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Old 08/07/06, 1:59 PM   #1
Petrefax
Glass Joe
 
Murloc Hunter
 
Boulderfist
I'm not in a major raiding guild, or anything, but we are aiming to progress past BWL. Last night we downed Chromaggus and Nefarion, and our aim is to start heading into AQ40 and Naxx in a week or two.

An argument recently started among the officers of our guild, concerning the rights of some class to dps. Particularly, it was argued that shaman and druids can "spam moonfire" or "shock when the cooldown is up" when a boss such as Nefarion is below 5% in health, to hasten his end.

It is my estimation that that is total BS, and unfair to our priests. Why should shaman and druid mana be wasted on crappy burst dps while the priests are solely responsible for keeping the tank alive through damage spikes. I have learned long ago that the way to keep tanks up during burst damage and spikes is the lower rank heal SPAM. A shaman wasting a 1.5 second global cooldown for horribly inefficient dps is not anywhere near optimal, and interferes with this efficient way to heal. As I see it, the only utility of shocks in a raid setting are to offtank drakonoids or other relatively weak non-boss mobs.

Naturally, I am nowhere approaching "God of WoW" status, so I would like to get feedback from those closer to the real endgame of WoW on what the role of hybrid classes should be. I stick to the "if it can heal, it should be healing" mindset, especially during later fights, near the limit of our personal progression.

Thoughts?

edit: fixed my crappy attempt at formatting

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Old 08/07/06, 2:05 PM   #2
Nite_Moogle
I prefer the term treasure hunting
 
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Mal'Ganis
Particularly, it was argued that shaman and druids can "spam moonfire" or "shock when the cooldown is up" when a boss such as Nefarion is below 5% in health, to hasten his end.
This is why Warriors get Execute. If your guild is impatient enough to get the last 5% down you're going to screw up sooner or later when nobody is healing for a few seconds because they're all DPSing and your tank goes down, and you wipe horribly. It's probably more a case of certain classes being bored and wanting to do something else more than anything.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 08/07/06, 2:07 PM   #3
Kalman
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Tell your priests to smite. Rogues will bandage and make up the healing.

(Where is the rolleyes emote...)

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 08/07/06, 2:10 PM   #4
Jaerel
Von Kaiser
 
Undead Mage
 
Kalecgos
There's really no prize for ending the fight with extra mana. As long as the raid members aren't dieing, I'd much prefer to have my healers able to assess a situation and use good judgement on when to add (safe)DPS where appropriate than to not, especially if it puts a little spring in their step at the end of the raid. One of my fondest memories of raiding was way back when we were first doing golemagg...and the first time we actually killed him was a shaman ankhing up to earthshock him. Probably wasn't necessary, but it was a good experience for everyone.

If they're burning mana (or time) which indirectly causes the raidmembers to die and the raid to wipe though, that's just dumb and if they're not morons, they should realize that themselves.

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Old 08/07/06, 2:11 PM   #5
jubelio
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If it is a fight that is still difficult for your guild or the boss does increased damage at lower health %'s I'd tell them to focus on healing. Otherwise it shouldnt matter.

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Old 08/07/06, 2:15 PM   #6
 Hamlet
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On a lot of fights, it becomes important to "follow through" and maintain your pace/technique right through the end. When you're learning Emps or something, you want to make sure poeple don't go to sleep at 2%


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Old 08/07/06, 2:18 PM   #7
Sebudai
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For the most part shaman and druids should focus on healing. Both classes can sneak some damage in here and there, though. Shaman can use Searing Totem and Flame Shock if mana is not a problem, and in some cases auto-attack with Windfury while they cover their healing assignments.

There are a few encounters where healing requirements are low and you benefit more from increased damage output. For example against C'thun a shaman could heal the damage from a small eye tentacle's Mind Flay, or he could just annihilate it before it's even finished appearing. We used shaman dps on Razorgore, Nefarian phase 1, Fankriss, a little on Twin Emperors, and C'thun.

"You ain't my bitch, nigga. Buy your own damn fries." - President Barack Obama

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Old 08/07/06, 2:18 PM   #8
Anias
Solution complicated; Dispense enlightening graph.
 
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Moonfire spam is to be avoided at all costs - it knocks off good debuffs in favor of a crappy one - tell your druids to find their wrath button.

The honest to god truth - many bosses in wow can be killed with 5 healers and a tank. The rest of you are window dressing there to speed the end of the mob. While there are some fights that are more difficult than this - once you get past nef's 20% zerg, a 5 man party could in theory keep him tanked/healed while your 35 hunters killed him.

Yes, at some point bonus damage helps - especially if there's a time limit (C'thun last weaken going to the wire without the ability for the raid to endure to another weaken springs to mind) You want your raid able to determine when the time for that type of all out dps on the boss and be done with him has arrived.

There's still no reason to ever spam moonfire on a single target encounter though.

First star to the right, and straight on till morning.

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Old 08/07/06, 2:19 PM   #9
♦ Praetorian
Mike Tyson
 
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Hybrid class DPS on fights like that makes sense in two scenarios:
1) There is so little healing required that having everyone do nothing but heal is a complete waste. Examples: Garr, Nef Phase 1, Ebonroc, etc.
2) There is a hard timer on the fight, and you are cutting it close with regard to that timer, such that any DPS becomes more important than any healing. If Noth is at 8% and you have 20 seconds until he teleports to the balcony for a phase that you know you can't survive, then damn right you want as many shocks and such on him as possible. If Thaddius is going to berserk in 10 seconds and he's at 4%, then yeah, you want everyone burning him down.

Nef Phase 2 is neither of these, and if the MT dies and then he turns and shadowflames the raid at 5%, you can still wipe at 5%. Why risk that?

(Also, I find that on Chromaggus, particularly with easier breath combos, I can melee and shock him to exploit 3 of the 5 possible vulns while still handling poison/disease removal with instant casts. I've finished ahead of "real" DPS classes like warlocks and hunters on Chromaggus doing this.)

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Old 08/07/06, 2:20 PM   #10
Zalera
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Night Elf Druid
 
Hellscream
The damage that a druid can do in the last 5% of a mob "spamming moonfire" is probably equaled by all real DPS being on it a second or two longer; instead of doing what got you to that 5% juncture (healing tanks), why would you abandon that for some pitiful damage to leave only priests to heal through (enraged?) mobs? I don't think your officers realize just how pathetic "moonfire spam" is, unless you've got like 40 druids.

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Old 08/07/06, 2:31 PM   #11
mutagen
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Do you trust the judgement of your healers? Will the shaman and the druids be paying enough attention to the priest mana and number of priests up to make the right choice? Or in your mind are they thinking "ZOMG 5% MOONFIRE! FROSTSHOCK!"?

Priests are essentially a hybrid caster class, they can Smite and the 2 second cast time isn't that far behond the global cooldown. Smite is more effecient than Moonfire unless the druid waits out the 12 second DoT period.

We aren't much further along in progression than your guild. Our priests are constantly encouraged to fill remaining debuff slots with SW:P throughout most fights (obviously some this isn't appropriate). Our priest class leader is PI specced and has a decent set of damage gear and I'm Holy/Disc with +375 damage gear. The two of us DPS through the front half of Molten Core and switch to healing gear when appropriate. Our first Skeram kill was a mess and I was chain casting Smite through the last 5% or so.

But you're right, losing a tank at 5% can be a lucky 'burn it down' or it can be a long slow agonizing 1% wipe. And lets hope those 'allowed' to burn it down aren't saving their mana for DPS at a 20% enrage, only to lose the tank at 10% and have a big ugly wipe at 5%.

So, do you trust your fellow healers?

Originally Posted by DeeNogger View Post
My two (not-so-informed) sents.

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Old 08/07/06, 2:41 PM   #12
Flubber
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Mal'Ganis
I'd assume your raid leader is a hybrid and therefore wants a way to cheer himself up. Mind you...tanks HATE dying when the mob is at 1% so do whatever you can to keep him up.

I only DPS on fights when I have extra mana...and there is noway I'll waste a dot slot on frost shock (for the few bosses thatll take it) or flame shock. I always keep searing totem down against a mob that wont resist it, and I lightning bolt spam on bosses like Onyxia (stage 2). I always earthshock vael every timer and just use an assist macro to spam heal his target while I watch healthbars.

I'd be lying if I didnt say that 2/3's of priests are better DPS'rs than me. I dont even have 2hand spec. I assume my role is healer and I carry that out till the end.

If you think you can dps...dps. But if your tanks start to drop, then its time to l2play.

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Old 08/07/06, 3:18 PM   #13
Anias
Solution complicated; Dispense enlightening graph.
 
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Originally Posted by Praetorian
Hybrid class DPS on fights like that makes sense in two scenarios:
1) There is so little healing required that having everyone do nothing but heal is a complete waste. Examples: Garr, Nef Phase 1, Ebonroc, etc.
2) There is a hard timer on the fight, and you are cutting it close with regard to that timer, such that any DPS becomes more important than any healing. If Noth is at 8% and you have 20 seconds until he teleports to the balcony for a phase that you know you can't survive, then damn right you want as many shocks and such on him as possible. If Thaddius is going to berserk in 10 seconds and he's at 4%, then yeah, you want everyone burning him down.

Nef Phase 2 is neither of these, and if the MT dies and then he turns and shadowflames the raid at 5%, you can still wipe at 5%. Why risk that?

(Also, I find that on Chromaggus, particularly with easier breath combos, I can melee and shock him to exploit 3 of the 5 possible vulns while still handling poison/disease removal with instant casts. I've finished ahead of "real" DPS classes like warlocks and hunters on Chromaggus doing this.)
3) The mechanics of the fight have forced an odd choice of dps classes on you - see stomach on c'thun selecting 3 paladins and a druid - druid spams wrath because it's better than pally mellee, priest arrives - swap over to healing priest while priest dpses, etc.


I'll agree with the poster that mentioned priests as a viable hybrid dps class - even in healing gear, a simple weapon swap may get them more spell damage than a druid in healing gear, and SW:Pain is a decent debuff unimproved.

First star to the right, and straight on till morning.

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Old 08/07/06, 3:22 PM   #14
Brodda Thep
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Kilrogg
Nef Phase 2 is neither of these
Actually, I think Nef falls under an Ebonroc style fight. He does very little damage. Only thing you need to consider are the class calls with priests and druids. However, I could easily see the whole fight being done with 6 healers or so. I think we had 9 healers the last time we did him and the fight was rediculously short.

Man, AQ40 fights and BWL seem so easy after so long doing nothing but Naxx. I think we did Flamegor in 2 min, Chrom in 6, and Nef phase 2 in 4. Which is far far faster than we ever have done before (I don't even think we have done chrom in less than 9 min before). Though I am sure many guilds have done them far faster.

As for non dps classes doing dps? Basically I give our healers a task. If they can do that task and still do damage then they are welcome to it.

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Old 08/07/06, 3:26 PM   #15
♦ Praetorian
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Mal'Ganis
I guess it depends on where you are progression-wise. If you're just killing Nef for the very first time, his DPS isn't necessarily trivial. It's not going to run your healers OOM, no, but if a curse is a couple of seconds late in being dispelled and then you get a Shadow Flame+crit combo, that can get messy if 2/3 of your healers are busy nuking.

I guess I just don't see the upside to it. Saving yourselves 5 seconds? Nef is no different at 5% than he is at 95%. If there's enough healing to support some periodic DPS from the hybrids then it should be happening from the start. Suddenly abandoning your normal practice and saying "omg 5% time to spam starfire" just seems silly.

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