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08/05/06, 4:48 AM
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#1
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Banned
Murloc Paladin
Grim Batol(EU)
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One of our rogues was prodding me and I was not 100% sure on the answer so, could someone give a complete list of +hit caps for one weapon, two weapon and spell +hit.
E.g.
Im fairly confident the +hit cap for a 2h weapon against a 63 is +9, what about for dual wield and spells ?
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08/05/06, 5:09 AM
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#3
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Banned
Murloc Paladin
Grim Batol(EU)
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Originally Posted by xarg
For 2h, miss rate against a lvl 63 mob is 5.6%.
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That doenst feel right.
Im almost certain its +9% for hunter to never miss a Tranq Shot.
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08/05/06, 5:17 AM
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#4
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oh noes
Dozersham
Tauren Shaman
No WoW Account
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9% for ranged, 6% for 2h weapons, 17% (IIRC, or is it 11%?) for spells, something ridiculously high for dual wielding.
This is vs. level63 of course.
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08/05/06, 6:53 AM
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#5
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Von Kaiser
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Those figures, at least for melee, seem way off. Using the mod "Recap" and checking out my stats after a boss fight always yields much higher miss rate then 5.6% and that's while wearing 6-8% +hit gear.
So maybe the miss rate was changed (that 5.6% dates from ages ago) or maybe they added some defense to bosses besides the base they receive for their level.
I'll get around doing some propper tests to determine why my miss rate is so much higher then the supposed 5.6% with a 2H. IMHO 5.6% would make more sense vs. a level 60 mob then a level 63.
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08/05/06, 7:22 AM
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#6
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Von Kaiser
Tauren Priest
Kazzak (EU)
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nm.
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http://ctprofiles.net/2861210
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08/05/06, 10:20 AM
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#7
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Glass Joe
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Originally Posted by Tectonic
Those figures, at least for melee, seem way off. Using the mod "Recap" and checking out my stats after a boss fight always yields much higher miss rate then 5.6% and that's while wearing 6-8% +hit gear.
So maybe the miss rate was changed (that 5.6% dates from ages ago) or maybe they added some defense to bosses besides the base they receive for their level.
I'll get around doing some propper tests to determine why my miss rate is so much higher then the supposed 5.6% with a 2H. IMHO 5.6% would make more sense vs. a level 60 mob then a level 63.
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Thats because recap is broken when it comes to miss%. It calculates dodges and parries in it aswell, making it very inaccurate.
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08/05/06, 11:50 AM
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#8
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Von Kaiser
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I get similar results from CombatStats which does indeed check for dodges and parries.
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08/05/06, 12:04 PM
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#9
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Dozer
9% for ranged, 6% for 2h weapons, 17% for spells, something ridiculously high for dual wielding.
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Correct, it is 24% for DW.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/05/06, 2:17 PM
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#10
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Reginald was just a nickname
Vanick
Worgen Warrior
No WoW Account
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Originally Posted by xarg
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This is incorrect. I have missed against level 63s with 8% hit and a 2h weapon.
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08/05/06, 2:22 PM
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#11
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Vanick
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Originally Posted by xarg
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This is incorrect. I have missed against level 63s with 8% hit and a 2h weapon.
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Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
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08/05/06, 2:32 PM
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#12
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Reginald was just a nickname
Vanick
Worgen Warrior
No WoW Account
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Originally Posted by Grimmarg
Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
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Is this true? It would explain a lot...
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08/05/06, 2:35 PM
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#13
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Von Kaiser
Blood Elf Warrior
Blackhand
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My personal theory is that 0% hit is impossible. Whether this means that as you get closer to 0 miss, +hit gear starts subtracting slightly less than 1% miss per point or whether it means that +hit is capped at (miss rate - 1ish) is my question. I have +10 hit currently and I still miss specials, although it's extremely rare.
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08/05/06, 3:24 PM
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#14
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Soda Popinski
Ramala
Orc Rogue
No WoW Account
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Originally Posted by Grimmarg
Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
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Explain no special misses (not dodge/parry/block) since ... well, since my respec to Combat Daggers months and months ago.
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Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
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08/05/06, 3:25 PM
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#15
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Don Flamenco
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I haven't missed a special attack since they uncapped hit, I'm pretty sure it would be noticeable if there were a 99% hit cap.
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08/05/06, 4:03 PM
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#16
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Von Kaiser
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Right now it seems that no one has definite info on this anymore. We're all speculating.
Here are some theories.
+hit is different for warriors and rogues.
+hit isn't treated the same way for white damage and yellow damage.
No extensive testing has been done post 1.8 (when DW cap was removed) nor post bizznik's nerf. The mechanics for +hit were altered on both occasions. It is possible that more was changed without being written in the patches.
I'll start gathering data as soon as I get some free time.
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08/05/06, 4:07 PM
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#17
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Piston Honda
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I'm not too sure about this, but I read somewhere that the miss rate for specials is different (lower) than the miss rate for white damage. Can anyone confirm or deny this?
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08/05/06, 6:09 PM
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#18
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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Against equal-level opponents, dual-wield autoattack has a 24% miss rate (5% base, 19% dual-wield penalty). Specials are always treated as single-wielding (5% base against equal-level opponent).
On the topic of hit caps on higher-level mobs, a few months back when i specced seal fate briefly (after i finally picked up 5ns - wanted to play with 120 energy in pvp for a while), i missed at least one backstab while having +7% hit from gear (on Firemaw). After respeccing (first to combat daggers, now combat fists, both with full precision, obviously), i never miss specials, with my current gear giving me +14% hit (including precision).
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08/05/06, 6:54 PM
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#19
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Von Kaiser
Kharzaljim
Murloc Paladin
No WoW Account
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perhaps this raises the question, does talent based +hit work slightly differently than gear based +hit?
i seem to remember there was something like this with one caster talent, don't know if it's still there. +spell gear would only get you to 99% hit, but talents could negate that last 1%.
Perhaps something similar is the case here? Or, was the case at one point and has since changed?
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08/05/06, 6:57 PM
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#20
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enjoys game, likely in minority
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No, it was that way initially during 1.11 testing but they changed it; nothing you can do as a caster can keep your spells from being resisted 1% of the time.
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08/05/06, 9:58 PM
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#21
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Zagzil
I haven't missed a special attack since they uncapped hit, I'm pretty sure it would be noticeable if there were a 99% hit cap.
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I ran a parser on something like 12000 Sinister Strikes, with my gear/talents ranging from 7 to 14% +hit.
I missed *zero*.
If there's a hit cap, it almost certainly is not 99%.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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08/05/06, 9:59 PM
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#22
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Piston Honda
Tauren Druid
Laughing Skull
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5.6% special/2h miss rate, and 24.6% DW miss rate are assumptions and speculation based on defense/skill disparity mechanics. The actual effect of level differences is not known, and the amount of defense mobs have is not always 5 * level.
The effects of difference in defense between two players of the same level is known. The amount of defense mobs have is not a static relationship to their level and whether or not a mob's level has a direct (non-defense) affect on misses is also not known.
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08/06/06, 6:57 AM
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#23
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banned
Night Elf Rogue
Wrathbringer (EU)
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I also am a believer that in WoW there do not exist things like 100% or 0%.
I DO have missed specials while wearing +8% tohit gear, altough this occurs only once every year or so, they actually do happen.
The chance certainly is not 99%, rather something like 99,999%, but there still seems to be a very small chance to miss.
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08/06/06, 9:43 AM
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#24
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Von Kaiser
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Originally Posted by red
5.6% special/2h miss rate, and 24.6% DW miss rate are assumptions and speculation based on defense/skill disparity mechanics. The actual effect of level differences is not known, and the amount of defense mobs have is not always 5 * level.
The effects of difference in defense between two players of the same level is known. The amount of defense mobs have is not a static relationship to their level and whether or not a mob's level has a direct (non-defense) affect on misses is also not known.
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Well put. This is exactly why we need to get some testing done and put this thing to rest once and for all. Now before we start we need some kind of standard setup. As stated above, recap is innacurate to use for these kinds of tests. I'm not 100% convinced that combatstats is either and it seems to get many errors at least on my end.
Is there a mod that parses combat data on a per mob basis?
Name of mob
Level of mob
misses (divided by type of attack)
dodges
parries
etc.
You also need to take into account your own stats.
Race
Class
Weapon(s) used
how much +hit
total weapon skill
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08/06/06, 12:09 PM
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#25
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Don Flamenco
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I have +15% to hit sp00n, and I miss exactly 0 specials. Ever.
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