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Old 08/05/06, 4:48 AM   #1
Judia
Banned
 
Murloc Paladin
 
Grim Batol(EU)
One of our rogues was prodding me and I was not 100% sure on the answer so, could someone give a complete list of +hit caps for one weapon, two weapon and spell +hit.

E.g.
Im fairly confident the +hit cap for a 2h weapon against a 63 is +9, what about for dual wield and spells ?
 
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Old 08/05/06, 5:03 AM   #2
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
Advise you read this:
http://evilempireguild.org/guides/attacks.html

For 2h, miss rate against a lvl 63 mob is 5.6%.
 
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Old 08/05/06, 5:09 AM   #3
Judia
Banned
 
Murloc Paladin
 
Grim Batol(EU)
Originally Posted by xarg
For 2h, miss rate against a lvl 63 mob is 5.6%.
That doenst feel right.
Im almost certain its +9% for hunter to never miss a Tranq Shot.
 
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Old 08/05/06, 5:17 AM   #4
Dozer
oh noes
 
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Dozersham
Tauren Shaman
 
No WoW Account
9% for ranged, 6% for 2h weapons, 17% (IIRC, or is it 11%?) for spells, something ridiculously high for dual wielding.

This is vs. level63 of course.
 
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Old 08/05/06, 6:53 AM   #5
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
Those figures, at least for melee, seem way off. Using the mod "Recap" and checking out my stats after a boss fight always yields much higher miss rate then 5.6% and that's while wearing 6-8% +hit gear.
So maybe the miss rate was changed (that 5.6% dates from ages ago) or maybe they added some defense to bosses besides the base they receive for their level.

I'll get around doing some propper tests to determine why my miss rate is so much higher then the supposed 5.6% with a 2H. IMHO 5.6% would make more sense vs. a level 60 mob then a level 63.
 
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Old 08/05/06, 7:22 AM   #6
djor
Von Kaiser
 
Tauren Priest
 
Kazzak (EU)
nm.

http://ctprofiles.net/2861210
 
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Old 08/05/06, 10:20 AM   #7
Xaxoz
Glass Joe
 
Murloc Rogue
 
Aegwynn
Originally Posted by Tectonic
Those figures, at least for melee, seem way off. Using the mod "Recap" and checking out my stats after a boss fight always yields much higher miss rate then 5.6% and that's while wearing 6-8% +hit gear.
So maybe the miss rate was changed (that 5.6% dates from ages ago) or maybe they added some defense to bosses besides the base they receive for their level.

I'll get around doing some propper tests to determine why my miss rate is so much higher then the supposed 5.6% with a 2H. IMHO 5.6% would make more sense vs. a level 60 mob then a level 63.
Thats because recap is broken when it comes to miss%. It calculates dodges and parries in it aswell, making it very inaccurate.
 
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Old 08/05/06, 11:50 AM   #8
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
I get similar results from CombatStats which does indeed check for dodges and parries.
 
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Old 08/05/06, 12:04 PM   #9
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Dozer
9% for ranged, 6% for 2h weapons, 17% for spells, something ridiculously high for dual wielding.
Correct, it is 24% for DW.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 08/05/06, 2:17 PM   #10
Vanick
reginald was just a nickname
 
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Undead Warrior
 
Smolderthorn
Originally Posted by xarg
Advise you read this:
http://evilempireguild.org/guides/attacks.html

For 2h, miss rate against a lvl 63 mob is 5.6%.
This is incorrect. I have missed against level 63s with 8% hit and a 2h weapon.
 
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Old 08/05/06, 2:22 PM   #11
Grimmarg
Piston Honda
 
Draenei Hunter
 
Jaedenar (EU)
Originally Posted by Vanick
Originally Posted by xarg
Advise you read this:
http://evilempireguild.org/guides/attacks.html

For 2h, miss rate against a lvl 63 mob is 5.6%.
This is incorrect. I have missed against level 63s with 8% hit and a 2h weapon.
Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
 
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Old 08/05/06, 2:32 PM   #12
Vanick
reginald was just a nickname
 
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Undead Warrior
 
Smolderthorn
Originally Posted by Grimmarg
Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
Is this true? It would explain a lot...
 
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Old 08/05/06, 2:35 PM   #13
Carnitine
Von Kaiser
 
Blood Elf Warrior
 
Blackhand
My personal theory is that 0% hit is impossible. Whether this means that as you get closer to 0 miss, +hit gear starts subtracting slightly less than 1% miss per point or whether it means that +hit is capped at (miss rate - 1ish) is my question. I have +10 hit currently and I still miss specials, although it's extremely rare.
 
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Old 08/05/06, 3:24 PM   #14
 Maestroquark
What would you have me do?
 
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Orc Rogue
 
Mal'Ganis
Originally Posted by Grimmarg
Wouldn't that be caused by the fact that you can't go above 99% chance to hit? Or am I mistaken? ;)
Explain no special misses (not dodge/parry/block) since ... well, since my respec to Combat Daggers months and months ago.

What are you waiting for, a certain shade of green?
 
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Old 08/05/06, 3:25 PM   #15
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
I haven't missed a special attack since they uncapped hit, I'm pretty sure it would be noticeable if there were a 99% hit cap.
 
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Old 08/05/06, 4:03 PM   #16
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
Right now it seems that no one has definite info on this anymore. We're all speculating.

Here are some theories.

+hit is different for warriors and rogues.
+hit isn't treated the same way for white damage and yellow damage.
No extensive testing has been done post 1.8 (when DW cap was removed) nor post bizznik's nerf. The mechanics for +hit were altered on both occasions. It is possible that more was changed without being written in the patches.

I'll start gathering data as soon as I get some free time.
 
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Old 08/05/06, 4:07 PM   #17
Starks
Piston Honda
 
Murloc Hunter
 
Perenolde
I'm not too sure about this, but I read somewhere that the miss rate for specials is different (lower) than the miss rate for white damage. Can anyone confirm or deny this?
 
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Old 08/05/06, 6:09 PM   #18
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Against equal-level opponents, dual-wield autoattack has a 24% miss rate (5% base, 19% dual-wield penalty). Specials are always treated as single-wielding (5% base against equal-level opponent).

On the topic of hit caps on higher-level mobs, a few months back when i specced seal fate briefly (after i finally picked up 5ns - wanted to play with 120 energy in pvp for a while), i missed at least one backstab while having +7% hit from gear (on Firemaw). After respeccing (first to combat daggers, now combat fists, both with full precision, obviously), i never miss specials, with my current gear giving me +14% hit (including precision).
 
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Old 08/05/06, 6:54 PM   #19
Kharzaljim
Von Kaiser
 
Kharzaljim
Murloc Paladin
 
No WoW Account
perhaps this raises the question, does talent based +hit work slightly differently than gear based +hit?

i seem to remember there was something like this with one caster talent, don't know if it's still there. +spell gear would only get you to 99% hit, but talents could negate that last 1%.


Perhaps something similar is the case here? Or, was the case at one point and has since changed?

If using "he or she" seems awkward to you, try using a neutral gender term. Some people use s/he, others find that clumsy, and try using variations on pronunciation, such has zer or zier. Unfortunately, English doesn't really have the concept for neutral genders, so there's no real consensus yet. But that leaves room for one to be built.
 
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Old 08/05/06, 6:57 PM   #20
 Navaash
cruising in style
 
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Undead Mage
 
Mal'Ganis
No, it was that way initially during 1.11 testing but they changed it; nothing you can do as a caster can keep your spells from being resisted 1% of the time.
 
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Old 08/05/06, 9:58 PM   #21
 Kalman
And It's Delicious
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by Zagzil
I haven't missed a special attack since they uncapped hit, I'm pretty sure it would be noticeable if there were a 99% hit cap.
I ran a parser on something like 12000 Sinister Strikes, with my gear/talents ranging from 7 to 14% +hit.

I missed *zero*.

If there's a hit cap, it almost certainly is not 99%.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 08/05/06, 9:59 PM   #22
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
5.6% special/2h miss rate, and 24.6% DW miss rate are assumptions and speculation based on defense/skill disparity mechanics. The actual effect of level differences is not known, and the amount of defense mobs have is not always 5 * level.

The effects of difference in defense between two players of the same level is known. The amount of defense mobs have is not a static relationship to their level and whether or not a mob's level has a direct (non-defense) affect on misses is also not known.
 
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Old 08/06/06, 6:57 AM   #23
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I also am a believer that in WoW there do not exist things like 100% or 0%.
I DO have missed specials while wearing +8% tohit gear, altough this occurs only once every year or so, they actually do happen.
The chance certainly is not 99%, rather something like 99,999%, but there still seems to be a very small chance to miss.

 
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Old 08/06/06, 9:43 AM   #24
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
Originally Posted by red
5.6% special/2h miss rate, and 24.6% DW miss rate are assumptions and speculation based on defense/skill disparity mechanics. The actual effect of level differences is not known, and the amount of defense mobs have is not always 5 * level.

The effects of difference in defense between two players of the same level is known. The amount of defense mobs have is not a static relationship to their level and whether or not a mob's level has a direct (non-defense) affect on misses is also not known.
Well put. This is exactly why we need to get some testing done and put this thing to rest once and for all. Now before we start we need some kind of standard setup. As stated above, recap is innacurate to use for these kinds of tests. I'm not 100% convinced that combatstats is either and it seems to get many errors at least on my end.

Is there a mod that parses combat data on a per mob basis?

Name of mob
Level of mob
misses (divided by type of attack)
dodges
parries
etc.

You also need to take into account your own stats.
Race
Class
Weapon(s) used
how much +hit
total weapon skill
 
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Old 08/06/06, 12:09 PM   #25
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
I have +15% to hit sp00n, and I miss exactly 0 specials. Ever.
 
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