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Originally Posted by Ashuko
Another question: anything specific to rogues that I should know about?
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Ony cloaks, 100 bandages, health pots, good FR.
While I said that our ranged dps has cut down on FR, that is a choice I leave entirely in thier hands- they know they won't get so much as a single heal unless the healers are really, really bored, so they get to adjust in whatever way they find optimizing.
The rogue corner is not -always- safe (EG, post WB on a MT port, firemaw will flamebuffet the safe corner several times), and in general rogues just benifit from pretty much total FR. The OT/Melee healers 'may' have enough mana to heal everyone up, but it's a horrible idea to depend on it, and since it's a timerless fight a 10 minute kill is well within the norm for first time- that's a lot of bandages on a few attempts. This is a slow and steady healer mana pool test- don't strain it by making them heal you (though as you get better at the positioning, the healers will quite litterally end up with nothing to do, so you'd be amazed how much overheal they will toss on you).
Oh, and a moderately useful ability for this fight (though for the love of god don't make them spec it) is Lightwell. If a few of your priests have misclicked at the trainer enough, dropping one at the ranged healer location (who also may have spare mana) and one at the melee corner. Just about the only use for this spell, so whatever.
I would also caution your healers, and instruct them not to even think about healing a non-tank till 50% and they see how much spare mana they have. Firemaw does melee burst as well as shadowflame, so he may require some panic healing (-always- 100% before shadowflame, and one priest starting a highish rank GH 2 seconds before shadowflame normally neutralizes the damage entirely).
Good luck, and I think you will be suprised at the results.
Edit:
OH! GFPP! These are better than healing pots on the MT and OTs, and you probably have 400 in your bank from MC mats that you never got around to using for Raggy. Rogues/dps love them too- it's a fireward! In full FR popping one of these not only stops casting interruption and damage, but also removes all flamebuffets on you, so it's considerably more time in. Great at twice the cost, more useful than on vael and rag combined.