Most expensive to least expensive. Now, this is per "attempt." If you want an aggregate value in terms of learning the fight, that will change things a little.
Loatheb actually widely varies - it can be the cheapest encounter to learn because you can reset him without everyone dying, but once you get serious about winning you have to spend a massive amount of gold. In my opinion, to learn him is cheap, it's just actually winning that is expensive. We probably spent the least amount of gold learning him, and the most amount of gold beating him, in comparison to other bosses.
Well, except for Grobbulus, but he is a special case.
Most expensive to least expensive. Now, this is per "attempt." If you want an aggregate value in terms of learning the fight, that will change things a little.
cheapest one to learn is definitly razuvious... just run for the ramp, only the 2 priests dies ;)
patchwerk you can learn it with just a few flasks and stoneshield potions, the kill requires alot more tho
id definitly put gluth above noth too
When you know patchwerk is a wipe, taking a bath in the green slime is a good way to die, as it results in no durablitiy loss. It does take a while to kill you, the inital jolt takes you down to 25% of your original hp, then it goes down 100hp a tick.
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Richard Needham:
Strong people make as many mistakes as weak people. Difference is that strong people admit their mistakes, laugh at them, learn from them. That is how they become strong.
cheapest one to learn is definitly razuvious... just run for the ramp, only the 2 priests dies ;)
patchwerk you can learn it with just a few flasks and stoneshield potions, the kill requires alot more tho
id definitly put gluth above noth too
When you know patchwerk is a wipe, taking a bath in the green slime is a good way to die, as it results in no durablitiy loss. It does take a while to kill you, the inital jolt takes you down to 25% of your original hp, then it goes down 100hp a tick.
Also, for you rogues, once a wipe is called immediately sprint away and get about 20-30 yards from Patch (or anyone else) and vanish. Patch doesn't seem to have a combat-pulse and will not come after you. Saves a ton of money in durablilty and consumables (mongoose, firewater, etc..)
I'd most likely bump Gluth up one notch on that list but the difference is mostly trivial and insignificant.
As far as expenses in learning the encounter it mainly depends on what consumable usage you need to allow you to work out a strategy / practice
With the subtraction Thaddius generic consumable usage on dry runs could look as follows:
Patchwerk - Several flasks for mt / HS tanks, Large number of greater stoneshields for all
Loatheb - Flask / Shadow prots (optional for dry)
Gothik - DPS consumables are pretty necessary to stay ontop of the spawns and work through them all.
Faerlina - Flask on mt can save from an unlucky enrage, both Fire / Nature protection pots for the raid make learning immensly easier.
Maexxna - Flask / greater stoneshield
Heigen - If you want to splurge on Nature protections it can help make learning the dance much easier, gives a little room for error.
Noth - 1 flask
Anub'Rekhan - 1 flask
Gluth - Nothing for dry runs
Grobbulus - Nothing for dry runs
Razuvinous - Nothing for dry runs.
I believe we collectively spent more money on Patchwerk than we've spent on every other encounter to date combined. Thaddius wasn't too expensive outside of repair bills, but I'm worried about the cost of all the consumables for Loatheb.
Can't really think of a better place to post this, but after todays totally unrelated hotfix, has anyone farmed Grave Moss in SM GY? Got word from one of our herbalists that in 30 runs he had gotten 19 Grave Moss, tested it out myself and in 5 resets I got 5 total Grave Moss (commonly got 20~ per hour lockout untill today). Would be a real bitch if they did ninja nerf the spawn, but I suppose it's possible that we both had a streak of badluck.
Gluth can be quite expensive, at least as alliance. Our list would be like
Loatheb
Patchwerk/Gothik
Maexxna/Gluth
Faerlina
Heigan/Noth/Anub/razuvious/Grobbulus
Close to killing Gothik atm, and to me it seems like we´re gonna need dps pots for a long time to farm him every week. Thaddius is probably more dependant on lag than anything, shouldn't be impossible to run him with close to zero consumeables under optimal circumstances, but well, that's not really realistic.
People use a flask on Noth? I don't think we use *any* consumables on Noth beyond the odd mana pot or two for some people, and we have less healers on the MT there than virtually anywhere else I've seen.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
Kill; If kiting is even possible, I doubt its anywhere near worth it.
We're learning him presently, and we're also killing them. We're probably missing something, but given that the adds have a cleave that hits for 2500 against leather, I wouldn't feel entirely comfortable bringing only 12 healers, let alone less than 10.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
Most expensive to least expensive. Now, this is per "attempt." If you want an aggregate value in terms of learning the fight, that will change things a little.
Can't really think of a better place to post this, but after todays totally unrelated hotfix, has anyone farmed Grave Moss in SM GY? Got word from one of our herbalists that in 30 runs he had gotten 19 Grave Moss, tested it out myself and in 5 resets I got 5 total Grave Moss (commonly got 20~ per hour lockout untill today). Would be a real bitch if they did ninja nerf the spawn, but I suppose it's possible that we both had a streak of badluck.
Most likely bad luck. I've gotten anywhere between 4 Grave Moss and 30-something Grave Moss for 5 resets. There's always 3 plant spawns in there, which are either Kingsblood or Grave Moss, so you're fucked when Kingsblod is dominantly spawning.
But I'll give it a few runs when I get home from work today, but I really hope you're wrong, I don't want to grind Duskwood/Desolace in off hours just to make a few GSP potions :(
We're learning him presently, and we're also killing them. We're probably missing something, but given that the adds have a cleave that hits for 2500 against leather, I wouldn't feel entirely comfortable bringing only 12 healers, let alone less than 10.
So why have anyone other than a warrior in melee range of the ones that do cleave?
The list at the start seems to agree with the consumables we use (for the bosses we have fought), the fact that rogues, hunters, warlocks and anyone who can manage to die in the slime gets away from a patchwerk wipe with no repair costs can help reduce the raid total cost quite a bit when learning him though.
For noth we just have a couple of mages on the adds with all the melee dps on Noth as Noth doesn't cleave while the adds do. Requires very little healing compared to many encounters in the zone.
As far as SM gy goes, there is always 3 spawns of either grave moss or kingsblood, looks to be around 50% chance of each as I generally end up with similar numbers of each after a farming session. At around 3 minutes per reset and 4 herbalist characters to get around the instance caps, I generally average around 60 grave moss an hour. However, I've stopped recently as I got lucky with a few drops and the gravemoss and fadeleaf prices have dropped massively recently on our server, so I tend to just buyout the herbs instead of farming (thank god we're the only guild on the server remotely close to loatheb).