Recently I've done some testing that made me questioning about the behaviour of the combat table close to critical strike cap.
Common belief is that hits in the table are only happening if nothing else happened, thus there could be situations where you would never see a hit, but only crit, dodges, parries, misses and glances.
It is also known that against a boss class target there is a critical strike loss of about 4.8%. It is not confirmed yet if this value is valid for every class or for every weapon combination and only rogue's combat table has been extensively tested.
The discussion is
here
During my tests I tried a crit capped setup hitting from the front and swapping out all hit and exp rating. Swinging with 1 and 2 handers I found out that expertise seems to reduce both dodge and parry and there also seems to be a ~5% hit that pushes out additional crits. This happened across tests with different expertise and crit rating equipped.
I'm collecting the data in a shared document that you can see at:
http://spreadsheets.google.com/ccc?k...yWGJITkE&hl=en
First test was made with no hit, 4.25% expertise +1% WM (-1% dodge), 40.77 paperdoll crit, dualwielder 1h as arms
| Test 1 | | |
| Swings | 10036 | |
| crits | 3307 | (32.95%) |
| misses | 2666 | (26.56%) |
| glances | 2402 | (23.93%) |
| parries | 1010 | (10.06%) |
| dodges | 110 | (1.096%) |
| hits | 541 | (5.39%) |
At the start I was surprised that hit and dodges were about 6.5%, so I initially thought that expertise was converted into hits rather than getting back some crit. But then I made some more tests as fury with 0 hit and 0 exp with higher crit ratings.
Test 3 was made dualwielding 2handers, Test 4 dualwielding 2 fast 1handers. Even if Test 4 had 2.8% more crit and double sample, the crit rating seemed stable, meaning I was above the cap. However I was still seeing aorund 5% hits.
Test made with 44.58% crit, 0 hit, 0 exp, hitting from the front dualwielding 2handers
| Test 3 | | |
| Swings | 5093 | |
| c | 1243 | (24.4%) |
| m | 1349 | (26.49%) |
| g | 1173 | (23.03%) |
| p | 711 | (13.96%) |
| d | 354 | (6.95%) |
| h | 263 | (5.16%) |
Test made with 47.37% crit, 0 hit, 0 exp, hitting from the front dualwielding 1handers
| Test 4 | | |
| Swings | 10601 | |
| c | 2506 | (23.6%) |
| m | 2890 | (27.26%) |
| g | 2492 | (23.5%) |
| p | 1462 | (13.79%) |
| d | 692 | (6.53%) |
| h | 559 | (5.28%) |
Test made with 46.59% crit, 0 hit, 3.5% exp (118 rating no racial)
| Test 5 | | |
| Swings | 5845 | |
| c | 1807 | (30.91%) |
| m | 1652 | (28.26%) |
| g | 1312 | (22.45%) |
| p | 628 | (10.74%) |
| d | 165 | (2.82%) |
| h | 281 | (4.81%) |
Test made with 46.59% crit, 0 hit, 6.5% exp (179 rating + orc racial)
| Test 6 | | |
| Swings | 3117 | |
| c | 1138 | (36.51%) |
| m | 855 | (27.43%) |
| g | 740 | (23.74%) |
| p | 238 | (7.64%) |
| d | 0 | (0%) |
| h | 146 | (4.68%) |
From what I've seen so far, even considering the small samples of tests 5 and 6, the trend of parry seems to get lower with expertise as much as dodge, and regardless of the crit you have over the softcap, there seems to be a 5% hit always in place. I estimate the parry rating of the target dummy to be about 14%, and the first test was made with Wepon Mastery that only reduces dodges, thus parry should have been reduced by around ~4.25% while dodges by ~5.25% and this seems to appear from the results (even if with some uncertainty).
I believe this 5% is the crit depression working in a way so that you have a minimum number of hits that your crit cannot prevent. Estimating the correct value needs a lot more samples since it's not even sure if this crit depression is flat or works differently between classes or weapon combinations.
I'm still running some tests on the lower level especially because Rallik in the "Retesting hit table" post found out that warriors could have a different value.
It would be nice to see more tests at lower and higher ends. If these things will happen consistently even when hitting from behind, we could say that the white critical cap is around 71% effective crit once hit and exp capped.
I'll try to update the spreadsheet since the collection is quite time-consuming especially when I can't use fast weapons. Any help, suggestion or confutation is appreciated.