08/13/06, 5:43 AM
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#1
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Glass Joe
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My guild downed Patchwerk and Grobbulus for the first time this past week, and this week we've spent a couple nights of attempts on Gluth trying to figure him out. We've got an understanding of how the fight works and how it's supposed to play out, but we still seem to be missing a solid strategy for dealing with the kiting of the Zombie Chow. We've tried a number of different approaches, the most successful of which were following:
1.) We started out by having a Shaman assigned to each grate. We had them all lay down their EB totem next to each grate so that the totems formed a line for the Shaman to kite around. We tried kiting in Razorgore-style, and had the Shamans run a circle around the EB totems, and pick up Zombies as they spawned with Earth Shock, but EB totems quickly proved unreliable and the Shaman were having trouble getting every Zombie on them, and they often got hit and died.
2.) We scrapped that idea then tried having a Mage, Warrior, and Shaman assigned to each grate. The Shaman would drop an EB totem in the middle of the grate where the Zombies spawn, and the Mages would pick them up with instants when they popped and kite them in a tight circle around the grate. Warriors would follow the kite and spam Piercing Howl to keep everything snared. We probably had the best success with this first approach, but we always seemed to lose a Mage at some point and couldn't keep it controlled much longer than one Decimate. The kiters will also unable to keep all the Zombies under control, and several would always get loose to the healers. It also seemed like we were giving up a lot of DPS on Gluth by having 3 Mages and 3 Warriors constantly devoted to kiting.
3.) We then tried having the Shaman lay down the same EB line we used in our first strat, but having 3 Mages picking up the Zombies as they spawned and doing a large kite around all 3 grates. Then we had 2 Warriors assigned to picking up any that got loose into the healers and pulling them back into the Mages' kite. However, Zombies still seemed to constantly get lose, EB again proved unreliable, and the Warriors never had time to try and keep Piercing Howl on the kites since they were always chasing after loose Zombies. And when they did pull Zombies off healers and onto them, the Mages had trouble pulling them off the Warriors and adding them to their kite.
4.) We decided it might be a better idea to have 1 Mage do the majority of the kiting. We had 2 other Mages assigned to pick up Zombies with low-rank spells and pull them into the main Mage's big kite. They would also use Rank 1 CoC to apply snare to the pack, and 2 Warriors were assigned to keep Piercing Howl on the pack. While this sounded good and easier to manage in theory, things went haywire fast in practice, and we had less control than the two previous plans.
The two problems we seem to be having no matter what approach we use is that Zombies always get loose to the healers, and after a Decimate, the new Zombies that spawn while the Mages are AoEing get missed and run loose and aren't kited immediatly.
We're sort of at a loss for what approach to take from here, either we're missing some piece of the puzzle, or we're just really bad at kiting (which could be the case). Any input from Horde guilds (or even Alliance guilds who use a strategy that doesn't involved Paladins ;p) that have beaten this encounter on how to deal with kiting/control of the Zombie Chow is highly appreciated.
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