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Old 03/24/05, 12:33 AM   #16
Kaubel
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Tauren Druid
 
Mal'Ganis
Originally Posted by digiwano,March 23rd, 2005 @ 7:08pm
The zero-sum system is pretty cool, it's really a shame you didn't come up with that awesome of a system before the split.
Are you kidding? :P

The idea of any point system was met with gnashing of teeth and cursing of tongues. While the one we openly proposed was a compromise that still highly favored the casual player, the zero-sum JP system we now have in place does the opposite - it virtually insures that the people who play the most will have the most loot. This was something the average Goon was vehemently against.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 03/24/05, 2:51 AM   #17
digiwano
Glass Joe
 
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Originally Posted by Kaubel,March 23rd, 2005 @ 11:33pm
people who play the most will have the most loot. This was something the average Goon was vehemently against.
It really doesn't matter at this point, and I'm certainly not trying to stir up that drama. My real point was that it's a damn shame we couldn't work out a better compromise that made both guilds happy.

In any case, Even without any points systems, the issue doesn't really come up in goon squad; I think i've seen someone complain about it once. Maybe that means we are better off without a points system, maybe not.

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Old 03/24/05, 8:05 AM   #18
Kaubel
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Originally Posted by digiwano,March 24th, 2005 @ 1:51am
Originally Posted by Kaubel,March 23rd, 2005 @ 11:33pm
people who play the most will have the most loot. This was something the average Goon was vehemently against.
My real point was that it's a damn shame we couldn't work out a better compromise that made both guilds happy.
On hindsight, to be perfectly honest, I'm glad GS was so against the idea. Our current system right now is exactly what's needed, and any type of compromise wouldn't be good enough.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 03/27/05, 1:33 AM   #19
archangelwar
Glass Joe
 
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Excellent system (I advocated something similar long before the split and was on the EJ side of things during this time). I was worried at first because last I heard was JPs were for rerolls and then I open the db and see people with 100 some odd points.

Needless to say, I was worried about the "face offs" between people rolling over 100 times against each other over an item.

Now if only GS would care to adopt a good system before my new computer comes....

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Old 04/07/05, 2:59 PM   #20
Shabadu
Essence
 
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Mal'Ganis
Originally Posted by Kaubel,March 24th, 2005 @ 12:33am
Originally Posted by digiwano,March 23rd, 2005 @ 7:08pm
The zero-sum system is pretty cool, it's really a shame you didn't come up with that awesome of a system before the split.
Are you kidding? :P

The idea of any point system was met with gnashing of teeth and cursing of tongues. While the one we openly proposed was a compromise that still highly favored the casual player, the zero-sum JP system we now have in place does the opposite - it virtually insures that the people who play the most will have the most loot. This was something the average Goon was vehemently against.
This even works well for the casual player. At some point the hardcore raiders will have bought all the loot they want and the less frequent player will get unwanted loot. This happens to our hunters and druids at an alarming rate.

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Old 04/07/05, 4:49 PM   #21
Wubwub
Oh man this is so awesome!!!
 
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Mal'Ganis
Well it only works for those who play the most if they get on the raids. :P Our big issue now is the raid size limit.

Ive missed the last three MC raids or so, I passed on the first ones but I just plain missed invites last nights. No biggie.. I havent missed a kaz or azuregos or onyxia in awhile.. Which is really what I want to be killing. (KAZ U GIEV STAFF DAMNIT!!!!!)

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Old 04/18/05, 6:22 PM   #22
Elfan
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1) Is the point value you have assigned to items ever a point of contention? A player may prefer an item that has more of stat X to stat Y and thus thinks this item is only a minor upgrade for example.

2) How do you divide up the crafting materials (lava cores, core leather etc) that drop during a raid?

3) This is likely no longer an issue for you but how do you determine which hunters get the T-shot first? The one with the highest ranged weapon skill automatically getting it first is one possible method, /random 100 is another.

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Old 04/18/05, 6:32 PM   #23
Thud
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Originally Posted by Elfan,April 18th, 2005 @ 4:22PM
1) Is the point value you have assigned to items ever a point of contention? A player may prefer an item that has more of stat X to stat Y and thus thinks this item is only a minor upgrade for example.

2) How do you divide up the crafting materials (lava cores, core leather etc) that drop during a raid?

3) This is likely no longer an issue for you but how do you determine which hunters get the T-shot first? The one with the highest ranged weapon skill automatically getting it first is one possible method, /random 100 is another.
1) Yes, if we find something isn't ever wanted at the current JP then we lower it.

2) Leather is 1JP and Cores are 4. Once Gurgthock hits exalted with the THorium Brotherhood then we will start recieving JP for the cores rather than him just using them to get exalted. Peopel are then charged JP for certain crafted items that contain those cores/leather. Gurgthock is essentially our guild bank right now.

3) /random among the hunters who can achieve the highest skill.

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Old 04/18/05, 6:32 PM   #24
Graham
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Originally Posted by Elfan,April 18th, 2005 @ 5:22PM
1) Is the point value you have assigned to items ever a point of contention? A player may prefer an item that has more of stat X to stat Y and thus thinks this item is only a minor upgrade for example.

2) How do you divide up the crafting materials (lava cores, core leather etc) that drop during a raid?

3) This is likely no longer an issue for you but how do you determine which hunters get the T-shot first? The one with the highest ranged weapon skill automatically getting it first is one possible method, /random 100 is another.
1) We come to a consensus about items as soon as we see them drop anywhere. It's not that big a deal as almost all of them are decided way in advance. If no one who is there wants it for the stipulated price then it gets disenchanted if BoP or offered to others in the guild if BoE. (Edit) Gush is correct, when an item is never wanted because the dynamic has changed we lower the cost, again, by consensus here on our forums.

2) We don't. Everyone there gets a small amount of RaidJP for each that drop and they go into a guild bank. When someone wants something crafted that takes them, they spend the RaidJP (that those items cost) to make the crafted item.

3) I think it was just on highest bow skill. Now it's either junk loot or given to the new hunter who doesn't have it yet.

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Old 04/18/05, 10:59 PM   #25
Elfan
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Thank you for the thoughor Thud and Graham.

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Old 05/10/05, 8:50 AM   #26
Umph
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Originally Posted by Graham,April 18th, 2005 @ 4:32PM
3) I think it was just on highest bow skill. Now it's either junk loot or given to the new hunter who doesn't have it yet.
Initially it was in order of who attended first, so it went Hi, Hau, Trimm (although we lost that book, he got his after me), me, GLC, and so on.

But yeah, now it's just whoever doesn't have it.

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Old 05/18/05, 2:14 PM   #27
Elfan
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Just out of curiosity, since PG is having the old loot discussion now, do you still have copy of your compromise system that you doubted would work?

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Old 05/18/05, 2:36 PM   #28
diospadre
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The compromise system is the instance JP system.

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Old 05/18/05, 2:45 PM   #29
Elfan
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Originally Posted by diospadre,May 18th, 2005 @ 1:36PM
The compromise system is the instance JP system.
Gracias.

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Old 05/26/05, 7:24 PM   #30
Cal
Glass Joe
 
Tauren Druid
 
Muradin
I've got a few questions about this system. We were looking at using it too, but there were a few concerns.

1) If someone gets tier 1 drood boots in March, and someone gets the exact same boots in May, it ends up costing them the same amount. This is true even if all the guild's druids attended every raid. So the last person in line just gets a bit screwed? Unlike the AH, prices will never come down here.

2) This is a bit related to 1). If druid A goes on 100 raids, and druid B goes on 99 raids (but misses the first raid ever), won't druid B be perpetually behind druid A in getting loot? B won't have a shot at anything until A has it or passes. Yes, A's attendance is admirable and should be rewarded, but in a strange, extreme case like this, one person can be perpetually behind another and just get hosed (we've had this happen in our old system; one rogue started a week or so after another, and was basically chasing him for two months --very frustrating).

3) This was already pointed out, but what about how people value items? Some people lose their minds when they see anything purple. Others realize that DM loot is, in many cases, 90% the quality of MC loot. If someone thinks the loot isn't worth as many points as is listed, is their only option to bank their points and wait for BWL?


I've been debating this crap with people for awhile now. I just wanted to know how this stuff played out in practice, and not in theory. Thanks : )

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