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Old 08/08/06, 11:44 AM   #31
RoboStac
Don Flamenco
 
Tauren Druid
 
<XW>
Neptulon (EU)
Originally Posted by Zoltan
Originally Posted by Tytal
Originally Posted by Tuco
Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.
The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.
It does work on fall damage indeed, but you certainly can die even in defensive stance. I cant count how many times have I died when rushing to MC (stupid lag...) even if I was in defensive.
Are you sure - I've jumped off pretty much all the large jumps in defensive on my warrior (thunderbluff, great lift, tanaris->un'goro, from the entrance to BRM down to the piece of land just out of the lava by MC), and never taken more than 90% of my health as damage?. I was certainly under the impression its impossible for a warrior on full health to die in defensive stance.

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Old 08/08/06, 11:59 AM   #32
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
By coincidence, yesterday I had a warrior tell me that defensive stance damage reduction is applied to fall damage so at full health a fall will never kill him. If fall damage is physical, I imagine shadow form would do the same, but I haven't had the time to test it.

Going along with encounter oddities, we had the far side of skellies all rush our MT on Nef yesterday. And then they stayed on him for a good 5s or so. He didn't die and we killed Nef like usual, but I'm at a loss as to how he held aggro without trying with all the healing going on. The only guess I have is Battle Shout, but I don't know if he's the one doing that for his group.

Also in the same night, the Ony cloak didn't remove Nef landing Shadowflame until after it had ticked once, so I got hit for the upfront damage and a tick of the DoT. It was no biggie aside from that moment of terror when I see [Shadow Flame] in the middle of my screen and then some magic damage. Just lag I suppose though.

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Old 08/08/06, 12:23 PM   #33
Tuco
Piston Honda
 
Murloc Priest
 
Mal'Ganis
Also in the same night, the Ony cloak didn't remove Nef landing Shadowflame until after it had ticked once, so I got hit for the upfront damage and a tick of the DoT. It was no biggie aside from that moment of terror when I see [Shadow Flame] in the middle of my screen and then some magic damage. Just lag I suppose though.
We had a similar instance where our Onyxia cloak wearing MT was so lagged out he got shadowflamed for 22k.

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Old 08/08/06, 12:43 PM   #34
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by RoboStac
Originally Posted by Zoltan
Originally Posted by Tytal
The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.
It does work on fall damage indeed, but you certainly can die even in defensive stance. I cant count how many times have I died when rushing to MC (stupid lag...) even if I was in defensive.
Are you sure - I've jumped off pretty much all the large jumps in defensive on my warrior (thunderbluff, great lift, tanaris->un'goro, from the entrance to BRM down to the piece of land just out of the lava by MC), and never taken more than 90% of my health as damage?. I was certainly under the impression its impossible for a warrior on full health to die in defensive stance.
The important part is that you need to only take falling damage once. If you hit a bump on the way down (and there are several if you jump down to MC at the wrong place), you can have two seperate falls, each for over 50% of your health.

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Old 08/08/06, 12:47 PM   #35
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Tuco
Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.
Grats at having Gluth bug out :P

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Old 08/08/06, 1:12 PM   #36
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
I always jump spin ossirian. By looking at your map screen, it is fairly easy to run one direction, jump spin (with mouselook) hit your shield block/other abilities, then spin back before you land. This seems to move considerably faster than the other tanks who are either straffing or walking backwards. Its actually too fast sometimes as you outrun the healers.

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Old 08/08/06, 2:05 PM   #37
Pantone
Von Kaiser
 
Murloc Druid
 
Mal'Ganis
I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P

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Old 08/08/06, 2:10 PM   #38
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Pantone
I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P
^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?

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Old 08/08/06, 2:36 PM   #39
subscience
Great Tiger
 
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Orc Mage
 
Ner'zhul
Originally Posted by Papajan
Going along with encounter oddities, we had the far side of skellies all rush our MT on Nef yesterday. And then they stayed on him for a good 5s or so. He didn't die and we killed Nef like usual, but I'm at a loss as to how he held aggro without trying with all the healing going on. The only guess I have is Battle Shout, but I don't know if he's the one doing that for his group.
That actually happened to me last night (first Nef kill yey) and I'm not exactly sure how that happened either. It wasn't just 1 or 2 either- There was about a dozen or so on me and my group had a Warlock, Paladin, Druid, Priest so I'm almost positive it wasn't from Battle Shout.

Edit- And I believe this was even a few seconds after they had spawned and were rushing towards the caster camp.

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Old 08/08/06, 2:48 PM   #40
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Originally Posted by probiscus
Originally Posted by Pantone
I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P
^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?
God, if it does, I'm going to be playing a lot of AB when 1.12 hits...

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 08/08/06, 6:47 PM   #41
tenarius
Piston Honda
 
Rogue
 
I very much doubt it, barring any significant proof from the PTR. It has been non-stacking for a long time and would be strange to change it, particularly since the devs are so obsessed with PvP balance. Runspeed makes a very big difference in PvP.

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Old 08/08/06, 6:53 PM   #42
Zyla
Ravaging the Art World.
 
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Troll Druid
 
Mal'Ganis
Originally Posted by probiscus
Originally Posted by Pantone
I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P
^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?
i think hes a druid... 7% + 15% =22%

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Old 08/08/06, 6:57 PM   #43
Pantone
Von Kaiser
 
Murloc Druid
 
Mal'Ganis
Er yes, I'm a druid. Which is why it doesn't matter if I'm hit from behind, since I don't parry or block anyway. The pvp-set bonus stacks multiplicatively, so 108 * 1.15 = 124. Don't make this a lolferal derail though!

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Old 08/08/06, 7:08 PM   #44
tenarius
Piston Honda
 
Rogue
 
Originally Posted by Pantone
since I don't pawrry or block anyway.
Fixed. Now then, back on topic - I'm convinced rogues can avoid Chromaggus Timelapse by vanishing as he casts it.

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Old 08/08/06, 11:47 PM   #45
novasphere
Piston Honda
 
Tauren Druid
 
Argent Dawn
I sure do love those whacky Twin Emps. One attempt I (a warlock tank) eat an Unbalancing Strike as the teleport happens, and die instantly. Or, just now, we had a transition where Vek'nilash literally ignored the Warrior next to him and ran across the room to attack to attack the former MT.

What exactly causes this? I've had Vek'lor run at me during the pull and melee me to death, and of course there's the times everyone has where Vek'lor forgets he's a caster on a teleport and runs after someone. This is starting to get ridiculous

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