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Originally Posted by Ozymandius
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Originally Posted by Aphyrax
That is true. However, there is also the counter argument that if you get for example stunned/punted/have to move/whatever while the trinket is up you lose part of the bonus. How that works out depends completely on the boss as you noted, so it is very difficult to capture in a simple formula.
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Correct. Three specific examples from my raid last night include:
-Pop ToEP; Battleguard Sartura immediately comes flying across the room at you and you are forced to run away and eventually blink, losing the entire buff duration.
-Pop ToEP with huhuran at 31%; You are immediatly silenced with no ice block up, and lose half of the buff.
-Pop ToEP; Vek'lor decides that your elite sniping position on the stairs is an excellent place to cast blizzard; you blink, strafe to narrowly miss an exploding bug, and are forced to sit on the stairs and bandage, losing the entire buff duration.
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I've given it some thought, and I disagree with your counter-argument.
Given completely random situations, taking the times you need to move into account, 1/6 of those times will be eating into ToeP activation time. The remaining 5/6th of the time you need to move, you are waiting for your ToeP to cool down. These situations allow your ToeP to get "free" recharge time, and should balance the situations where you are forced to move during activation.
In other words: For every situation you can remember where you were forced to move early and waste activation time, there were likely five (all average caveats apply) situations where you had to move and gained free cooldown time on your ToeP.
(Obviously it's a little silly to think the game is out to get you, and forces you to move only when you have the ToeP active)
With this in mind, I think my argument that you get more activations than averages will show, stands. I.e. You get 1 full activation for a 45 second encounter (not the 1/2 that averages imply) and you get 2 activations during a 100 second encounter (not 1.11).