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Old 08/03/06, 5:48 PM   #1
DarkStryke
Glass Joe
 
Murloc Paladin
 
Alleria (EU)
As we're getting closer to CT going down, i'm wondering how much of an upgrade this will actually be in raid situations.

Currently 31/20 arms, human warrior. Thanks to the racial I have 305 2h sword skill, so it does mitigate some of the glancing blow dps reductions.

Would the move to the DEoI, factoring in the loss of 5 2h weapon skill (going axes) put it above ashkandi for raid dps still?

I just don't want to waste a good upgrade if the returns are minimal at best.

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Old 08/03/06, 5:50 PM   #2
Emarius
Glass Joe
 
Murloc Druid
 
Earthen Ring
This also assumes that Axe Spec is equivalent DPS wise to Sword Spec, which I'd be curious about (and would doubt believing Sword Spec to be better but having no real evidence).

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Old 08/03/06, 5:54 PM   #3
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by DarkStryke
As we're getting closer to CT going down, i'm wondering how much of an upgrade this will actually be in raid situations.

Currently 31/20 arms, human warrior. Thanks to the racial I have 305 2h sword skill, so it does mitigate some of the glancing blow dps reductions.

Would the move to the DEoI, factoring in the loss of 5 2h weapon skill (going axes) put it above ashkandi for raid dps still?

I just don't want to waste a good upgrade if the returns are minimal at best.
Somewhat tangential, but related: we actually used DEoI as our niche for Paladin 2H weapon access (they really started complaining after our 8th and 9th Ashkandi's dropped and we wouldn't let them have any). The logic being that even though 2H are always more of a raid upgrade for Warriors than for Paladins, using that logic at every single tier of loot causes your Warriors to bank things at pretty high rate while your Pallys never get anything. So you occasionally have to choose a tier at which to open up priority. DEoI, ilvl for ilvl, has the lowest PvE efficiency of the currently relevant weapons.

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Old 08/03/06, 5:58 PM   #4
diospadre
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Mal'Ganis
Especially when its in a Paladin's hands.

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Old 08/03/06, 6:00 PM   #5
DarkStryke
Glass Joe
 
Murloc Paladin
 
Alleria (EU)
We have 3 raid active paladins, and only one of them ever fires up the 2h (HoR already)

I'm the lead in points for the 2h users, but I don't want to hog something like that for minimal returns.

I feel the 5% crit vs 5% double attack to be about even pve wise.

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Old 08/03/06, 6:09 PM   #6
Emarius
Glass Joe
 
Murloc Druid
 
Earthen Ring
Originally Posted by DarkStryke
We have 3 raid active paladins, and only one of them ever fires up the 2h (HoR already)

I'm the lead in points for the 2h users, but I don't want to hog something like that for minimal returns.

I feel the 5% crit vs 5% double attack to be about even pve wise.
I'm not so sure, just thinking about it simply. The 5% crit gives your one swing a higher chance to crit (2x normal weapon damage max), but the 5% double attack could yield up to 4x normal weapon damage for 'one' auto-attack, assuming both crit. Though maybe given the percentages of that happening it'll turn out to be a wash mathematically.

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Old 08/03/06, 6:21 PM   #7
Decker
Piston Honda
 
Orc Hunter
 
Kargath
Paladins should heal.

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Old 08/03/06, 6:32 PM   #8
Whiteknight
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Night Elf Warrior
 
Proudmoore
Here's a fairly simple analysis of the difference between sword and axe spec:

D=weapon damage
C=crit rate
N=number of hits

(assuming impale, ignoring procs, misses, etc.)

Axe - the crit rate is increased by 0.05 (5%)

D * (1-(C+0.05))*H + D*(C+0.05)*H*2.2

Sword - you swing 5% more times. This is simply modelled by setting the number of swings to H*1.05. This takes into account the fact that the extra swings can crit at your crit-rate.

(D * (1-C)*H + D*C*H*2.2) * 1.05

Plug both of these formulae into a spreadsheet, plug in your favorite numbers and you'll find that weapon damage and number of hits are invariant. The only thing that changes the balance is crit-rate. At precisely 16.6666666 crit rate, sword spec is balanced vs axe spec. The higher the crit rate, the more sword spec benefits, however the total damage benefit is 0.15% at 20% crit and 0.5% at 30% crit. I.e not very much.

The takeaway is simply, if you have a proc based weapon or enchantment, and your crit rate is high, swords are marginally better. If you're relying on crit-triggered effects or your crit rate is lower, you're better off with axes. For example, slow swinging axes will find that the damage from deep wounds will easily outweigh the difference between sword and axe spec at higher crit rates.

Because the difference is so small, you'll probably find the +5 sword racial to be quite significant.

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Old 08/03/06, 6:34 PM   #9
diospadre
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Mal'Ganis
Thanks for that.

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Old 08/03/06, 6:34 PM   #10
Zoltan
Von Kaiser
 
Murloc Warrior
 
Emerald Dream (EU)
Originally Posted by Emarius
Originally Posted by DarkStryke
We have 3 raid active paladins, and only one of them ever fires up the 2h (HoR already)

I'm the lead in points for the 2h users, but I don't want to hog something like that for minimal returns.

I feel the 5% crit vs 5% double attack to be about even pve wise.
I'm not so sure, just thinking about it simply. The 5% crit gives your one swing a higher chance to crit (2x normal weapon damage max), but the 5% double attack could yield up to 4x normal weapon damage for 'one' auto-attack, assuming both crit. Though maybe given the percentages of that happening it'll turn out to be a wash mathematically.
Key word here is 'could'. Actually it's pretty complicated to calculate, because extra swing can proc another swing (no longer in 1.12?), it can also miss or even be dodged and thus trigger overpower.

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Old 08/03/06, 6:34 PM   #11
Thorb
Piston Honda
 
Murloc Warrior
 
Lothar
Easy maths for arm warriors and 2-h. Axe spec increase your crit by 5%. This mean a slightly higher deep wound chances and 200-220% damage.

Sword spec give you 200% damage but the 2nd attack get a chance to also crit, which when you simply add the numbers turn out to be 225% damage overall (25% of your sword spec proc will do 200% damage + the original 100% damage for a total of 225%(0.25 * 200 + 0.75 * 100)).

Impale should increase both numbers about equally but since sword spec is known to interrupt the normal swing timer when it proc on special attacks, this will lower your dps a bit.

In short they are close to the point that it would be impossible to notice the difference in normal gameplay imo, maybe a slight advantage to sword spec due to how impale only work on specials but the crit on a sword spec proc work on all the attacks.

For what it's worth, my own dps calculator give a 15 dps advantage at around 1761 attack power (include weapon stats, BS, might) with around 25% base crit. 529 versus 514 favoring the dark edge of insanity.

If I include a 5 skill bonus on ashkandi for humans I get to around 524.4 dps, which is still lower but barely any difference.

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Old 08/03/06, 6:37 PM   #12
Necronis
Von Kaiser
 
Murloc Rogue
 
Lightning's Blade
Originally Posted by Decker
Paladins should heal.
Good thing the paladin Hamlet is talking about is known as the best healer on the server.

http://ctprofiles.net/76408

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Old 08/03/06, 6:45 PM   #13
DarkStryke
Glass Joe
 
Murloc Paladin
 
Alleria (EU)
Originally Posted by Thorb
Easy maths for arm warriors and 2-h. Axe spec increase your crit by 5%. This mean a slightly higher deep wound chances and 200-220% damage.

Sword spec give you 200% damage but the 2nd attack get a chance to also crit, which when you simply add the numbers turn out to be 225% damage overall (25% of your sword spec proc will do 200% damage + the original 100% damage for a total of 225%(0.25 * 200 + 0.75 * 100)).

Impale should increase both numbers about equally but since sword spec is known to interrupt the normal swing timer when it proc on special attacks, this will lower your dps a bit.

In short they are close to the point that it would be impossible to notice the difference in normal gameplay imo, maybe a slight advantage to sword spec due to how impale only work on specials but the crit on a sword spec proc work on all the attacks.

For what it's worth, my own dps calculator give a 15 dps advantage at around 1761 attack power (include weapon stats, BS, might) with around 25% base crit. 529 versus 514 favoring the dark edge of insanity.

If I include a 5 skill bonus on ashkandi for humans I get to around 524.4 dps, which is still lower but barely any difference.
So in that Thorb, there's a bit of a dps upgrade after factoring in the 5skill loss, but nothing to write home about?

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Old 08/03/06, 9:35 PM   #14
Brodda Thep
Von Kaiser
 
Murloc Paladin
 
Kilrogg
I am beginning to think that paladins should have equal access to any two hander in the game along with a warrior. If you want to dps as a warrior at this point you are seriously going to do quite a bit better with one handers.

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Old 08/03/06, 10:02 PM   #15
Thorb
Piston Honda
 
Murloc Warrior
 
Lothar
Originally Posted by Brodda Thep
I am beginning to think that paladins should have equal access to any two hander in the game along with a warrior. If you want to dps as a warrior at this point you are seriously going to do quite a bit better with one handers.
I don't know, I'm at the level we can kill nef and don't have "full aq40" gear yet but I'm unable to find that, at least as horde yet. Having sulfuras it's hard for me still to justify going after high end 1-hander just to try it out. It will happen eventually I guess. We also got a warrior trying DW fury with the 65 dps dagger from naxx, the harbinger. He's still kinda new at DW but is in general a solid dps warrior. The fact it's a dagger is not optimal for warrior but people have said that for DW it's not supposed to matter that much and the stats are great overall. His off hand is still kinda weak. Anyway maybe eventually I'll "see the light" but I have yet to be outdamaged by a DW fury warrior on our raid.

There is also the problem of itemization. It seem that there is way too much +1 hit on high end warrior gear that is the "best" anyway for those slots. You basically have to downgrade to crit gear if you use 2-h. This might skew the gear toward dw versus 2-h. For example I just got the breastplate of annihilation which put me at +7 to hit. Over +6 is wasted on 2-h, so for me, getting the trash bp from naxx with 40 str/2 crit is better for pure dps then bp of annihilation. Or a similar deal with titantic leggings versus general rajaxx legs, etc.

Maybe some warrior who got both an high end 2-h + 2 good 1-h and tried both spec can swear DW is better but at my current level, bwl, I'm not seeing that yet.

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Old 08/03/06, 10:16 PM   #16
Kytrarewn
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Kytrarewn
Undead Rogue
 
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Originally Posted by Thorb
This might skew the gear toward dw versus 2-h. For example I just got the breastplate of annihilation which put me at +7 to hit. Over +6 is wasted on 2-h, so for me, getting the trash bp from naxx with 40 str/2 crit is better for pure dps then bp of annihilation. Or a similar deal with titantic leggings versus general rajaxx legs, etc.

Maybe some warrior who got both an high end 2-h + 2 good 1-h and tried both spec can swear DW is better but at my current level, bwl, I'm not seeing that yet.
I'm pretty sure you need +9 to never miss a raid boss w/ a 2-hander. That's how it works with special attacks, anyway, and 2h or 1h/shield melee attacks should work the same way.

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Old 08/03/06, 10:44 PM   #17
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Originally Posted by Brodda Thep
I am beginning to think that paladins should have equal access to any two hander in the game along with a warrior. If you want to dps as a warrior at this point you are seriously going to do quite a bit better with one handers.
As alliance, I have to agree with this.. Without windfury boosting the twohanders, DW Fury is just hands down better by the end of BWL.. The exception would be warriors that spec 31/5/15 (or similar) as DW tends not to be the best option for them.

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Old 08/03/06, 10:56 PM   #18
Ryn
Glass Joe
 
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Human Warrior
 
Earthen Ring (EU)
Originally Posted by Kytrarewn
Originally Posted by Thorb
This might skew the gear toward dw versus 2-h. For example I just got the breastplate of annihilation which put me at +7 to hit. Over +6 is wasted on 2-h, so for me, getting the trash bp from naxx with 40 str/2 crit is better for pure dps then bp of annihilation. Or a similar deal with titantic leggings versus general rajaxx legs, etc.

Maybe some warrior who got both an high end 2-h + 2 good 1-h and tried both spec can swear DW is better but at my current level, bwl, I'm not seeing that yet.
I'm pretty sure you need +9 to never miss a raid boss w/ a 2-hander. That's how it works with special attacks, anyway, and 2h or 1h/shield melee attacks should work the same way.
For equal level mobs, you have a 5% chance to miss, this increases by 0.2% per level. So for a level 63 you have 5.6% chance to miss and would need 6% hit from gear to overcome misses. For weapon skills, you gain 0.04% chance to hit and crit per point.

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Old 08/03/06, 11:02 PM   #19
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Pretty sure that's not true about miss rates. Things 3 levels above you are a lot harder to hit than that.

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Old 08/03/06, 11:27 PM   #20
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Only hunters get +1 miss per level above. I have +9 hit now, but I got my titanic leggings only recently. I haven't missed yellow attacks on raids in quite a long time.

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Old 08/03/06, 11:52 PM   #21
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Deathwing
Only hunters get +1 miss per level above. I have +9 hit now, but I got my titanic leggings only recently. I haven't missed yellow attacks on raids in quite a long time.
Pretty sure that's not even true with hunters, you need +9% hit as a hunter to never miss as well, I believe.

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Old 08/04/06, 12:46 AM   #22
Auphi
Von Kaiser
 
Murloc Warlock
 
Hakkar
Correct me if I'm wrong, but it appears that the bulk of the calculations here comparing Axe spec vs Sword spec are working under the assumption of 100% white damage.

Axe spec, when "procced" (read: crits) on a special attack, acts as if it gives you an additional special.
Sword spec, when "procced" (read: extra hit) on a special attack, acts as if it gives you an additional white hit.
This makes a huge difference in PvP where Hamstring can proc an extra white hit.

The ratio of White:Yellow damage an endgame PvE Warrior does is important when calculating the effect of each weapon spec. A hypothetical 100% yellow damage Warrior would benefit more from Axe spec (under the assumption that yellow hits > white hits), while a hypothetical 100% white damage Warrior would apply the straight forward calculations shown earlier in this thread.

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Old 08/04/06, 12:47 AM   #23
 Shalas
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Tauren Druid
 
Mal'Ganis
That's why you need +9 hit as a hunter, instead of just +6.

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Old 08/04/06, 3:07 AM   #24
Ishara
Don Flamenco
 
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Human Priest
 
Argent Dawn (EU)
Be a real warrior and spec furry!

We let our second askhandi go to a pally and I wouldent be suprised if they take all the two handers from here on in :D

Weapons like that are just for PVP fun imo

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Old 08/04/06, 3:48 AM   #25
Schnappi
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Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Ishara
Be a real warrior and spec furry!
Protection! Furry is for druids.

I agree on equal rights for all classes on 2H weapons, because they are not the optimal raid weapons.

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