|
Originally Posted by valner
why fury? Flurry means more rage to work with as well as more TF procs AND more heroic strike spam. warrior itemization is REALLY str heavy so your BT will do pretty damn good damage. Its agro will be only a notch beneath that of shield slam but the small difference is easily offset by the difference in your damage output/HS etc.
|
With my current gear, which gives me a bit of +block, my shield slam crits for more than my bloodthirst would do. And shield slam has innate threat on top of that.
|
Originally Posted by valner
On the whole, your MT doesn't really worry too much about dying from inability to eat incoming damage. He has a personal army of healers whose primary job is to keep him alive and kicking. As long as spike damage does not get to high the MT is safe.
|
Have you even been in Naxxramas? Its pretty much spike damage heaven.
|
Originally Posted by valner
Most protection talents do very little help you deal with drastic damage spikes.
|
Imp shield block is awesome spike damage protection.
|
Originally Posted by valner
The biggest concern is your MT ability to get agro and hold agro. The higher his agro the more damage the DPS gang can do. On the whole, any fight in WoW is best finished sooner then later. Your increased agro buys the entire raid an increase in efficiency since your rogues and fury warriors can go all out. If you look at patchwork you have a good idea of what your dps COULD do with better agro control.
|
Fury is no longer all that superior to prot in terms of threat generation, the new shield slam leveled the playing field there.