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Originally Posted by Fellwraith
I wonder if shadow mastery will also increase the amount tapped (meaning you get 90% of spell dmg with shadow mastery)? Either way, improved lifetap just got interesting.
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Uh, it was interesting before. Or do you not like ~8% more dps in long fights?
This change actually makes improved life tap LESS interesting.
20% boost = less time lift tapping, proportionally.
With life tapping taking up ~32% of our time in this patch (1.11), improved life tap is signficant. With it taking up half that time, it becomes less significant.
I do like the fact that a single cast will now give me 1100 mana back though ... and it makes MD/Ruin a much more viable DPS build where it sucked before compared to SM/Ruin or DS/Ruin when thereat wasn't an issue. It makes SM/DS less viable.
SM/DS was better than it "should" have been before becaue it was the most mana efficient build possible for shadowbolts. So all those calculations that many ave done that show bane being so good usually don't factor in the increased life tapping that bane causes due to increased mana consumption over time..... SM/DS increases DPS without increasing mana used per second, and is suprisingly close (today) to SM/Ruin. After this patch... and was (and should still be) the top 3+ target damage build we have. MD/Ruin will gain 16% long term dps from the life tap change, but SM/DS will not... closer to 11% gain. This makes it go from slightly behind to far behind a Ruin build. But it will still kick butt at 2 or more target situations and excell at 3+ targets.
Currently 9/21/21, for maximal single target long term dps (I force my other warlocks to use the imp for tanks most of the time... but they are SM/Ruin imp imp just isn't that important 95% of the time.... yeah we usually roll with 4 to 6 locks and have a suprising shortage of mages for some reason -- it hasn't been an issue for us at all as far as I can tell).
Lastly, and off topic -- This patch at least Rain of Fire works just fine on red draks on Nef phase 1 -- though hellfire does crap damage due to the fire resists -- RoF doesn't care about the resists... anyone else seeing that? Maybe it happened before too (I never tried)? Who needs mages to kill nef anyway?