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Old 08/15/06, 10:23 AM   #16
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Mosh
As one of the devs said, the Vitality (+10% stamina or whatever it ended up adding) talent is not gone, merely pushed back, presumably to the expansion. I can imagine it being a 35 pt talent or something along those lines, so you can at best get Death Wish at the same time, but not MS or BT. It'd make sense if a 25 man raid is more or less required to have one tank with the talent to tank the hardest hitting of bosses, but outside of that one person, the other 2 Warriors in the raid can make do with a DPS spec and offtank.
It will probably be where it was originally (a tier 3 or 4 talent). It got removed because it would be a requirement for every encounter/tank if it was in the game. Expansion allows everything to be balanced around the new state of the game etc.

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Old 08/15/06, 10:25 AM   #17
valner
Von Kaiser
 
Dwarf Warrior
 
Icecrown
I Agree the lack of TM sucks; however, if your a thunderfury warrior with defiance you won't really give a crap since your generate rage so quickly. The only thing your missing is the ability to dance into intercept which is arguably the reason you bring bad ass DPS offtanks. Let then do the dance and yank the mob.. the second you get there your gonna get agro back anyway especially if thier making an effort to pass you agro back.

Protection still scales worse in rage and agro generation then any other spec. It is a good crutch if your undergeared but at end game gear levels it is simply not necessary nor all that useful. Once they add vitality.. i may reconsider :)


I guess I should explain ..
why fury? Flurry means more rage to work with as well as more TF procs AND more heroic strike spam. warrior itemization is REALLY str heavy so your BT will do pretty damn good damage. Its agro will be only a notch beneath that of shield slam but the small difference is easily offset by the difference in your damage output/HS etc. On the whole, your MT doesn't really worry too much about dying from inability to eat incoming damage. He has a personal army of healers whose primary job is to keep him alive and kicking. As long as spike damage does not get to high the MT is safe. Most protection talents do very little help you deal with drastic damage spikes. The biggest concern is your MT ability to get agro and hold agro. The higher his agro the more damage the DPS gang can do. On the whole, any fight in WoW is best finished sooner then later. Your increased agro buys the entire raid an increase in efficiency since your rogues and fury warriors can go all out. If you look at patchwork you have a good idea of what your dps COULD do with better agro control.

http://ctprofiles.net/talents.ct?cid=550342

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Old 08/15/06, 10:35 AM   #18
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
"however, if your a thunderfury warrior with defiance you won't really give a crap since your generate rage so quickly. "
Didn't get this part.

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Old 08/15/06, 10:41 AM   #19
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by valner
Protection still scales worse in rage and agro generation then any other spec. It is a good crutch if your undergeared but at end game gear levels it is simply not necessary nor all that useful. Once they add vitality.. i may reconsider :)
The new shield slam is absolutely awsome in terms of threat generation, and it gets even better once you start getting some of those +block dreadnaught items.

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Old 08/15/06, 10:47 AM   #20
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by valner
why fury? Flurry means more rage to work with as well as more TF procs AND more heroic strike spam. warrior itemization is REALLY str heavy so your BT will do pretty damn good damage. Its agro will be only a notch beneath that of shield slam but the small difference is easily offset by the difference in your damage output/HS etc.
With my current gear, which gives me a bit of +block, my shield slam crits for more than my bloodthirst would do. And shield slam has innate threat on top of that.

Originally Posted by valner
On the whole, your MT doesn't really worry too much about dying from inability to eat incoming damage. He has a personal army of healers whose primary job is to keep him alive and kicking. As long as spike damage does not get to high the MT is safe.
Have you even been in Naxxramas? Its pretty much spike damage heaven.

Originally Posted by valner
Most protection talents do very little help you deal with drastic damage spikes.
Imp shield block is awesome spike damage protection.

Originally Posted by valner
The biggest concern is your MT ability to get agro and hold agro. The higher his agro the more damage the DPS gang can do. On the whole, any fight in WoW is best finished sooner then later. Your increased agro buys the entire raid an increase in efficiency since your rogues and fury warriors can go all out. If you look at patchwork you have a good idea of what your dps COULD do with better agro control.
Fury is no longer all that superior to prot in terms of threat generation, the new shield slam leveled the playing field there.

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Old 08/15/06, 11:08 AM   #21
Wong-Fei-Hung
Von Kaiser
 
Human Warrior
 
Arygos
Originally Posted by Rodent
Originally Posted by valner
On the whole, your MT doesn't really worry too much about dying from inability to eat incoming damage. He has a personal army of healers whose primary job is to keep him alive and kicking. As long as spike damage does not get to high the MT is safe.
Have you even been in Naxxramas? Its pretty much spike damage heaven.

Originally Posted by valner
Most protection talents do very little help you deal with drastic damage spikes.
Imp shield block is awesome spike damage protection.
QFE!

Take a look at Hateful Strike, and mitigation... Toughness > All. There's a thread here about the math behind it.

And Imp Shield block is uber with the current mechanics since it prevents crits AND crushing blows.

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Old 08/15/06, 11:18 AM   #22
Aloaya
Von Kaiser
 
Human Warrior
 
Moonrunner
I seriously don't even understand the point behind the question.

Is it "Worth It" to spec MS if you want Grand Marshall? Of course. If PvE is your focus, sure, you COULD go something other than deep-prot, but why? Really. I'm trying to understand WHY someone whose WoW-time is spending mostly Main Tanking raid content would WANT to spec anything else. Some kind of deep obsession with damage meters? Not wanting the warrior forum to make fun of you? You CAN tank in any spec, but isn't making EVERYONE'S life easier worth having to PvP on an alt?

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Old 08/15/06, 11:23 AM   #23
subscience
Great Tiger
 
subscience's Avatar
 
Orc Mage
 
Ner'zhul
Yep- I found myself having less and less time to PvP so I spec'ed from 31A/20F (which I used to MT for our first Nef kill) into a 34 Protection spec and I'm having an absolute blast. Like people pointed out, Improved Shield Block, Toughness, and Last Stand provide tangible benefits while the increased threat generation means that your DPS can push even harder. If I can prevent even one wipe with Improved Shield Block, Last Stand, or Improved Shield Wall, then I consider them a sound investment of talent points.

And, Improved Revenge is just awesome (when stuff isn't immune to stuns). :)

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Old 08/15/06, 11:26 AM   #24
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Jagermaestro
Heh, I'd love to see a Horde MT tank Noth with 31/20.

Protection spec is well worth it if you're MT'ing for your guild. Improved Shieldwall, 1h spec, and Shield Slam are all great talents.
Our MT has been tanking Noth in 8/8 Might for weeks, it's pretty funny yet awesome for aggro (more rage too!).

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Old 08/15/06, 11:42 AM   #25
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by Zagzil
Our MT has been tanking Noth in 8/8 Might for weeks, it's pretty funny yet awesome for aggro (more rage too!).
Id be willing to say his threat generation doesnt come near a shield slam tank with a few pieces of dreadnaught.

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Old 08/15/06, 11:52 AM   #26
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Rodent
Originally Posted by Zagzil
Our MT has been tanking Noth in 8/8 Might for weeks, it's pretty funny yet awesome for aggro (more rage too!).
Id be willing to say his threat generation doesnt come near a shield slam tank with a few pieces of dreadnaught.
And you'd be totally wrong, because Noth hits a 7/9 Dreadnought tank for just about nothing!

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Old 08/15/06, 11:58 AM   #27
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by Zagzil
Originally Posted by Rodent
Originally Posted by Zagzil
Our MT has been tanking Noth in 8/8 Might for weeks, it's pretty funny yet awesome for aggro (more rage too!).
Id be willing to say his threat generation doesnt come near a shield slam tank with a few pieces of dreadnaught.
And you'd be totally wrong, because Noth hits a 7/9 Dreadnought tank for just about nothing!
I have 10.3k armor (with motw) amd 30% shield block, noth hits me for 2k and crushes extremely frequently.

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Old 08/15/06, 11:59 AM   #28
Larond
Glass Joe
 
Murloc 
 
Most of the people I have seen here are debating being either Full fury/arms with nothing in protection, to going all out protection spec... What do you have to say about fury or arms and partial protection?

Example Specs:
Arms/Prot: http://www.worldofwarcraft.com/info/...50000530200000
Fury/Prot: http://www.worldofwarcraft.com/info/...50000500000000
Full Prot: http://www.worldofwarcraft.com/info/...50110530201041

What are your opinions about all of these specs? Does anyone have numbers they can provide that prove one way or another which is better?

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Old 08/15/06, 12:03 PM   #29
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Originally Posted by Rodent
I have 10.3k armor (with motw) amd 30% shield block, noth hits me for 2k and crushes extremely frequently.
We've found the MT to be very rage limited on Noth, to the point where 8/8 Might makes a significant difference.

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Old 08/15/06, 12:04 PM   #30
Rodent
Von Kaiser
 
Murloc Warrior
 
N/A
Originally Posted by Zagzil
Originally Posted by Rodent
I have 10.3k armor (with motw) amd 30% shield block, noth hits me for 2k and crushes extremely frequently.
We've found the MT to be very rage limited on Noth, to the point where 8/8 Might makes a significant difference.
Tell him to plan ahead, the only place he could be missing rage is on blink, otherwise he has terrible threat generation.

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