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Old 08/16/06, 4:39 AM   #51
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Sienna
I have an excel macro which calculates most of the stuff a hunter would like to see. You can download it at
http://homepage.mac.com/ibug/.Public/Hunter.xls.zip

According to that, survival build will outdamage marksman build even with base agility at 400. And there's not a barrier of agility where survival takes over. That's just bullshit. That kind of a barrier can only be calculated according to your +agi and +AP ratios from your gear. +AP benefits more in MM build because of RWS, +agi benefits more in survival. So you can download the macro and take a look at yourself. Improved aspect of the hawk bonus is calculated assuming the best scenario where all the procs happen at different 12 second intervals, which won't happen most of the time.

The reason survival does more damage is crit. And that's the extent of it. Your autoshot damage will always be higher with marksman but the crit bonuses you will get from aimed/multi does make survival a winner.
your math is wrong, and as a result your conclusions are wrong.

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Old 08/16/06, 6:25 AM   #52
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Shalas
1) RWS effects ammo
Hmm, sure about that? After respeccing (even if it's from MM), your character pane DPS drops. Obviously, there's nothing else than Ranged Weapon Specialization that can be the cause of this, since it happens even with Trueshot Aura disabled.
Adding points in Ranged Weapon Specialization makes your character pane DPS go up again.
The listed DPS is before anything specific is calculated. So, no armor is factored in, it's damage against mobs with no tags (so Slaying talents don't affect the listed DPS, nor does troll racial, nor +stats vs MobType). Other than that, I assume, it's the exact same formula as used for Auto Shot.
Ranged Weapon Specialization does not affect ammo in the listed DPS, so I don't think it does on any shot.



For reference, these are the formulae I use:

Auto Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*WeaponSpeed+Scope+AverageWeaponDamage))
Aimed Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+AimedShotBonus))
Multi-Shot damage: BarrageMod*GSMod*SlayingMod* (AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+MultiShotBonus))

CritDamage (all shots): HitDamage*(2+MortalShotsMod)*SlayingMod

Factoring in crits (all shots): HitChance*HitDamage + CritChance*Critdamage

AimedShotBonus = Depends on rank, max 600
MultiShotBonus = Depends on rank, max 150
MortalShotsMod = Assuming every hunter has this maxes, so 0.30
SlayingMod = 1 if no Slaying is applicable vs target, max of 1.03 dependant on talents if it is.
RWSMod = Depends on talent spec, 1 if no points in RWS, up to 1.05 with 5 points in RWS
BarrageMod = Depends on talent spec, 1 if no points in RWS, up to 1.15 with 3 points in Barrage
GSMod = 1.15 if 8/8 Giantstalker bonus, 1 if not

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 08/16/06, 1:25 PM   #53
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Lactose
Originally Posted by Shalas
1) RWS effects ammo
Hmm, sure about that? After respeccing (even if it's from MM), your character pane DPS drops. Obviously, there's nothing else than Ranged Weapon Specialization that can be the cause of this, since it happens even with Trueshot Aura disabled.
Adding points in Ranged Weapon Specialization makes your character pane DPS go up again.
The listed DPS is before anything specific is calculated. So, no armor is factored in, it's damage against mobs with no tags (so Slaying talents don't affect the listed DPS, nor does troll racial, nor +stats vs MobType). Other than that, I assume, it's the exact same formula as used for Auto Shot.
Ranged Weapon Specialization does not affect ammo in the listed DPS, so I don't think it does on any shot.
Hmm, when I respecced to marks I compared the pre-RWS and post-RWS dps and it appeared to include ammo, but your numbers have been consistantly accurate for me, so I probably made a mistake somewhere. Even with the best ammo it's only a 1 dps difference, though.

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Old 08/16/06, 2:05 PM   #54
balgrim
Von Kaiser
 
Murloc Hunter
 
Tichondrius
Originally Posted by Elendril
Originally Posted by Sienna
I have an excel macro which calculates most of the stuff a hunter would like to see. You can download it at
http://homepage.mac.com/ibug/.Public/Hunter.xls.zip

According to that, survival build will outdamage marksman build even with base agility at 400. And there's not a barrier of agility where survival takes over. That's just bullshit. That kind of a barrier can only be calculated according to your +agi and +AP ratios from your gear. +AP benefits more in MM build because of RWS, +agi benefits more in survival. So you can download the macro and take a look at yourself. Improved aspect of the hawk bonus is calculated assuming the best scenario where all the procs happen at different 12 second intervals, which won't happen most of the time.

The reason survival does more damage is crit. And that's the extent of it. Your autoshot damage will always be higher with marksman but the crit bonuses you will get from aimed/multi does make survival a winner.
your math is wrong, and as a result your conclusions are wrong.
What he said. If you're in common end-game raiding gear (DS/Striker's/CS), survival is strictly worse for damage. That's with all other things equal, both on paper and in practice.

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