Interesting there is a post on taunt. We were discussing this in TS yesterday, it seems that they have stealth changed taunt - probaly to allow the four hoursman fight to work
My understanding of taunt was:
- you taunt
- it puts you to the top of the threat list for 3 seconds
- if you get 10% more threat than the previuos leader you keep the agro
- otherwise it goes back to the person with the highest threat
- you havent got any extra threat from taunting, only the threat you built
Change seems to have been now
- you taunt
- you get the same threat levels as the highest person on the threat list
- if you get 10% more threat than the previous leader you keep the agro
- otherwise it goes back to the person with the highest threat
- however now the taunt has actually given you extra threat because it put you up to the same levels as the person with the top threat (we saw this using KTM on drakes in bwl yesterday)
Hopefully I'm explaining my self, its a small but significant change. This could be used/exploited due to the fact that range requires 130% threat to take agro. Scenario (purely example numbers):
- you have a 100 threat
- hunter on top of threat table has 120 threat but does take agro because of 130% rule
- you taunt
- you get 120 threat (as you are set equal to the top)
- in 3 seconds you build 30 extra threat
- after 3 secods you have 150 threat
- the taunt effectively gave you 20 threat
while this could be skirting a pretty close bar with hunters pulling agro it could theoretically be a new way to build more threat, due to the change in the way taunt works now. Like I said before I think the change was in the latest patch to allow for the 4 hourseman transitions. We were planning to test if this works soon and I will update my post.
Anyone's thoughts? Are we totaly missing something?
Edit:
Actually I thought we were validated by this post:
http://forums.worldofwarcraft.com/th...p=1#post596760
Recently (1.11.x), the behaviour of Taunt has been buffed slightly. It now does three things:
1) Taunt debuff. The mob is forced to attack you for 3 seconds. Later taunts by other players override this.
2) You are given threat equal to the mob's previous aggro target, permanently. Importantly, you won't necessarily get as much threat as the highest person on the mob's list, only as much as whoever is currently tanking it.
3) You gain complete aggro on the mob at the instant you taunt. Usually you would need 10% more threat to gain aggro (see section 3), but a taunt now gives you instant aggro on the mob. Of course if other people are generating significant threat on the mob, they could exceed your threat by more than 10% before the taunt debuff wears off, and will gain aggro as soon as it does. There is no limit to the amount of threat you can gain from Taunt.
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But it clearly states
Importantly, you won't necessarily get as much threat as the highest person on the mob's list, only as much as whoever is currently tanking it . So the hunter trick won't work.