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Old 08/06/06, 3:30 PM   #1
Lagomorph
Piston Honda
 
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Night Elf Priest
 
Elune
Looking at rogue talents in 1.12, there are several places that I'm not sure where the best place to put points are for combat dagger and sword builds.

In the assasination tree:
Murder, Improved Evis, Ruthlessness (assuming it is still unlinked from relentlessness), Full lethality

In combat:
Where do you spend your tier 3 points? Riposte or no? Adrenaline rush?

And in general: how many points into combat, - how many into Assasination?

If you were spec'ing to be the best end game PVE DPS rogue you could be, how would you go about doing it? (For purposes of this discussion lets define end game as people at the end of AQ40, and the start of Naxx)

How would you build for daggers and how would you build for Swords?

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Old 08/06/06, 3:56 PM   #2
red
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Laughing Skull
- Dagger A: 15/31/5 -
http://www.wowhead.com/?talent=n0gcoLZMIVb0Ez0roV
In combat, the points in Endurance, Aggression, and the first tier can be placed anywhere.
In assassination, the points in the second tier can be shuffled around a little.


- Dagger B: 16/28/5 +2 -
http://www.wowhead.com/?talent=n0gcoxZMIVb0Ez0bZV
You drop AR, pick up the 5th point in lethality, and have 2 points left over to drop in slight of hand or whatever you want. This build will be much less popular, but a few people might pick it up.

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Old 08/06/06, 4:12 PM   #3
Phantim
Von Kaiser
 
Murloc Rogue
 
Lightbringer
Originally Posted by red
- Dagger A: 15/31/5 -
http://www.wowhead.com/?talent=n0gcoLZMIVb0Ez0roV
In combat, the points in Endurance, Aggression, and the first tier can be placed anywhere.
In assassination, the points in the second tier can be shuffled around a little.
Your combat line up for a backstab rogue makes absolutely no sense to me, most backstab rogues dont take improved sinister strike and I don't see much of a reason to take aggression with out improved eviscerate. Here is a link to what my 1.12 spec will probably look like.

http://www.wowhead.com/?talent=y0xfoLZhfVbMEz0boV

http://i5.photobucket.com/albums/y18...de/phantim.gif
Richard Needham:
Strong people make as many mistakes as weak people. Difference is that strong people admit their mistakes, laugh at them, learn from them. That is how they become strong.

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Old 08/06/06, 4:30 PM   #4
red
Piston Honda
 
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Laughing Skull
Originally Posted by Phantim
Your combat line up for a backstab rogue makes absolutely no sense to me, most backstab rogues dont take improved sinister strike and I don't see much of a reason to take aggression with out improved eviscerate.
Originally Posted by red
In combat, the points in Endurance, Aggression, and the first tier can be placed anywhere.
It's irrelevant for raids. I'd rather farm slightly better than get an extended gouge or have sprint break snares or gain a few % to dodge/parry. It doesn't matter at all, which is why I qualified the build directly under it.

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Old 08/06/06, 4:47 PM   #5
Grimmlokk
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Troll Rogue
 
Kilrogg
Originally Posted by Demi9OD
Combat Maces / Imp Expose Bitch With Expose stacking combat maces has the best 2 pts to play around with to keep the debuff talented and applied.
.
Did I miss something? Last I heard Expose would *not* be stacking with Sunder, despite Drysc's(WRU??) original assertation that it would. He posted later that day or the next that he was mistaken.

edit: Just went and looked, it is stacking on Test right now. So sweet=)

http://www.imagedump.com/index.cgi?p..._id=0&warned=y

But it's back down to flat -armor, no % based.

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Old 08/06/06, 4:48 PM   #6
red
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It's stacking on the test realm right now, and back to a static armor reduction instead of a percentage. I'd wager it's a bug but they haven't said either way since the last change.

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Old 08/06/06, 6:06 PM   #7
Kalman
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Originally Posted by red
- Dagger A: 15/31/5 -
http://www.wowhead.com/?talent=n0gcoLZMIVb0Ez0roV
In combat, the points in Endurance, Aggression, and the first tier can be placed anywhere.
In assassination, the points in the second tier can be shuffled around a little.
I'm planning on this, more or less (picking up Imp Gouge instead of 3% dodge - I had been planning on 2% parry rather than the Aggression points, but Usea's got a point re: farming).

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 08/06/06, 11:27 PM   #8
 Maestroquark
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Ramala
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Originally Posted by Phantim
... most backstab rogues dont take improved sinister strike ...
I will never play a build without Imp SS. Having a guaranteed ability every 4 seconds is invaluable compared to a sometimes ability every 4 seconds. Farming/Soloing in particular, but also in certain raid situations where combo points are superior to damage.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/06/06, 11:42 PM   #9
Mist
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Blood Elf Paladin
 
Shattered Hand
http://www.wowhead.com/?talent=jhxroxZMhEz0Vzxfo

Thats me, most likely. Might drop SnD for Imp Sprint. Yes, I PvP a lot, and will PvP a alot more post patch.

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Old 08/06/06, 11:53 PM   #10
 frmorrison
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Originally Posted by Mist
http://www.wowhead.com/?talent=jhxroxZMhEz0Vzxfo

Thats me, most likely. Might drop SnD for Imp Sprint. Yes, I PvP a lot, and will PvP a alot more post patch.
Might be better to drop 2 out of Lethality (doesn't help swords as much), if you want imp Spirit.

The 10 gains of honor per person limit instead of just 4 kills will be a nice change, and of course allowing more HWs/GMs per server.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/07/06, 12:13 AM   #11
XI-
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Mal'Ganis
Originally Posted by frmorrison
Originally Posted by Mist
http://www.wowhead.com/?talent=jhxroxZMhEz0Vzxfo

Thats me, most likely. Might drop SnD for Imp Sprint. Yes, I PvP a lot, and will PvP a alot more post patch.
The 10 gains of honor per person limit instead of just 4 kills will be a nice change, and of course allowing more HWs/GMs per server.
Actually it just means it require more CP to rank up. It doesn't change the process of ranking up, or the number of people at X rank.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 08/07/06, 12:30 AM   #12
 frmorrison
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Originally Posted by XI-
Actually it just means it require more CP to rank up. It doesn't change the process of ranking up, or the number of people at X rank.
You may be right on the first part, but your second statement has been mentioned ny blue posts. The CMs said that the amount of CP to get rank will be made broader. Not sure what that means, but I guess that it means more people can be X rank.

Unfortunalty honor isn't calculated on the Test server, so no way to know what there new numbers are at.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/07/06, 12:45 AM   #13
DarkStryke
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Murloc Paladin
 
Alleria (EU)
Relentless for combat dagger is worth losing 6% on lethality? Thinking for my guildies.

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Old 08/07/06, 12:46 AM   #14
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by frmorrison
Originally Posted by XI-
Actually it just means it require more CP to rank up. It doesn't change the process of ranking up, or the number of people at X rank.
You may be right on the first part, but your second statement has been mentioned ny blue posts. The CMs said that the amount of CP to get rank will be made broader. Not sure what that means, but I guess that it means more people can be X rank.

Unfortunalty honor isn't calculated on the Test server, so no way to know what there new numbers are at.
It really doesn't matter to me, I don't PvP for rank. I got FM last summer (and I'm still loving the armor, dunno why people don't like it) and chose to pursue other things rather than go for GM. Since then I have barely looked at my rank. I still PvP a lot though, and I'll enjoy playing against other teams from other realms.

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Old 08/07/06, 12:55 AM   #15
chalon
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Chalon
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Dropping Imp. SS is a poor move, especially when you consider fights such as Thaddius.

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Old 08/07/06, 1:26 AM   #16
XI-
Does not play well with others
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by frmorrison
Originally Posted by XI-
Actually it just means it require more CP to rank up. It doesn't change the process of ranking up, or the number of people at X rank.
You may be right on the first part, but your second statement has been mentioned ny blue posts. The CMs said that the amount of CP to get rank will be made broader. Not sure what that means, but I guess that it means more people can be X rank.

Unfortunalty honor isn't calculated on the Test server, so no way to know what there new numbers are at.
They never specified how, but, the best way for them to accomplish it is to change the amout of decay from 20%, down to say, 18-19%. Although they've said they won't do this.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 08/07/06, 7:26 AM   #17
 Maestroquark
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Ramala
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Originally Posted by DarkStryke
Relentless for combat dagger is worth losing 6% on lethality? Thinking for my guildies.
Easily. Relentless Strikes is an energy talent -> grab as many of those as possible. Free SnDs make for a much better combat dagger cycle.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/07/06, 7:53 AM   #18
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by chalon
Dropping Imp. SS is a poor move, especially when you consider fights such as Thaddius.
Realistically how much DPS is a dagger rogue lossing in this situation. Are we assuming he has a suitable sword to switch to? Rogues who tend to switch builds mayhave that, but for people that have been daggers since MC that may not be an option. Is the solution then to pick up the next Viskag when it drops and make a macro? Otherwise I dont really see justifying SS for the encounter, your going to be doing very poor damage SS'ing with your death's sting anways (granted youll SS for about the same as a TF rogue).

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 08/07/06, 7:57 AM   #19
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by Maestroquark
Originally Posted by DarkStryke
Relentless for combat dagger is worth losing 6% on lethality? Thinking for my guildies.
Easily. Relentless Strikes is an energy talent -> grab as many of those as possible. Free SnDs make for a much better combat dagger cycle.
Agreed. Basically any free energy will add up to an extra BS over time. As a dagger rogue we cant really dump like a sword rogue (into evis/rupture) effectivly on a sustained fight, so free cp talents like Ruthlessness really arnt to great (another comeplling reason to go 15/31/5 over some other build). Sword rogues would probably benefit by it alot though, considering they go through cycles much faster.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 08/07/06, 9:51 AM   #20
 frmorrison
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Originally Posted by Faytte
Originally Posted by chalon
Dropping Imp. SS is a poor move, especially when you consider fights such as Thaddius.
Realistically how much DPS is a dagger rogue lossing in this situation.
I think Chalon is refering to the fact that on Thaddius you have to move around if you get a different polarity shift, and may not be able to do do a BS while moving to the other side.

Sure you are losing DPS using SS with a dagger, but it is better than not using your energy.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/07/06, 9:52 AM   #21
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
About the swordbuilds there are a few tough choices imo.
For PURE PVE endgame swordrogues:

Lightening reflexes vs imp gouge? (Dont think ive ever gouged in naxx so fairly easy choice)

Ruthlessness vs imp evisc? (This one is a toughie... not sure if imp evisc is more dps, but its cooler, benefits from agression and is linked to the bonescythe setbonuses)

Deflection vs Lightening reflexes (Can u parry a cleave? whats best of these 2?)

After going 17.32.0 i have 2 talenpoints left... (assume i chose imp evisc over ruthlessness)
Imp kick vs ruthlessness vs poisons vs EA (toughie, imp kick is mostly used on cthun, dont remember it sliencing feks the noth spawns, poisons are getting gimped as i go away from 3 bf, not to mention +100 ud ap-stones are better?, and that ive stopped poisoning mainhand but go with WF, considering i dont wanna be the local EA gimp, i guess its only ruthlessness left...)

Looks like ill end up here:
http://www.wowhead.com/?talent=jhgcoxZMhE00Vzxfo

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Old 08/07/06, 9:55 AM   #22
 frmorrison
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Originally Posted by exog
Ruthlessness vs imp evisc? (This one is a toughie... not sure if imp evisc is more dps, but its cooler, benefits from agression and is linked to the bonescythe setbonuses)

Deflection vs Lightening reflexes (Can u parry a cleave? whats best of these 2?)
Kalman made an Energy cycle spreadsheet (in the Rogue DPS calculator threat) that can answer that question for your gear. Generally Ruthlessness is better, but it may be different for what you are wearing.

Parry is always better than Dodge, since parry hastes your autoattack (And doesn't allow Overpower in PvP).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/07/06, 10:24 AM   #23
Jo
Von Kaiser
 
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Undead Rogue
 
Boulderfist
Originally Posted by Demi9OD
Personally being on a PVP server, I'd find ways to work imp kick, imp gouge, endurance and improved sprint into some of my builds. But if all I did was raid these would be my choices.
Is there anything in AQ40 or Naxx that would justify picking up these talents?

Can cleaves be parried?

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Old 08/07/06, 10:35 AM   #24
♦ Praetorian
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Mal'Ganis
Stunning and silencing find a lot more use in Naxx than they have in any other raid zone. It isn't much, and it isn't every fight, but there's definitely something to be said for rogue "utility" on nearly any boss that involves adds in some form.

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Old 08/07/06, 10:46 AM   #25
Beerguzzler
Von Kaiser
 
Human Paladin
 
Laughing Skull
For purely PVE Swords purposes this is the spec I'm looking at

http://www.wowhead.com/?talent=jhxcoxoZMhEz0Vzxfo

Imp Poisons looks to add about 3 dps per talent point per Valar/Chalon's spreadsheet. I'm going for the static dps increase vs. the 20% chance to gain 1 extra cp. Granted that's only 1 talent point left over. The rest is pretty standard.

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