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Old 08/03/06, 7:06 PM   #1
Zellias
Von Kaiser
 
Murloc Warrior
 
Aegwynn
Hey everyone,

My guild just recently started AQ40 and we got skeram down in 2 attempts, and got battleguard to 17%, we tried some bug family, but were just getting completly rolled. I ask, since I've done AQ40 with alliance, how is the best way to do it for horde?

As alliance, you obviouslty just toss a fear ward on the tank on yauj, and it's no problem, our problem (I'm the one tanking yauj) is that I get feared, and then she runs all over hell and back, and starts killing our healers.

We were currently pulling Kri across to the entrance (around the entrace) killing him first, then tanking yaui across where she stands when you engage her. I usually start off running, sundering once or twice, then bersereker raging, then going back to DEF, and i can break the first fear. If I do get feared though, she runs all over hell like I stated above, I stick 2 shamans in my group and we're still having problems. Should we try and switch the kill order? or?

We've only had a few attempts, and got rolled preety hard, so we decided to try battleguard and made some really nice progress with that, I'm fury so I can use deathwish too for fear breaks, but it's still hard as hell..

Are we doing anything wrong?

Any suggestions would be greatly appreciate, thanks for you time.

http://ctprofiles.net/1279682 - Reach - 60 UD Warrior.
 
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Old 08/03/06, 7:17 PM   #2
 Tehax
Pretty Pony
 
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Orc Death Knight
 
Mal'Ganis
Yauj is tauntable and fear has a limited range.
 
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Old 08/03/06, 7:18 PM   #3
Zoner
Piston Honda
 
Human Warlock
 
Kalecgos
FWIW Fear Ward doesnt stop the agro wipe from the aoe fear. 2 warrior, 2 hunters to trade places. Where a fear ward would matter is to fear ward a rogue to be able to consistently kick yauj without having to put a bunch of mages or fel hunters on yauj.

Killing Yauj first is also pretty easy, and either order after that isn't too bad. Yauj last is probably the most annoying actually.
 
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Old 08/03/06, 7:23 PM   #4
Kalmiroth
Von Kaiser
 
Undead Mage
 
Grim Batol (EU)
Tank yauj like you tank marli in zg. 2 ot's outside fear range, taunt, move, yauj mt takes it back, rinse repeat. Keep 2 rogues kicking heals.
 
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Old 08/03/06, 7:24 PM   #5
Crimsonjade
Von Kaiser
 
Murloc Priest
 
Dark Iron
Yes, have a hunter stay near the healers ready to pull him back to the warrior. My Alliance guild has only one dorf (me) and I use the FW on the rogue kicking, so we set up the same way as you should.

p.s. fuck night elves
 
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Old 08/03/06, 8:23 PM   #6
Kytrarewn
Captain N
 
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Undead Rogue
 
Kil'Jaeden
Put a couple DPS on Yauj to keep her below 85% (So she'll only heal herself) and try to interrupt her heals with kicks from the 2-3 rogues you throw on her. Make sure that Kri is burned by ranged only for ~ the last 10% to avoid the nasty poison cloud which is, pretty well, death for a non-tank. Additionally, make sure you keep track of where the Kri-Death poison cloud is, to avoid running into it on Yauj fears.

Yauj IS susceptible to Curse of Tongues, but not Mind-Numbing poison, which should help the interrupts (in general, Kick when she targets herself if you have Target of Target), though mods can pick up the actual "Yauj casts greater heal" or whatever event.

In my experience, if you can keep Yauj controlled while you burn down Kri, and you can keep people unpoisoned, you've won the fight. It's definitely doable for a raid that can kill Skeram.

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Old 08/03/06, 8:26 PM   #7
 DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
my guild just killed bug family last night for the first time (and first night of attempts). the key is to have 2 warriors working on yauj (using whatever they can to try and break fears). and have a 3rd warrior between yauj and lord kri's tanking spot. what will happen is that eventually she will break and head towards yauj, the 3rd warrior (well outside the 45 yard fear range) will taunt her and start working her back.

basically: always have 1 warrior inbetween lord kri and princess yauj. also, 2x shamans and 2x rogues is what we used for interrupting the heal (which kick AND cheap shot can interrupt)

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Old 08/04/06, 7:03 AM   #8
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Yauj IS susceptible to Curse of Tongues, but not Mind-Numbing poison, which should help the interrupts (in general, Kick when she targets herself if you have Target of Target), though mods can pick up the actual "Yauj casts greater heal" or whatever event.
There's also the fact that the casting animation is really, really obvious since the 1.11 patch.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
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Old 08/04/06, 8:27 AM   #9
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
Yeah, any rogue/warrior who can't pick up on the cast animation should be shot.

Especially if you're on the same continent as your server, your warriors shouldn't have any problem interrupting the heals anyway. Besides having pummel and shield bash on two separate cooldowns (and being in zerk stance half the fight while waiting to pick up after a fear) a rogue shouldn't really be necessary, but I guess it doesn't really matter terribly much. A warrior doesn't really have to build a lot of aggro, only enough to get over the healers, so he shouldn't have problems interrupting heals either.
 
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Old 08/04/06, 8:32 AM   #10
Slycat
Glass Joe
 
Murloc 
 
Given the current version of the bug family which makes for the most logical progression target after Skeram ?

I'm leaning towards bugs because generally speaking our war crew is pretty smart compared to the average raid member we have.

Or are they both around equal difficulty now ?

Were at Chrom in BWL btw.
 
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Old 08/04/06, 8:44 AM   #11
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
I think since the changes Sartura is a much easier target than the Bug family, as is Fankriss. Bug Family really require a lot of focus now to stop Kri getting healed by Yauji, even doing them in the easiest kill order.
 
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Old 08/04/06, 8:50 AM   #12
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Hm yeah, the bug trio changed for us from a oneshot freekill to actually something not very worth doing.
We are skipping the bugs as long as we don't wipe somewhere or until the 2nd day.

 
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Old 08/04/06, 9:10 AM   #13
Vytae
Von Kaiser
 
Murloc Warlock
 
Frostmourne
The fight is fundamentally the same as before. The hardest part of the AQ40 changes was getting mauled by Skeram before he was hotfixed. 3 Skerams spawning on one tower and moving before their fully loaded is fantasticly brutal.

What we do for horde is generally 1 tank on Kri with 4 healers (priests and shamans)
3 warriors 2 shamans spamming tremor totems on yauj. And 2 rogues on her for good measure. The 2 rogues in our 3rd shaman group with tremor. Pull her way into the cubby at the far left and pull kri to one of the cubbies to the far right and her fear wont effect the raid unless she breaks loose. With 2 rogues 2-3 shamans and 3 rogues on her theres ZERO excuse for a heal getting off,if your still having problems assign two mages to her.

Since your alliance id assign the 2 mages anyways as you don't have earthshock (and i don't trust warriors/rogues in my guild to do anything then go LOL600+DPS!!!!111) Without Yauj borking everything its a complete walkover. Kri is simple tank-n-spank and Vem is just well,there. Not sure what he does really then occupy 2 tanks and 1 healer. For Kri i always assign 2-3 druids solely to dispel duty. We havent done a Kri last yet but usually do a Yauj last.

Yauj fear wipes all aggro no matter what but its VERY important that a tank gets out of fear and intercepts and regains aggro and pulls her back to her hole before she gets into the middle of the healers. As an alliance throwing in a dwarf priest and paladin would work just as well as long as the tank is on the ball.

Keep Yauj under controll and its free loots. If Yauj gets out its messy in a hurry,but if she DOES get into the middle of the raid you should have 5-6 counterspellers within range so she still shouldnt be getting a heal off,specially if those 3 tanks and 2 rogues have been doing their job (keeping her below 85% shame they heal after one drops)

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Old 08/04/06, 11:34 AM   #14
Malorum
Moltenmich
 
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Undead Priest
 
Dunemaul
Originally Posted by Chicken
Yauj IS susceptible to Curse of Tongues, but not Mind-Numbing poison, which should help the interrupts (in general, Kick when she targets herself if you have Target of Target), though mods can pick up the actual "Yauj casts greater heal" or whatever event.
There's also the fact that the casting animation is really, really obvious since the 1.11 patch.
Yeah this alone makes Yauj a ton easier now. The rogues can now actually see it considering how often she casts it.

Basically everyone has said the right things. We use 3 tanks with one tanking and two outside of fear range who taunt her back to the other side of the room. 3 healers (1 Priest and 2 Shamans for tremor) on the Yauj tank with the rest of the raid concentrating on Kri for DPS and Poision Debuffs. Only takes about two healers to keep the tank for Vem up. We throw two on him with one Shaman and tank him near Kri.

 
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Old 08/04/06, 4:44 PM   #15
LucidityAxel
Piston Honda
 
Troll Priest
 
Tichondrius
Getting Kri down means you've won. The fight is very stable without the AOE poison spam, and Yauj and Vem just become mop-up.

We had a lot more problems learning Sartura than Bug Family, for what it's worth.

We are a Horde guild that had BWL on farm before hitting AQ40, and are learning Twin Emps now.
 
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Old 08/04/06, 5:05 PM   #16
Fellwraith
Run-speed Nazi
 
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Orc Warrior
 
Mal'Ganis
Interesting how different guilds approach this fight.

We use mages and shaman to interrupt the healing. It was much easier for us to have an undead mage break the fear with wotf or have a shaman get a tremor pulse and pop a macro that is /tar princess /cast counterspell then /rs "counterspell used", than it is for a rogue to break the fear and try to run over. Ranged interrupts are much more reliable since you can do them from anywhere and she usually heals about 3-4 seconds after a fear (even if you're quick, you'll eat the occassional fear on a rogue).

Also, positioning with kri is a big deal (for when your melee does dps to him and for when he dies).

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Old 08/05/06, 2:54 PM   #17
Zellias
Von Kaiser
 
Murloc Warrior
 
Aegwynn
Awesome :) Thanks for replys

We had me and a hunter on yauj last time, when I got feared he'd try to pull her back, but we can try some more tanks next time.

We tank kri against a wall, so the melee dps are behind him (and can run away quickly when she's almost dead)

Thanks for all the comments guys, going to try some more skeram and bug family tomorrow :)

Again, Thanks!

http://ctprofiles.net/1279682 - Reach - 60 UD Warrior.
 
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Old 08/06/06, 12:58 PM   #18
panny
role != roll
 
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Tauren Shaman
 
Barthilas
Should there be any reason for Vem to get loose? We tank Vem in the little cubby hole, and we were having trouble keeping him there. It may have been our tanks (MT is away) , but I haven't seen anything about Vem having a deaggro. We've killed him before, but possibly not after they had been changed. Any thoughts?

Fix Spirit Wolves not responding to commands.
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Old 08/06/06, 1:41 PM   #19
 Anias
Solution complicated; Dispense enlightening graph.
 
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Blood Elf Warlock
 
Mal'Ganis
Vem is a pain to keep under wraps - he has a secondary charge that picks anyone in line of sight, and then he deaggros and goes charging off to whoever. Put him in a cubby hole, and yell at whoever goes to look at the fascinating bug and gets charged thus messing up all of your careful plans.

Luckily he's only an ass which is not exactly an assassin, so it doesn't really matter if your priests are bouncing him around with reactive fade while your warrior/druid curses about how much of an ass he is.

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Old 08/06/06, 3:06 PM   #20
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
We just got the bugs down for the first time today, in about 4-5 tries. Between rogues, warriors, mages and shamans, we didn't really have any trouble keeping Yauj's healing under control, the biggest problem was just getting the positioning and control of her right so that she didn't end up getting way out of position and fearing the entire raid (and then getting further out of position, etc). I think we had a pair of warriors, one picking her up after the fear to pull her back into place. The first time we got that nailed and kept it up long enough to kill Kri, it all went very smoothly.

In terms of other AQ40 progression, we killed Skeram for the first time last week (actually killed him on our first pull on our first proper night in AQ40), and Sartura on the same night (after 6-7 tries or so while everyone got used to the fight), followed by a comedy Fankriss wipe with a billion accidental adds from the tunnel and the positioning completely wrong.
 
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