fights seem to go a lot faster, even if your total clears aren't actually fast. Get up some stupid chatter about pets or the worst first date you've ever had, or that good drunk story. It's pretty distracting, and helps people from getting stressed out.
Anyway...hope this stuff helps somewhat. Best of luck with your clear!
Btw...that Rag dps is sick- really sick.
edit:
To be 100% clear, for you to be putting out that level of DPS from your gear point to me implies phenominal players, a lot of farm time on MC, and/or people geared well beyond your progression point (rank 14s, new guildies with better gear). That is an unreal number to hit pre sons in my experince till you have quite a bit further in BWL experince.
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
OP: You sound like you have very geared DPS if you get rag that low, we're around 20% at sons (no consumables though) and have killed Nef so it sounds like a lot of time is wasted not fighting. Tbh unless you have an influx of new members in raids you should be able to pull virtually straight away on fights which don't require a real healing setup (Sulfuron and MJD are the main exceptions). If regulars don't know MC like the back of their hands they've been doing too much afking :) new members should be getting advice in their class channels rather than having time wasted on a full brief.
Try not spending so much time setting up on Garr, it really doesn't need it. Just assign a healer to each OT and go for it. I've been known to ninja pull Garr a few times if i thought we were spending too much time setting up ;) it always went fine. If you've done ragnaros and razorgore you will be able to handle it, and it really shouldnt matter even if an add or two does go loose for a few seconds.
They will scowl at me for saying this but most major delays seem to be caused by slow healing setups, have healers set up bosses when you're still on trash so everyone knows what to do by the time you've cleared to said boss.
I love the new raid icons. I assign each tank a color at the beginning of the raid and then just put up icons on the mobs and pull.
I tend to give the same player the same color across different raids, so I often don't even need to give out assignments on raids anymore - if I put up yellow and purple, I know which wars are going to pick them up.
If you're not using a FFA tanking approach on garr, corehound packs, etc, try pre-assigned raid icons - it's pretty easy and can speed up your pulls a lot.
edit:
To be 100% clear, for you to be putting out that level of DPS from your gear point to me implies phenominal players, a lot of farm time on MC, and/or people geared well beyond your progression point (rank 14s, new guildies with better gear). That is an unreal number to hit pre sons in my experince till you have quite a bit further in BWL experince.
I'd have to go with phenomenal players (out of your list) because I can't really think of anything else. We don't have any rank 14s, and we aren't really getting any guildies with BWL gear (beyond what we ourselves can obtain on Razorgore and now, Vael). I'd have to say that the Rags DPS is just about convincing people they CAN and MUST go all the way out, every time. We also get 6-7 very well geared (pre-BWL, but still) rogues in our raids.
As another indication of our DPS, on our very first Vael takedown (last Friday!), we took him down about 1/3 of the way into our 4th tank. 17 people remained up. This with at least 12-15 in the group with only 2-3 pieces of Tier1 on them.
Well, Vael DPS is a lot less indicitive I would think because of the multitude of factors effecting it. You get each tank for 45 seconds, so that's 4 tanks before the buff runs out. So you really need to killing him before that and are. That's far less impressive than the Rag to those numbers without a BWL geared raid.
I suppose the other question is whether you still buff fully for it. Flasks on casters etc. We won't have many flasks around and then it's just the caster enjoys it (I like using a supreme power as a mage as I like the big numbers).
I suppose the other question is whether you still buff fully for it. Flasks on casters etc. We won't have many flasks around and then it's just the caster enjoys it (I like using a supreme power as a mage as I like the big numbers).
Buffs? Nothing that the guild hands out. On Rags, it's GFPPs, no Flasks, rogues might use a mongoose or two, and there might be some wizard oil out there (but coming from someone's personal stash).
Just wanted to post the outcome from this thread. As I originally posted, we have never done better than just under 6 hours for an MC clear (despite owning Rags every time to the tune of 11-17% before Sons).
Until this weekend.
On Saturday we went in an stomped all over MC, with our time from first pull to Rags down being 3:19.
Server transfers causes the top guild on your server to implode and you absorb some of their better geared melee dps.
With the new members, we go 3:30 2 weeks ago, and 2:40 last week.
On a more serious note, make an epeen competition out of it. Melee dps is what makes MC speed runs go. Get damage meters up and see who comes in where. It'll be good practice for them to test their limits.
People should be doing what they should be doing. Not told what to do. Write down every time someone has to be told what to do and post it as a report card of sorts. Maybe without names, but saying things like "warriors not getting their targets" or "hunters not marking their peels" shit like that.
If you need to be told what to do all the time you're a retard that's not paying attention. Quote this and post it on your own boards. Legitimate questions are always welcome, but if they are just being lazy retards they're wasting the time of 39 other people.
Try muting vent globally and you may notice faster clear times. MT/Raidleader/Healer prime might be all that you need. After you've cut down on the time go back and unmute vent. People react when they see something working...not the concept of something working :)
Everyone needs to spend a little time getting additional consumables that will increase their effectiveness in whatever their class does. (Mages in my guild usually burn through one or two flasks of supreme power a week) Make sure the hunter you're having pull knows what he's doing and knows what to pull, when he sees the mob your currently dpsing is at 15 percent, pull the next group and have warriors pick it up. Loot is ML'd and done while youre clearing the next group of trash. There is an assigned person to pick up all loot, to skin, to lead the raid, and to distribute boss drops. Dont sit around and wait for people to get mana, they need to be spamming their water button as soon as they get out of combat. If someone is sucking at their job, kick them out of the raid and get someone whos waiting outside to replace them. (Such as a mage whos #19 in dps or a druid who keeps overhealing) Don't stand around once you get to a boss and explain to everyone what their exact job is...they should already know. Basically the only time youre not dpsing/healing/tanking or running to the mob is when youre redoing hour buffs.