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Old 08/14/06, 5:36 PM   #1
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Glass Joe
 
Murloc 
 
It's really ticking me off how this encounter can suddenly be so easy (2x burrows and 3 mins up each time) and then alot harder (4x Burrows and 1.5 mins up). We've been on this guy now for 2 days and got him to 2%, we thought that it'll be a peace of cake but not at all. We had (seriously, I counted) 14x Burrows in a row and on every of them he was above ground for 1.5 minutes.

My point is that is the encounter totally based on luck whetever you got EZ-mode or hard mode. For us the hardest part was to have people survive all those burrows, I mean some Burrows went perfectly and on some we had 1-4 people dead. And is there any way to prevent him from always burrowing after 1.5 mins and if not, then what are we probably doing wrong on the burrowing stage and how do you prevent people from dying >.<

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Old 08/14/06, 5:38 PM   #2
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
We've been killing Ouro every week for four months and I still have no damn clue what makes him sometimes do 90sec vs. 180sec uptimes. I sure do enjoy the latter, though.

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Old 08/14/06, 5:44 PM   #3
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
We've had him stay up for something like 4+ minutes before the first burrow. I think we got him down to 25% before the burrow on that kill.

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Old 08/14/06, 5:50 PM   #4
TheRealJon
Amazing Racist!
 
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Tauren Shaman
 
Dunemaul
Run into the burrows instead of running away from them.

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Old 08/14/06, 5:51 PM   #5
arch
Don Flamenco
 
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Undead Mage
 
Al'Akir (EU)
Originally Posted by Copernicus
We've had him stay up for something like 4+ minutes before the first burrow. I think we got him down to 25% before the burrow on that kill.
Uh, isnt it 90 or 180? Never heard of/seen 4+.

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Old 08/14/06, 5:54 PM   #6
Yuckie
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Undead Warlock
 
Tichondrius
Originally Posted by arch
Originally Posted by Copernicus
We've had him stay up for something like 4+ minutes before the first burrow. I think we got him down to 25% before the burrow on that kill.
Uh, isnt it 90 or 180? Never of heard/seen 4+.
Yeah i've never had him stay up longer than 3 minuntes, is quite fun to see him burrow after 1.5 minutes 2-3 times in one attempt.

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Old 08/14/06, 5:57 PM   #7
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by arch
Originally Posted by Copernicus
We've had him stay up for something like 4+ minutes before the first burrow. I think we got him down to 25% before the burrow on that kill.
Uh, isnt it 90 or 180? Never of heard/seen 4+.
My combustion had refreshed before the first burrow. Another guild on our server reported the same behavior. Haven't seen it happen since, so we just assumed it was a bug.

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Old 08/14/06, 6:00 PM   #8
Kytrarewn
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Kytrarewn
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Yeah, we just got our first Ouro kill this past Saturday. The main problems with too many burrows that we found was the splash damage when he comes back up. Everyone brings Ouro back to a predictable location, ground rupture hurts.

I wish they'd make up their mind about whether it should be 90 or 180 seconds, but he's still killable either way. Though having a burrow at 21% made our killing attempt especially interesting. And they should definitely despawn scarabs when he eats it. Even though it's very avoidable, the "Kill, Wipe, Wait, Rezz, Loot" encounters get old very fast.

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Old 08/14/06, 6:21 PM   #9
chalon
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Chalon
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I still think this fight fucking blows.

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Old 08/14/06, 6:23 PM   #10
♦ Praetorian
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Mal'Ganis
Yes, I dislike Ouro. Doing him with a melee-heavy group is one of the most frustrating things ever.

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Old 08/14/06, 6:33 PM   #11
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Praetorian
Yes, I dislike Ouro. Doing him with a melee-heavy group is one of the most frustrating things ever.
I've still yet to live through an Ouro kill!

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Old 08/14/06, 6:54 PM   #12
Groglox
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Goblin Warrior
 
Mal'Ganis
Do you think he is worth doing before C'Thun? So you can get him down and get the faster run back time and leg peices.

Originally Posted by masanbol View Post
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.

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Old 08/14/06, 6:55 PM   #13
Gravebait
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Skru
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We wiped at 39% on an attempt this past weekend only to come back and have Ouro still not reset, and still at 39%. I enjoy free loot :) As far as sumberges, every time that we've done more than 25% after re-engaging he has stayed up 180 seconds. Maybe someone who has been killing him longer can either confirm or refute that because we are still a bit curious ourselves.

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Old 08/14/06, 6:57 PM   #14
Hangman
Von Kaiser
 
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Dentarg (EU)
From my personal observations on ouro , I think its save to say :
it is fucking random :)
But I really enjoy the fight tbh

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Old 08/14/06, 6:59 PM   #15
Gwaihir
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Gwaiihir
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This may be odd- but are there any people that have bypassed ouro completly? We happened to get our first C'thun kill right on the eve of Naxx opening, and we got there after ignoring Visc and Ouro. After Naxx opened we went straight in, and are currently working on finishing the latter half of the abom wing after clearing spider, raz, and noth.

I know that the warlocks rogues and paladins want their set pants, but I'm having a hard time balancing however long it will take to learn ouro against pushing further in to naxx. How long has the worm taken to learn for people around here? is it even worth it?

<Gwaihir> mage time is like booterang
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Old 08/14/06, 6:59 PM   #16
chalon
Founder of the Chalonverse
 
Chalon
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Do you think he is worth doing before C'Thun? So you can get him down and get the faster run back time and leg peices.
No, definitely no. You should kill C'Thun before even thinking about Ouro.

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Old 08/14/06, 7:03 PM   #17
Nurru
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Nurru
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Originally Posted by Kytrarewn
And they should definitely despawn scarabs when he eats it. Even though it's very avoidable, the "Kill, Wipe, Wait, Rezz, Loot" encounters get old very fast.
You're going to love Gluth...

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Old 08/14/06, 7:13 PM   #18
Zacard
Glass Joe
 
Tauren Druid
 
Korgath
Originally Posted by Gwaihir
...I'm having a hard time balancing however long it will take to learn ouro against pushing further in to naxx. How long has the worm taken to learn for people around here? is it even worth it?
If your guild can kill C'Thun, you'll have no trouble with Ouro. My guild killed Ouro the second day we attempted him.

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Old 08/14/06, 7:17 PM   #19
arc
Von Kaiser
 
Human Warrior
 
Kael'thas
I've never understood why everyone says to skip Ouro until C'Thun is down.

Ouro is a pretty simple fight to learn. All of the fundamentals you need for the fight you've learned earlier in AQ40 or BWL. Offtank threat generation we've known since Broodlord. High awareness, and moving while healing we just learned on Twin Emperors. Healing through enrages we've learned on Huhuran. Controlling zerg spawns we've learned all kinds of different methods for from Fankriss, Razorgore, Nefarian.

The only difficult thing is getting everyone to understand positioning clearly, and live through the burrows. The former is easy, find a couple people that understand it, give them raid targets, make people group up around the raid target people. The latter isn't so bad either, as the Burrows are pretty forgiving, just make sure people know to spread out and not try to run away from them.

His loot isn't great, sure, and it won't make or break you on C'Thun, but it's just so easy comparatively that you might as well invest the couple hours it would take to learn the fight and put him on farm status. Once positioning is down Ouro is an easy one-shot every week.


Why do others suggest skipping him completely til C'Thun is down? Yeah, C'Thun is the prize and the end of the tunnel, but it's also just so little work to get Ouro down.


Edit: We killed C'Thun before ever attempting Ouro because of misconceptions about how difficult Ouro was. When we actually started trying Ouro we got him in just over two hours from first pull ever, to kill. I'd suspect no more than a day or two of raiding to get him for a guild without C'Thun under their belt.

Edit #2: And for those curious about raid composition, I think our first night on Ouro we had 6 or 7 rogues, 2 fury warriors, 11-12 ranged dps, 4 tanks, the remaining 15 or 16 as healers. So not -great- composition, but not terrible either. We've done him with as little as 10 ranged dps and it certainly wasn't fun, but it's none too bad either. Just make the rogues and dps warriors go bow damage til 20%. :p It's slow (expect around 10 minutes if you're packing around 10 ranged), but the fight is very easy to control safely once you have positioning down.

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Old 08/14/06, 7:41 PM   #20
Chaotik
Von Kaiser
 
Murloc Warrior
 
Cenarius
Ouro is a loot pinata ... if you have issues with people dieing on Submerges , Just buy 40 NR pots for the dumb. Thats 40 gold to make it trivial. Also if rogues don't need any items from ouro and you have casters waiting out , swap them.

As for the 1 30 3 min up times .. I have zero clue as well , pretty sure it's just random. Even so , it's still very easy. I think one time we had 5 submerges due to a huge melee raid and we still pulled it though.

The only thing that ever wipes us , is if someone is sleeping that day and pops our on a wall where our tanks can't get to him on time before another submerge.

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Old 08/14/06, 7:58 PM   #21
Digo
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Hyjal
Originally Posted by chalon
I still think this fight fucking blows.
Chalon, what method are you using? If you're using a chaos spam for aggro method and trying to keep sandblast on your ranged, then yes, I can see why you'd hate this fight. If you're using a controlled rotation, it's immeasurably easier, and actually kind of fun. Even with a melee heavy group, it's still not bad if your rotation is smooth.

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Old 08/14/06, 8:05 PM   #22
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
People skip Ouro on the way to C'Thun because C'Thun drops five pieces of awesomeness. Ouro drops 2.5 or so.

Most guilds that are on C'Thun now or recently only have 1 or 2 days of learning a week. If it delays them a week to learn Ouro vs C'Thun, that hurts their loot progression. Plus C'Thun is a lot more desirable for a guild to kill. If you could skip Chromedog on the way to Nefarian, 90% of the guilds would have done so while learning BWL.

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Old 08/14/06, 8:08 PM   #23
Gwaihir
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Gwaiihir
Orc Shaman
 
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well, for us in specific- we do one day bwl, one day AQ, one offday, and the rest of the days in naxx. We don't have all of the fights in there solidly locked down (Patchwerk and Faerlina.. bleh), so we have anywhere from 1-3 days to work on something new. We may be getting to the point where we just drop BWL as a guild raid entirely though, since we have been farming it going on 10 months now.

<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME

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Old 08/14/06, 8:54 PM   #24
Chaotik
Von Kaiser
 
Murloc Warrior
 
Cenarius
Originally Posted by Digo
Originally Posted by chalon
I still think this fight fucking blows.
Chalon, what method are you using? If you're using a chaos spam for aggro method and trying to keep sandblast on your ranged, then yes, I can see why you'd hate this fight. If you're using a controlled rotation, it's immeasurably easier, and actually kind of fun. Even with a melee heavy group, it's still not bad if your rotation is smooth.
Keeping sand blast switching on ranged is such a waste of healers mana. I'm sure anyone doing it that way would hate it . We were first learning it that way but it seemed like such a harder fight then it really is. Tank rotations basicly make the sand blast not an issue , unless ranged pulls too soon.

Sand blast hits Tank A B C then if a 3 min up , it'll hit casters then back to tank A

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Old 08/14/06, 10:40 PM   #25
EllTrain
Bald Bull
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Gravebait
We wiped at 39% on an attempt this past weekend only to come back and have Ouro still not reset, and still at 39%. I enjoy free loot :) As far as sumberges, every time that we've done more than 25% after re-engaging he has stayed up 180 seconds. Maybe someone who has been killing him longer can either confirm or refute that because we are still a bit curious ourselves.
I am the first peron to call out conspiracy theories and such like this, but these have been our observations. 2 kills under our belt, about 15 attempts total. Every single time we got him to 75% before 1:30 into the fight, he stays up. Every single time we don't, he submerges.

Could still be conspiracy theory and total rubbish, but this is what we've seen.

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