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Old 08/07/06, 7:49 PM   #16
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
The daze from +def sounds about right to me, I can only remember one night where I actually got dazed doing razorgore (and it happened about 4 times that night) other than that I basically always have my back to them and when I get hit I don't get dazed.

As for ossirian, yeah sometimes yuo can sunder when he's behind you due to his hitbox being pretty big. It's kinda like being able to melee ony when you're actually ~20 yards away, the space directly in front of you is still counted as being within the mob's hitbox so it works. Though I often end up running and having to jump, spin, hit sunder/heroic, then turn back and continue running.

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Old 08/07/06, 7:50 PM   #17
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
+Def changing daze would make a lot of sense with the basics of the daze mechanic. Just leveling an alt you're much more likely to get dazed by a higher level mob then one your level or lower. +Def raises your effective level and seems like a great explination to me.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 08/07/06, 8:37 PM   #18
Onox
Von Kaiser
 
Tauren Druid
 
Draenor (EU)
Our MT allways turns around to get ready to run when he gets the "5 seconds to loctus swarm" warning on anub, and stands with his back facing Anub. He never gets dazed, ever. He has over 440 defence.

Some people mentioned that it might be crits from behind that dazes, and that having 440 defence makes it impossible to get dazed. But i noticed later on my priest that i got dazed without getting crit, so thats not right. But i am pretty sure defence has somthing to do with it.

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Old 08/07/06, 8:49 PM   #19
Nelf
Glass Joe
 
Murloc Warrior
 
Mal'Ganis
Well, I think that the only affect defense would have on getting dazed would be that it increases your avoidance rate. That is the only confirmed effect that defense has, avoidance and lowering chance to be crit. It makes sense though, that if you are avoiding more hits you are less likely to be dazed.

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Old 08/07/06, 9:23 PM   #20
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Daze rates definatly vary with level, though. A 60 will very, very raraly get dazed by a level 32 mob (although it will happen occasionally). It'd make perfect sense for it to based on defense rather than level.

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Old 08/07/06, 9:41 PM   #21
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by Whiteknight
Originally Posted by goss
I get Dazed all the time on Razorgore. I think you're just very lucky.
On your paladin? My paladin got dazed a *lot*, my warrior, never. The difference is so remarkable that it's highly unlikely to be coincidence.
I've noticed this. My main character is a protection tank with well over 450 defense. I *never* get dazed. I cant remember the last time anything at all dazed me. Now, the other day I borrowed a guildie's mage to farm some herbs and stuff (rejoice for being alch/eng) and it struck me that every mob and his goldfish would daze me all the freaking time.

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Old 08/08/06, 1:28 AM   #22
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by xarg
Though I often end up running and having to jump, spin, hit sunder/heroic, then turn back and continue running.
Strafe tank him in between crystals ;)

Interesting theory. I should test it out with different amounts of def when I have some time.

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Old 08/08/06, 3:16 AM   #23
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
You should never turn your back to Ossirian: you can't parry or block facing away from him.

Yes, daze is a function of your defense relative to the attack skill of the attacker. I don't know the exact numbers but it's not too far off from crit if it isn't the same.

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Old 08/08/06, 3:23 AM   #24
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Two things:

1. Yes, defense skill affects daze. At 440 I believe it is, you become immune to daze.

2. Am I the only one that tanks Ossirian walking backwards? Obviously I turn around and run forwards on some of the longer runs between crystals that are spaced poorly, but on short and medium spacing I just walk him backwards, spamming shieldblock/revenge/sunder/hs.

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Old 08/08/06, 4:21 AM   #25
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Andrise
2. Am I the only one that tanks Ossirian walking backwards? Obviously I turn around and run forwards on some of the longer runs between crystals that are spaced poorly, but on short and medium spacing I just walk him backwards, spamming shieldblock/revenge/sunder/hs.
Strafe tank him. You run as fast as running forward and you can still use all your skills. (and it avoids daze :p )

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Old 08/08/06, 6:03 AM   #26
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Onox
Our MT allways turns around to get ready to run when he gets the "5 seconds to loctus swarm" warning on anub, and stands with his back facing Anub. He never gets dazed, ever. He has over 440 defence.

Some people mentioned that it might be crits from behind that dazes, and that having 440 defence makes it impossible to get dazed. But i noticed later on my priest that i got dazed without getting crit, so thats not right. But i am pretty sure defence has somthing to do with it.
I have the same experience, the only time he might ever get dazed seems to be when it's a "forced" daze from Aspect of the Pack.

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Old 08/08/06, 9:47 AM   #27
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
That makes perfect sense and explains why when you ride your mount through a bunch of low level mobs, you never get dismounted... but when you do it through a bunch of mobs your own level, the chance of getting dismounted goes way up. (for caster classes, not someone with 440 def obviously)

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Old 08/08/06, 10:30 AM   #28
Tuco
Piston Honda
 
Murloc Priest
 
Mal'Ganis
Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.

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Old 08/08/06, 10:54 AM   #29
Crowbite
Soda Popinski
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Tuco
Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.
The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.

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I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

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Old 08/08/06, 11:00 AM   #30
Zoltan
Von Kaiser
 
Murloc Warrior
 
Emerald Dream (EU)
Originally Posted by Tytal
Originally Posted by Tuco
Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.
The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.
It does work on fall damage indeed, but you certainly can die even in defensive stance. I cant count how many times have I died when rushing to MC (stupid lag...) even if I was in defensive.

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