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I know that rogues have a 24% chance to miss. But at what point do you want to stop focusing on +hit? I'm combat daggers and have 21 + to hit currently, 30.9 crit, and 1070 AP. Should I be focusing more on crit and AP, especially with being near 4 piece Bonescythe? At what point does + to hit become worth less then crit?
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Once you have, I believe 9% hit so that specials don't miss, isn't crit always better than hit?
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Yes, but not by a big margin by any means. Because white damage is at least 50% of a rogue's damage, any +hit after 9% are worth more than 50% of a +crit which is still respectabable.
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I'd say its closer to 6, 7% for specials to miss against bosses, though you'll still eat dodges.
Those first few percentages, I'd say its fairly close in terms of gains from to hit and gains from crit, because each increases your overall dps by about 1%. 1% to crit is 1% more white damage, as well as 1% (up to 1.3%, depending on lethality and your damage ratios) more physical yellow damage. At less than the yellow hit cap, 1% to hit is 1% more white damage, and 1% more yellow damage. After the yellow hit cap, crit has the same effect as before, but hit has half the effect, because it no longer adds to yellow damage. Of course, there are some special cases. If procs are a disproportionate amount of your dps (poison builds, TF users, etc) then to hit could, theoretically, bypass crit because you want to get more landed attacks, rather than just making those landed attacks hit harder. Another issue would be if you don't have any to hit gear, you have a very low effective cap on your crit rate (say around 30%) because glancing blows cannot crit, and therefore all your crits past that cap will be eaten up by misses, so you need to hit to make your true crit go up. However, these two issues are fairly small, and specialized. To get to the crit cap you'd need to have a ton of crit and almost no hit, which is virtually impossible given the precision requirements of DW spec, as well as the current itemization with a ton of to hit. |
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~25% is the cap where +hit does nothing for you anymore. After 7-8, strictly speaking yeah crit is better than hit of course, but it's still a very nice stat until you get to the point where white attacks can't miss.
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Yeah for warriors I consider hits past 5-6% to be worth around half an equivalent crit. That's about the same for rogues like Xard said.
Have to remember that to hit also cost alot less then crit in the stat budget so it's a very good stat to have up to 5-6%. Past that it's inferior and should pretty much only be used on already good gear with +hit as "bonus" (there are ton of those). You should never "prioritize" to hit over any stats past 5-6% basically. |
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While you're still missing specials, I would rate hit higher than crit. This is because for non-damage specials (Kidney Shot), a miss can be game-altering. A KS missing just might get someone killed. But if you get precision (which means all raid builds except the marginal Seal Fate), this becomes almost a moot point already because of Precision.
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I have some questions for Chalon on this issue specifically. From his dps spreadsheet, it says a hit is worth 71% of a crit. I always assumed +hit was equivalent to the % of your total damage from white attacks. My white damage is approximately 55% of my overall damage, so it seems logical to assume a +hit would be a little more than half a crit in dps increase. However, I don't see how it's mathematically possible for hit to become 71% of a crit in dps. Keep in mind this is with full raid buffs right off the spreadsheet.
I've always been told, and we have some blue posters backing this up, +hit gear eats away at misses and +crit eats away at hits and converts them to crits. There is a single roll that determines which will occur, and swings that miss are never crits. If this is true, then how can +hit possibly reach the value of 71% of a crit, UNLESS, the extra hit you gain from the next +1% to hit actually has a chance to also CRIT. Then, you can start to see how you reach the equivalence of .71 crit = 1.00 hit. I would be interested in Chalon discussing his reasoning behind the whole hit/crit mathmatics. |
Reven: Additional points in crit can't result in additonal procs of Windfury, poisons, etc. Additional points in hit can. That's why +hit is slightly more valuable than you'd think.
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