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Old 08/07/06, 5:44 PM   #1
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
The other day our guild ran RAQ for the first time in a long time, and it reminded me of something that had piqued my curiosity a while ago. Ossirian is the only mob in the game I've encountered that can be sundered backward. To be more precise, Sunder Armor only hits mobs in front of you - you get an error message if the mob is behind you. However, while kiting Ossirian between pylons, you can sunder him from behind as much as you want.

Interestingly, Shield Slam works at a full 360degree normally - which is an often overlooked property which makes the ability very useful in certain circumstances, including this fight. However Bliz clearly wants the fight to be possible for non 31-prot tanks too.

It seems Blizzard simply changed the rules for a basic ability to make this encounter work.


The second one that I'm curious about, but haven't confirmed yet is Razorgore. Way back when we were first learning the encounter we often had only 2 wars for it, so we perfected a paladin-kiting strategy for razorgore (consecrate instead of demo shout, run around just like the normal strategy). As one of the paladins doing the kiting, I noticed that any time the train caught up with me and I got hit from behind, I'd be dazed (normal game mechanic) and of course die because everything would catch up at that point. Now with a more normal balance and playing my warrior I'm again kiting mobs in razorgore, but I've noticed that even though I get hit from behind, I've never been dazed in this fight.
Is this another place where bliz has suspended the normal game rules in the interest of making an encounter more doable? Or am I just missing some reason why a warrior would be less susceptible to daze? (I didn't think it was possible to mitigate this effect).


Anyway, my purpose in posting this: have you noticed any other places where bliz has changed the rules for specific encounters? Or suspect something like that? We know bliz futzes around with hate rules a bunch, but basic game mechanic changes?

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Old 08/07/06, 5:48 PM   #2
goss
Rainmaker
 
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Human Paladin
 
Executus
I get Dazed all the time on Razorgore. I think you're just very lucky.

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Old 08/07/06, 5:50 PM   #3
Spartacus
Bald Bull
 
Orc Warlock
 
Mal'Ganis
I think what you are experiencing is, in fact, a combination of a large hitbox and some server lag.

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Old 08/07/06, 5:51 PM   #4
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
When using my alt warrior I have never manged to sunder Ossirian if he is behind me, and strafe kite him instead so I can run away and sunder at the same time. No idea why I have never seen a reverse sunder and you have though.

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Old 08/07/06, 5:56 PM   #5
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by goss
I get Dazed all the time on Razorgore. I think you're just very lucky.
On your paladin? My paladin got dazed a *lot*, my warrior, never. The difference is so remarkable that it's highly unlikely to be coincidence.


And yes, the Ossirian thing might be large hitbox/lag, but our strategy from the start had always been sunder him backward - all our wars do it and have no trouble. Seems odd to me that it works so consistently for this mob only. (and my server ping is usually in the 120-200 range).

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Old 08/07/06, 6:04 PM   #6
goss
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Human Paladin
 
Executus
Originally Posted by Whiteknight
Originally Posted by goss
I get Dazed all the time on Razorgore. I think you're just very lucky.
On your paladin? My paladin got dazed a *lot*, my warrior, never. The difference is so remarkable that it's highly unlikely to be coincidence.
Yeah, on my paladin. I'll ask our warriors if they ever get Dazed, but as far as I know, Daze is completely unavoidable with the exception of invulnerabilities. It does appear in the combat log, so you could always try to parse it out later (I think its: "Mob X performs Dazed on you" or something similar).

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Old 08/07/06, 6:06 PM   #7
Jaerel
Von Kaiser
 
Undead Mage
 
Kalecgos
Originally Posted by Whiteknight
Originally Posted by goss
I get Dazed all the time on Razorgore. I think you're just very lucky.
On your paladin? My paladin got dazed a *lot*, my warrior, never. The difference is so remarkable that it's highly unlikely to be coincidence.


And yes, the Ossirian thing might be large hitbox/lag, but our strategy from the start had always been sunder him backward - all our wars do it and have no trouble. Seems odd to me that it works so consistently for this mob only. (and my server ping is usually in the 120-200 range).
I don't have a source for this, but it seems like the "daze" from being hit from behind was a function of level gap (i.e. higher level mobs were more likely to proc a daze on you when attacking from behind). That could be an illusion due to the fact that you're more often running from ?? mobs than from greens/greys as you level up, but that makes me think perhaps the warriors higher defense skill in this case is reducing your chance to be dazed.

Purely guessing there though.

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Old 08/07/06, 6:15 PM   #8
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Our first Razorgore kill was done with BoF on the kiting Warriors. That was changed pretty soon, but well-placed PW:S helps a lot.

I suppose once our server gets fixed, then Dazes will be wipes. Hmm.

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Old 08/07/06, 6:18 PM   #9
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
To what our MT told me, the more +Def you have, the less of a chance you have of getting Dazed.

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Old 08/07/06, 6:18 PM   #10
Whiteknight
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Proudmoore
BoF does not clear or prevent daze though...
Not sure if it used to, but it definitely doesn't anymore.

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Old 08/07/06, 6:19 PM   #11
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Whiteknight
BoF does not clear or prevent daze though...
Not sure if it used to, but it definitely doesn't anymore.
Right, that's what I meant.

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Old 08/07/06, 7:02 PM   #12
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Brilliance
To what our MT told me, the more +Def you have, the less of a chance you have of getting Dazed.
I'd like to know if this can be confirmed. My warrior has around 430def, my paladin about 314, so if there is a correllation between higher defense and lower chance of daze, that could definitely explain my observations.

Also, it would be useful to know if defense can completely eliminate daze chance, as it could be useful to know when I can put my back to a mob (typically for kiting - turning early on Anub, Ossirian, etc.)



(ps, Arawethion, I misread your post - thanks for the clarification :))

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Old 08/07/06, 7:04 PM   #13
Tancrid
Glass Joe
 
Night Elf Druid
 
Altar of Storms
Originally Posted by Brilliance
To what our MT told me, the more +Def you have, the less of a chance you have of getting Dazed.
I always thought +Def reduces your chance of getting dazed as well.

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Old 08/07/06, 7:08 PM   #14
Morfina
Piston Honda
 
Gnome Death Knight
 
<IT>
Khadgar (EU)
This would be fairly easy to test, as long as the sample is big enough (ie. 5k+ hits).

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Old 08/07/06, 7:40 PM   #15
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
To add to the daze discussion, I frequently mine on my warrior in darkwhisper gorge, ofcourse this entails getting aggro from, and running from Hederine Slayers alot. To this end I have always done this in full tank gear (around 425 def) and cannot think of ever being dazed at all.

Yet on my priest, or when my warrior is in dps gear I do frequently get daze effects from mobs, I had never really thought about a possible cause but +def giving reduced daze chance would explain it perfectly.

Is it therefore 5% base chance to be dazed, -0.04% per point of def above 300?

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Old 08/07/06, 7:49 PM   #16
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
The daze from +def sounds about right to me, I can only remember one night where I actually got dazed doing razorgore (and it happened about 4 times that night) other than that I basically always have my back to them and when I get hit I don't get dazed.

As for ossirian, yeah sometimes yuo can sunder when he's behind you due to his hitbox being pretty big. It's kinda like being able to melee ony when you're actually ~20 yards away, the space directly in front of you is still counted as being within the mob's hitbox so it works. Though I often end up running and having to jump, spin, hit sunder/heroic, then turn back and continue running.

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Old 08/07/06, 7:50 PM   #17
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
+Def changing daze would make a lot of sense with the basics of the daze mechanic. Just leveling an alt you're much more likely to get dazed by a higher level mob then one your level or lower. +Def raises your effective level and seems like a great explination to me.

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Old 08/07/06, 8:37 PM   #18
Onox
Von Kaiser
 
Tauren Druid
 
Draenor (EU)
Our MT allways turns around to get ready to run when he gets the "5 seconds to loctus swarm" warning on anub, and stands with his back facing Anub. He never gets dazed, ever. He has over 440 defence.

Some people mentioned that it might be crits from behind that dazes, and that having 440 defence makes it impossible to get dazed. But i noticed later on my priest that i got dazed without getting crit, so thats not right. But i am pretty sure defence has somthing to do with it.

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Old 08/07/06, 8:49 PM   #19
Nelf
Glass Joe
 
Murloc Warrior
 
Mal'Ganis
Well, I think that the only affect defense would have on getting dazed would be that it increases your avoidance rate. That is the only confirmed effect that defense has, avoidance and lowering chance to be crit. It makes sense though, that if you are avoiding more hits you are less likely to be dazed.

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Old 08/07/06, 9:23 PM   #20
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Daze rates definatly vary with level, though. A 60 will very, very raraly get dazed by a level 32 mob (although it will happen occasionally). It'd make perfect sense for it to based on defense rather than level.

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Old 08/07/06, 9:41 PM   #21
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by Whiteknight
Originally Posted by goss
I get Dazed all the time on Razorgore. I think you're just very lucky.
On your paladin? My paladin got dazed a *lot*, my warrior, never. The difference is so remarkable that it's highly unlikely to be coincidence.
I've noticed this. My main character is a protection tank with well over 450 defense. I *never* get dazed. I cant remember the last time anything at all dazed me. Now, the other day I borrowed a guildie's mage to farm some herbs and stuff (rejoice for being alch/eng) and it struck me that every mob and his goldfish would daze me all the freaking time.

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Old 08/08/06, 1:28 AM   #22
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by xarg
Though I often end up running and having to jump, spin, hit sunder/heroic, then turn back and continue running.
Strafe tank him in between crystals ;)

Interesting theory. I should test it out with different amounts of def when I have some time.

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Old 08/08/06, 3:16 AM   #23
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
You should never turn your back to Ossirian: you can't parry or block facing away from him.

Yes, daze is a function of your defense relative to the attack skill of the attacker. I don't know the exact numbers but it's not too far off from crit if it isn't the same.

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Old 08/08/06, 3:23 AM   #24
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Two things:

1. Yes, defense skill affects daze. At 440 I believe it is, you become immune to daze.

2. Am I the only one that tanks Ossirian walking backwards? Obviously I turn around and run forwards on some of the longer runs between crystals that are spaced poorly, but on short and medium spacing I just walk him backwards, spamming shieldblock/revenge/sunder/hs.

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Old 08/08/06, 4:21 AM   #25
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Andrise
2. Am I the only one that tanks Ossirian walking backwards? Obviously I turn around and run forwards on some of the longer runs between crystals that are spaced poorly, but on short and medium spacing I just walk him backwards, spamming shieldblock/revenge/sunder/hs.
Strafe tank him. You run as fast as running forward and you can still use all your skills. (and it avoids daze :p )

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