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Old 08/08/06, 11:58 PM   #46
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
For falling to your death on the way to MC, I know I have had it happen many times where either my client or the server lags, and instead of landing safely in the lava and hopping out after eating a few ticks of damage, I crater at the bottom of the lava. However because of def stance it always takes a tick or two of lava damage to kill me. Of course this is just a tease since I'm at the bottom of the lava and getting onto the ramp without taking 2 ticks is pretty much impossible :P

I much prefer jump spinning over strafe tanking on ossirian. You lose a slight amount of aggro but the speed you can move at is so much better. Of course I just walk it backwards if it's a short transition..

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Old 08/09/06, 12:35 AM   #47
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Don't go for the ramp, just jump directly into the portal lava. Saves some hopping and makes it almost impossible to die to lag.

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Old 08/09/06, 12:40 AM   #48
Pantone
Von Kaiser
 
Murloc Druid
 
Mal'Ganis
Speaking of odd mechanics, I swear it seems possible to jump over the shockwave from Thekal in ZG. The timing is tricky at range, but pretty easy for melee. Jump right after he does and it misses you. Am I making this up?

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Old 08/09/06, 12:50 AM   #49
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
As far as oddities go, what the heck is the deal with Maexxna where I can heal people in the center of the web but not along the edges during the cocoon formations? That line of sight error is driving me nuts.

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Old 08/09/06, 1:25 AM   #50
xarg
Piston Honda
 
Night Elf Warrior
 
Blackrock
Originally Posted by Shalas
Don't go for the ramp, just jump directly into the portal lava. Saves some hopping and makes it almost impossible to die to lag.
I do jump for straight in the lava, I just sometimes hit the ground under the lava due to lag. Unless you're saying you jump from the other side of the pillar and aim for where you would have landed if you jumped through the window from down below?

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Old 08/09/06, 1:43 AM   #51
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
I jump directly into where you go if you jump through the window. There's a few spots from the upper ramp where you can easily hit it, and a lot of spots where you can get close. When I'm not lagging, I zone in before I hit the lava, and I've never managed to lag enough to take falling damage.

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Old 09/19/06, 12:29 AM   #52
Althor
Great Tiger
 
Troll Priest
 
Barthilas
I can confirm that a Shadow Priest in Shadowform gets the same falling damage reduction that Warriors in defensive stance.

I've done a number of "the" jumps as well. Tanaris->Ungoro etc. If I start on full health I'll always have 15% health left.

What's more, given that PW:S no longer absorbs falling damage at all I can make the jump into the lava in BRM safely. Even if I lag and hit the bottom I'm still on 15% health with a fully functional PW:S to absorb the lava damage. If I wait a few seconds after casting PW:S before I jump then I can re-PW:S when the first runs out. Normally this is more than ample time to make it to safety. :P

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Old 09/19/06, 1:01 AM   #53
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Lol ye, that reminded me my first maraudon.

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Old 09/19/06, 1:02 AM   #54
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
Originally Posted by novasphere
What exactly causes this? I've had Vek'lor run at me during the pull and melee me to death, and of course there's the times everyone has where Vek'lor forgets he's a caster on a teleport and runs after someone. This is starting to get ridiculous
If you made the pull on Vek'lor, and your hunter pulled Vek'nilash with arcane shot, he would have received an "immune" and your initial pull 'aggro' would have Vek'nilash running towards you. We had a hunter do that on one of our early pulls ^^

http://ctprofiles.net/13134

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Old 09/19/06, 3:29 AM   #55
Greybone
Soda Popinski
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Althor
I can confirm that a Shadow Priest in Shadowform gets the same falling damage reduction that Warriors in defensive stance.
I.e zero after the latest patch? Or do priests still get the reduce? :)

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Old 09/19/06, 2:45 PM   #56
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by krucifix85
Originally Posted by novasphere
What exactly causes this? I've had Vek'lor run at me during the pull and melee me to death, and of course there's the times everyone has where Vek'lor forgets he's a caster on a teleport and runs after someone. This is starting to get ridiculous
If you made the pull on Vek'lor, and your hunter pulled Vek'nilash with arcane shot, he would have received an "immune" and your initial pull 'aggro' would have Vek'nilash running towards you. We had a hunter do that on one of our early pulls ^^
He said Vek'lor ran at him. We have both the Warrior and the Warlock get just outside of aggro range, and then I say, "321go" on Vent. Normally, we try to get the Warlock to go slightly earlier, because Vek'lor running in the event of an Warlock resist is much worse then Vek'nilash running in the event of a Warrior miss.

Once or twice, when the Warlock ran in to aggro range and started casting SP, Vek'lor just ran right up and Bursted him.

By far the weirdest thing I've seen at Emps (besides the Warlock UBS instagibs which were fixed): pull goes smoothly. 20 seconds in, Warlock-A is tanking Vek'lor at the pull spot, and Warrior-B has moved Vek'nilash into position. 30 seconds in, port. Warlock-B cleanly picks up Vek'lor and gets range. Vek'nilash appears, with Warrior-A clearly the closest person to him. He comes out of teleport stun, and runs across the room at Warrior-B, the one who was just tanking him 2 seconds ago. Total mess.


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Old 09/20/06, 3:21 AM   #57
Psonica
Von Kaiser
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Arawethion
By far the weirdest thing I've seen at Emps (besides the Warlock UBS instagibs which were fixed): pull goes smoothly. 20 seconds in, Warlock-A is tanking Vek'lor at the pull spot, and Warrior-B has moved Vek'nilash into position. 30 seconds in, port. Warlock-B cleanly picks up Vek'lor and gets range. Vek'nilash appears, with Warrior-A clearly the closest person to him. He comes out of teleport stun, and runs across the room at Warrior-B, the one who was just tanking him 2 seconds ago. Total mess.
This feels like it's becoming the 'regular' behavior more or less. We are still in the process of learning the Twin Emperors which means that we still study things like combatlogs to see what happened. Yesterday we had the behaviour described above at least 2 times. One of those times the port went though, Warrior A is closest, he successfully hit Vek'nilash with his sword once (this should give him proximity aggro and some cold steel aggro) and yet Vek'nilash feels it's a good thing thing to run straight for Warrior B. Yep, that's messy.

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Old 09/20/06, 3:34 AM   #58
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
A warlock resist cant match the miss from the tank. In our first days we had veklor pulled first, if the tank misses both swings in the proximity it was a certain wipe. Nowadays we pull veknilash, the warlock at least has the range for a second chance. If the left side tank can cast a few batle shouts at the pull, veklor just cant go wrong.

Good thing is, battle shout is overpowered; its possible to pull twins just by 2 warriors. It's really odd to tank a physical immune mob from the other end of the room without a proximity aggro, doing nothing but shouting :)

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Old 09/20/06, 3:42 AM   #59
Casual
Von Kaiser
 
Gnome Warlock
 
Grim Batol (EU)
Originally Posted by Andrise
Two things:

1. Yes, defense skill affects daze. At 440 I believe it is, you become immune to daze.
You dont become immune at 440. I'm well over 450 and is still getting dazed.

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